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authorStar Rauchenberger <fefferburbia@gmail.com>2024-02-08 18:55:25 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2024-02-08 18:55:25 -0500
commit09e500f0c1cacc8142bbaba0f801bfcfb082ec18 (patch)
tree8477407251c1d190fe30f1c38619bb22bcec7394 /racing/multiplayer.gd
parenta78ebd0916e540790141f8df64145d00c549fa2c (diff)
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logging + ack check
Diffstat (limited to 'racing/multiplayer.gd')
-rw-r--r--racing/multiplayer.gd11
1 files changed, 11 insertions, 0 deletions
diff --git a/racing/multiplayer.gd b/racing/multiplayer.gd index 2df69c1..e740cee 100644 --- a/racing/multiplayer.gd +++ b/racing/multiplayer.gd
@@ -43,6 +43,7 @@ func _ready():
43 43
44 var race_manager = global.get_node("RaceManager") 44 var race_manager = global.get_node("RaceManager")
45 for packet in race_manager.held_messages: 45 for packet in race_manager.held_messages:
46 global._print("(MP) Handling held packet")
46 _handle_packet(packet) 47 _handle_packet(packet)
47 race_manager.held_messages.clear() 48 race_manager.held_messages.clear()
48 49
@@ -178,8 +179,10 @@ func _update_lobby_members():
178 active_lobby_members[member_id].steam_name = steam_name 179 active_lobby_members[member_id].steam_name = steam_name
179 if Steam.getLobbyMemberData(active_lobby_id, member_id, "loaded") != "true": 180 if Steam.getLobbyMemberData(active_lobby_id, member_id, "loaded") != "true":
180 everyone_ready = false 181 everyone_ready = false
182 global._print("%d is not ready" % member_id)
181 if Steam.getLobbyMemberData(active_lobby_id, member_id, "timeout") != "true": 183 if Steam.getLobbyMemberData(active_lobby_id, member_id, "timeout") != "true":
182 everyone_activated = false 184 everyone_activated = false
185 global._print("%d is not activated" % member_id)
183 for member in prior_lobby_members.values(): 186 for member in prior_lobby_members.values():
184 if not member.steam_id in active_lobby_members: 187 if not member.steam_id in active_lobby_members:
185 member.queue_free() 188 member.queue_free()
@@ -209,6 +212,7 @@ func _handle_packet(packet):
209 var remote_id = packet["steam_id_remote"] 212 var remote_id = packet["steam_id_remote"]
210 var serialized: PoolByteArray = packet["data"] 213 var serialized: PoolByteArray = packet["data"]
211 var data: Dictionary = bytes2var(serialized, false) 214 var data: Dictionary = bytes2var(serialized, false)
215 global._print("(MP) RECEIVED Packet %s" % JSON.print(data))
212 if "global_transform" in data: 216 if "global_transform" in data:
213 _receive_member_location(remote_id, data["global_transform"]) 217 _receive_member_location(remote_id, data["global_transform"])
214 if "message_id" in data: 218 if "message_id" in data:
@@ -228,6 +232,7 @@ func _handle_packet(packet):
228 _someone_victory(Steam.getFriendPersonaName(remote_id)) 232 _someone_victory(Steam.getFriendPersonaName(remote_id))
229 if "ack" in data: 233 if "ack" in data:
230 messages_needing_ack.erase(data["ack"]) 234 messages_needing_ack.erase(data["ack"])
235 _update_lobby_members()
231 236
232 237
233func _receive_member_location(member_id: int, global_transform) -> void: 238func _receive_member_location(member_id: int, global_transform) -> void:
@@ -239,6 +244,7 @@ func _receive_member_location(member_id: int, global_transform) -> void:
239 244
240func _send_p2p_packet(data: Dictionary, recipient_id: int, mode: int, needs_ack: bool) -> void: 245func _send_p2p_packet(data: Dictionary, recipient_id: int, mode: int, needs_ack: bool) -> void:
241 if recipient_id == RECIPIENT_BROADCAST_ALL: 246 if recipient_id == RECIPIENT_BROADCAST_ALL:
247 global._print("(MP) SENDING packet %s" % JSON.print(data))
242 for member_id in active_lobby_members.keys(): 248 for member_id in active_lobby_members.keys():
243 _send_p2p_packet(data.duplicate(), member_id, mode, needs_ack) 249 _send_p2p_packet(data.duplicate(), member_id, mode, needs_ack)
244 return 250 return
@@ -263,6 +269,7 @@ func _send_p2p_packet(data: Dictionary, recipient_id: int, mode: int, needs_ack:
263 269
264 270
265func player_loaded(): 271func player_loaded():
272 global._print("(MP) Player has loaded")
266 is_loaded = true 273 is_loaded = true
267 if active_lobby_id != 0: 274 if active_lobby_id != 0:
268 Steam.setLobbyMemberData(active_lobby_id, "loaded", "true") 275 Steam.setLobbyMemberData(active_lobby_id, "loaded", "true")
@@ -271,6 +278,7 @@ func player_loaded():
271 278
272 279
273func send_timeout(): 280func send_timeout():
281 global._print("(MP) Player is activating")
274 is_activating = true 282 is_activating = true
275 Steam.setLobbyMemberData(active_lobby_id, "timeout", "true") 283 Steam.setLobbyMemberData(active_lobby_id, "timeout", "true")
276 _send_p2p_packet({"timeout": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true) 284 _send_p2p_packet({"timeout": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true)
@@ -278,6 +286,7 @@ func send_timeout():
278 286
279 287
280func time_to_start(): 288func time_to_start():
289 global._print("(MP) Time To Start")
281 var player = get_tree().get_root().get_node("Spatial/player") 290 var player = get_tree().get_root().get_node("Spatial/player")
282 player.playable = true 291 player.playable = true
283 get_node("/root/Spatial/label").text = ( 292 get_node("/root/Spatial/label").text = (
@@ -288,6 +297,7 @@ func time_to_start():
288 297
289func player_victory(): 298func player_victory():
290 if !is_victory: 299 if !is_victory:
300 global._print("(MP) Victory!")
291 is_victory = true 301 is_victory = true
292 _send_p2p_packet( 302 _send_p2p_packet(
293 {"victory": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true 303 {"victory": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true
@@ -297,6 +307,7 @@ func player_victory():
297 307
298func _someone_victory(name): 308func _someone_victory(name):
299 if !victorious_players.has(name): 309 if !victorious_players.has(name):
310 global._print("(MP) Someone's victory")
300 victorious_players.append(name) 311 victorious_players.append(name)
301 312
302 var label = get_node("/root/Spatial/label") 313 var label = get_node("/root/Spatial/label")