about summary refs log tree commit diff stats
path: root/Archipelago/player.gd
blob: 6638329986d2dfa5b42a112dc2663618613ff0ad (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
extends "res://scripts/player.gd"


var _oldpos = Vector3(0, -200, 0)
var _oldpos_fine = Vector3(0, -200, 0)


func _ready():
	_oldpos = translation
	_oldpos.y = 0

	_oldpos_fine = translation
	_oldpos_fine.y = 0

	var apclient = global.get_node("Archipelago")
	if apclient.track_player:
		var tracking_timer = Timer.new()
		tracking_timer.name = "TrackingTimer"
		tracking_timer.wait_time = 5.0
		add_child(tracking_timer)
		tracking_timer.connect("timeout", self, "_tick_tracking")
		tracking_timer.start()

		var tracking_timer_fine = Timer.new()
		tracking_timer_fine.name = "TrackingTimerFine"
		tracking_timer_fine.wait_time = 0.5
		add_child(tracking_timer_fine)
		tracking_timer_fine.connect("timeout", self, "_tick_tracking_fine")
		tracking_timer_fine.start()


func _tick_tracking():
	var tracker = get_tree().get_root().get_node("Spatial/AP_Tracker")
	if tracker.has_connection():
		return

	var newpos = translation
	newpos.y = 0
	
	if newpos != _oldpos && newpos.distance_to(_oldpos) > 10:
		_oldpos = newpos

		var apclient = global.get_node("Archipelago")
		apclient.setValue("PlayerPos", {"x": int(_oldpos.x), "z": int(_oldpos.z)})


func _tick_tracking_fine():
	var tracker = get_tree().get_root().get_node("Spatial/AP_Tracker")
	if !tracker.has_connection():
		return

	var newpos = translation
	newpos.y = 0
	
	if newpos != _oldpos_fine && newpos.distance_to(_oldpos_fine) > 0.5:
		_oldpos_fine = newpos

		tracker.update_position(int(_oldpos_fine.x), int(_oldpos_fine.z))


func _solving():
	._solving()

	var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects")
	effects_node.enter_solve_mode()


func _solvingEnd():
	._solvingEnd()

	var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects")
	effects_node.exit_solve_mode()


func _unhandled_input(event):
	if event is InputEventKey:
		if event.pressed and event.scancode == KEY_P:
			var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects")
			effects_node.skip_puzzle()