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-rw-r--r--Archipelago/load.gd17
1 files changed, 0 insertions, 17 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 57c49a3..e050f23 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -513,23 +513,6 @@ func _load():
513 fearless_door.name = "Door_hider_new1" 513 fearless_door.name = "Door_hider_new1"
514 fearless_door.translation.y = 5 514 fearless_door.translation.y = 5
515 get_node("Doors/Naps Room Doors").add_child(fearless_door) 515 get_node("Doors/Naps Room Doors").add_child(fearless_door)
516
517 # Set up notifiers for each achievement panel, for the tracker.
518 var notifier_script = apclient.SCRIPT_notifier
519 for panel in gamedata.panels:
520 if "achievement" in panel:
521 var panel_node = panels_parent.get_node(panel["id"])
522 var script_instance = notifier_script.new()
523 script_instance.name = "Achievement_Notifier"
524 script_instance.key = "Achievement|%s" % panel["achievement"]
525 panel_node.add_child(script_instance)
526
527 if "hunt" in panel and panel["hunt"] and not (gamedata.classification_by_location_id[panel["loc"]] & apclient._location_classification_bit):
528 var panel_node = panels_parent.get_node(panel["id"])
529 var script_instance = notifier_script.new()
530 script_instance.name = "Hunt_Notifier"
531 script_instance.key = "Hunt|%d" % panel["loc"]
532 panel_node.add_child(script_instance)
533 516
534 # Make stack/double puzzles into proxies, unless panelsanity is on. 517 # Make stack/double puzzles into proxies, unless panelsanity is on.
535 if apclient._location_classification_bit != apclient.kCLASSIFICATION_LOCAL_INSANITY: 518 if apclient._location_classification_bit != apclient.kCLASSIFICATION_LOCAL_INSANITY: