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-rw-r--r--Archipelago/load.gd8
1 files changed, 6 insertions, 2 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 59b510a..6b65b0e 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -44,11 +44,15 @@ func _load():
44 44
45 var gamedata = apclient.get_node("Gamedata") 45 var gamedata = apclient.get_node("Gamedata")
46 if apclient._panel_shuffle == apclient.kREARRANGE_PANELS: 46 if apclient._panel_shuffle == apclient.kREARRANGE_PANELS:
47 # Move ZERO in front of the black wall, and replace the puzzle because 47 # Move mandatory wall-snipes in front of their respective walls. In
48 # it has to be a black puzzle now. 48 # the case of ZERO, we need to change it to be a black puzzle because
49 # the wall is black.
49 self.get_node("Panels/Backside Room/Panel_zero_zero").translation.z = 16.499 50 self.get_node("Panels/Backside Room/Panel_zero_zero").translation.z = 16.499
50 set_static_panel("Backside Room/Panel_zero_zero", "reknits", "stinker") 51 set_static_panel("Backside Room/Panel_zero_zero", "reknits", "stinker")
51 52
53 self.get_node("Panels/Backside Room/Panel_fourth_fourth").translation.z = -65.001
54 self.get_node("Panels/Chemistry Room/Panel_open").translation.x = -87.001
55
52 # Do the actual shuffling. 56 # Do the actual shuffling.
53 var panel_pools = {} 57 var panel_pools = {}
54 for panel in gamedata.panels: 58 for panel in gamedata.panels: