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authorStar Rauchenberger <fefferburbia@gmail.com>2024-02-04 11:30:04 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2024-02-04 11:30:04 -0500
commit6e04dbb1ebb811429bbfdb53bd8c4c079ef63732 (patch)
treeccda986e1acd9968248d6f499610c7e2677d0152 /randomizer
parentef22a8141b80344ef5e1ed6fd12779ecbe04ba58 (diff)
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Randomize layout of The Steady
Diffstat (limited to 'randomizer')
-rw-r--r--randomizer/doorControl.gd18
-rw-r--r--randomizer/load.gd8
-rw-r--r--randomizer/randomizer.gd8
-rw-r--r--randomizer/settings_screen.gd2
-rw-r--r--randomizer/steady.gd78
5 files changed, 114 insertions, 0 deletions
diff --git a/randomizer/doorControl.gd b/randomizer/doorControl.gd new file mode 100644 index 0000000..3f70026 --- /dev/null +++ b/randomizer/doorControl.gd
@@ -0,0 +1,18 @@
1extends "res://scripts/doorControl.gd"
2
3
4func remap(new_panels):
5 for panel in panels:
6 get_node(panel).get_node("Viewport/GUI/Panel/TextEdit").disconnect("answer_correct", self, "handle_correct")
7 get_node(panel).get_node("Viewport/GUI/Panel/TextEdit").disconnect("answer_unsolved", self, "handle_unsolve")
8
9 panels = new_panels.duplicate()
10
11 if complete_at > 0:
12 total = complete_at
13 else:
14 total = panels.size()
15
16 for panel in panels:
17 get_node(panel).get_node("Viewport/GUI/Panel/TextEdit").connect("answer_correct", self, "handle_correct")
18 get_node(panel).get_node("Viewport/GUI/Panel/TextEdit").connect("answer_unsolved", self, "handle_unsolve")
diff --git a/randomizer/load.gd b/randomizer/load.gd index aad221f..55e4efc 100644 --- a/randomizer/load.gd +++ b/randomizer/load.gd
@@ -206,6 +206,14 @@ func _load():
206 $CountdownPanels.add_child(pilgrim_cdp) 206 $CountdownPanels.add_child(pilgrim_cdp)
207 pilgrim_real.translation.y = -33 207 pilgrim_real.translation.y = -33
208 208
209 # Remap The Steady's doors.
210 for door in randomizer.steady._door_mapping.keys():
211 get_node("Doors/Rock Room Doors").get_node(door).remap(["../../../Panels/Rock Room/%s" % randomizer.steady._door_mapping[door]])
212
213 for door in get_node("Doors/Rock Room Doors").get_children():
214 if !randomizer.steady._door_mapping.has(door.name) and door.name != "Door_hint":
215 door.remap(["../../../Panels/Countdown Panels/Panel_steady_steady"])
216
209 # Proceed with the rest of the load. 217 # Proceed with the rest of the load.
210 global._print("Hooked Load End") 218 global._print("Hooked Load End")
211 ._load() 219 ._load()
diff --git a/randomizer/randomizer.gd b/randomizer/randomizer.gd index 0738cb6..681567d 100644 --- a/randomizer/randomizer.gd +++ b/randomizer/randomizer.gd
@@ -3,8 +3,10 @@ extends Node
3const my_version = "0.1.0" 3const my_version = "0.1.0"
4 4
5var SCRIPT_generator 5var SCRIPT_generator
6var SCRIPT_steady
6 7
7var generator 8var generator
9var steady
8var thread = Thread.new() 10var thread = Thread.new()
9 11
10signal finished_randomizing 12signal finished_randomizing
@@ -21,6 +23,12 @@ func _thread_func(gen_seed):
21 generator.connect("generator_status", self, "statusUpdate") 23 generator.connect("generator_status", self, "statusUpdate")
22 generator.generate(gen_seed) 24 generator.generate(gen_seed)
23 25
26 var rng = RandomNumberGenerator.new()
27 rng.seed = generator.gen_seed
28
29 steady = SCRIPT_steady.new()
30 steady.generate(rng)
31
24 emit_signal("finished_randomizing") 32 emit_signal("finished_randomizing")
25 33
26 34
diff --git a/randomizer/settings_screen.gd b/randomizer/settings_screen.gd index 842b046..9b3ddeb 100644 --- a/randomizer/settings_screen.gd +++ b/randomizer/settings_screen.gd
@@ -14,6 +14,7 @@ func _ready():
14 global.add_child(randomizer_instance) 14 global.add_child(randomizer_instance)
15 15
16 randomizer_instance.SCRIPT_generator = load("user://maps/randomizer/generator.gd") 16 randomizer_instance.SCRIPT_generator = load("user://maps/randomizer/generator.gd")
17 randomizer_instance.SCRIPT_steady = load("user://maps/randomizer/steady.gd")
17 18
18 var generated_puzzles = ResourceLoader.load("user://maps/randomizer/generated_puzzles.gd") 19 var generated_puzzles = ResourceLoader.load("user://maps/randomizer/generated_puzzles.gd")
19 var generated_puzzles_instance = generated_puzzles.new() 20 var generated_puzzles_instance = generated_puzzles.new()
@@ -26,6 +27,7 @@ func _ready():
26 randomizer_instance.add_child(extradata_instance) 27 randomizer_instance.add_child(extradata_instance)
27 28
28 # Let's also inject any scripts we need to inject now. 29 # Let's also inject any scripts we need to inject now.
