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path: root/randomizer/load.gd
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extends "res://scripts/load.gd"


func _load():
	global._print("Hooked Load Start")

	var randomizer = global.get_node("Randomizer")

	# Apply the randomized panels.
	var panels_parent = $Panels
	for puzzle in randomizer.generator.panel_mapping:
		var panel = panels_parent.get_node(puzzle[0])
		panel.text = puzzle[1]
		panel.answer = puzzle[2]

	# Proceed with the rest of the load.
	global._print("Hooked Load End")
	._load()