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extends "res://scripts/painting_scenery.gd"
func _answer_correct():
var apclient = global.get_node("Archipelago")
if not apclient._door_shuffle or apclient.paintingIsVanilla(self.name):
._answer_correct()
func movePainting():
._answer_correct()
func _looked_at(var body, var painting):
._looked_at(body, painting)
if body.is_in_group("player") && (painting.get_name() == self.get_name()):
var apclient = global.get_node("Archipelago")
if !apclient._pilgrimage_allows_paintings:
global.sunwarp = 1
body.get_node("pivot/camera/sunwarp_background").visible = false
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