30 installScriptExtension(ResourceLoader.load("user://maps/randomizer/doorControl.gd"))
29 installScriptExtension(ResourceLoader.load("user://maps/randomizer/load.gd")) 31 installScriptExtension(ResourceLoader.load("user://maps/randomizer/load.gd"))
30 installScriptExtension(ResourceLoader.load("user://maps/randomizer/panelEnd.gd")) 32 installScriptExtension(ResourceLoader.load("user://maps/randomizer/panelEnd.gd"))
31 installScriptExtension(ResourceLoader.load("user://maps/randomizer/panelInput.gd")) 33 installScriptExtension(ResourceLoader.load("user://maps/randomizer/panelInput.gd"))
diff --git a/randomizer/steady.gd b/randomizer/steady.gd new file mode 100644 index 0000000..3153e79 --- /dev/null +++ b/randomizer/steady.gd
@@ -0,0 +1,78 @@
1extends Node
2
3const layout = {
4 "outside": ["Panel_begin_begin",[["Door_3", "carnation"], ["Door_2", "rose"], ["Door_1", "lilac"]]],
5 "lilac":["Panel_lielack_lilac",[["Door_1","outside"],["Door_5","amethyst"],["Door_vert_1","rose"]]],
6 "rose":["Panel_soar_rose",[["Door_vert_1","lilac"],["Door_6","ruby"],["Door_vert_2","carnation"],["Door_2","outside"]]],
7 "carnation":["Panel_incarnation_carnation",[["Door_vert_2","rose"],["Door_7","amber"],["Door_vert_3","sunflower"],["Door_3","outside"]]],
8 "sunflower":["Panel_sun_sunflower",[["Door_8","topaz"],["Door_vert_3","carnation"],["Door_4","achievement"],["","lime"]]],
9 "emerald":["Panel_herald_emerald",[["Door_9","lime"],["Door_vert_4","sapphire"],["","lemon"]]],
10 "sapphire":["Panel_sap_sapphire",[["Door_vert_4","emerald"],["Door_10","blueberry"],["Door_vert_5","amethyst"]]],
11 "amethyst":["Panel_thistle_amethyst",[["Door_vert_5","sapphire"],["Door_11","plum"],["Door_vert_6","ruby"],["Door_5","lilac"]]],
12 "ruby":["Panel_bury_ruby",[["Door_vert_6","amethyst"],["Door_12","cherry"],["Door_vert_7","amber"],["Door_6","rose"]]],
13 "amber":["Panel_antechamber_amber",[["Door_vert_7","ruby"],["Door_13","orange"],["Door_vert_8","topaz"],["Door_7","carnation"]]],
14 "topaz":["Panel_top_topaz",[["Door_vert_8","amber"],["Door_14","lemon"],["Door_8","sunflower"]]],
15 "lime":["Panel_limelight_lime",[["Door_vert_9","blueberry"],["Door_9","emerald"]]],
16 "blueberry":["Panel_blue_blueberry",[["Door_vert_9","lime"],["Door_10","sapphire"],["Door_vert_10","plum"]]],
17 "plum":["Panel_lump_plum",[["Door_vert_10","blueberry"],["Door_11","amethyst"],["Door_vert_11","cherry"]]],
18 "cherry":["Panel_hairy_cherry",[["Door_vert_11","plum"],["Door_12","ruby"],["Door_vert_12","orange"]]],
19 "orange":["Panel_blue_orange",[["Door_vert_12","cherry"],["Door_13","amber"],["Door_vert_13","lemon"]]],
20 "lemon":["Panel_melon_lemon",[["Door_vert_13","orange"],["Door_14","topaz"]]],
21}
22
23var _visited
24var _door_mapping
25var _flood_boundary
26var _panel_boundary
27
28
29func generate(rng):
30 _visited = []
31 _door_mapping = {}
32 _flood_boundary = []
33 _panel_boundary = []
34
35 enterRoom("outside")
36
37 while !_panel_boundary.empty():
38 var filtered = []
39 for door in _flood_boundary:
40 if _door_mapping.has(door[1]):
41 continue
42 if _visited.size() < 18:
43 if _visited.has(door[2]):
44 continue
45 if _panel_boundary.size() == 1 and door[2] == "achievement":
46 continue
47 if _door_mapping.size() == 16 and door[2] == "achievement" and !_visited.has("achievement"):
48 filtered = [door]
49 break
50 filtered.append(door)
51
52 var chosen_door = _pickRandom(filtered, rng)
53 _door_mapping[chosen_door[1]] = _panel_boundary.pop_front()
54
55 enterRoom(chosen_door[2])
56 _flood_boundary.erase(chosen_door)
57
58
59func enterRoom(room):
60 if _visited.has(room):
61 return
62
63 _visited.append(room)
64
65 if room == "achievement":
66 return
67
68 _panel_boundary.append(layout[room][0])
69 for door in layout[room][1]:
70 if door[0] == "":
71 enterRoom(door[1])
72 else:
73 _flood_boundary.append([room, door[0], door[1]])
74
75
76func _pickRandom(set, rng):
77 var id = rng.randi_range(0, set.size() - 1)
78 return set[id]