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extends Button
func _ready():
pass
func _connect_pressed():
self.disabled = true
var apclient = global.get_node("Archipelago")
apclient.ap_server = self.get_parent().get_node("server_box").text
apclient.ap_user = self.get_parent().get_node("player_box").text
apclient.ap_pass = self.get_parent().get_node("password_box").text
apclient.confusify_world = self.get_parent().get_node("confusing_box").pressed
apclient.enable_multiplayer = self.get_parent().get_node("multiplayer_box").pressed
apclient.track_player = self.get_parent().get_node("position_box").pressed
apclient.saveSettings()
apclient.connectToServer()
func _back_pressed():
var apclient = global.get_node("Archipelago")
apclient.disconnect_from_ap()
fader._fade_start("main_menu")
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