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path: root/Archipelago/teleport.gd
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extends "res://scripts/teleport.gd"

var _unlocked = true


func _ready():
	var apclient = global.get_node("Archipelago")
	if self.get_parent().name == "Teleporter Warps":
		if apclient._sunwarp_access != apclient.kSUNWARP_ACCESS_NORMAL:
			_unlocked = false
	elif apclient._door_shuffle and !apclient.warpIsVanilla(self.get_parent().name + "/" + self.name):
		_unlocked = false


func _body_entered(body):
	if _unlocked:
		._body_entered(body)

		if body.is_in_group("player"):
			var apclient = global.get_node("Archipelago")
			if !apclient._pilgrimage_enabled:
				global.sunwarp = 1
				body.get_node("pivot/camera/sunwarp_background").visible = false


func unlock_warp():
	_unlocked = true