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authorStar Rauchenberger <fefferburbia@gmail.com>2023-04-21 11:22:52 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2023-04-21 11:22:52 -0400
commit05ad197357cec013def2177c5c182f33e169a2c3 (patch)
tree5697a190acafcf81e1b1657d52d833f9ac631f39 /Archipelago
parent0fcd3a848ae1a3be8e4d2aab9b85e27d8136a8a1 (diff)
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Never mind, we are not shuffling the mandatory wall snipes
It would complicate logic too much because of ZERO needing to become a black puzzle. We can still shuffle the puzzles near these, though.
Diffstat (limited to 'Archipelago')
-rw-r--r--Archipelago/load.gd9
1 files changed, 0 insertions, 9 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 5403adb..f526411 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -44,15 +44,6 @@ func _load():
44 44
45 var gamedata = apclient.get_node("Gamedata") 45 var gamedata = apclient.get_node("Gamedata")
46 if apclient._panel_shuffle == apclient.kREARRANGE_PANELS: 46 if apclient._panel_shuffle == apclient.kREARRANGE_PANELS:
47 # Move mandatory wall-snipes in front of their respective walls. In
48 # the case of ZERO, we need to change it to be a black puzzle because
49 # the wall is black.
50 self.get_node("Panels/Backside Room/Panel_zero_zero").translation.z = 16.499
51 set_static_panel("Backside Room/Panel_zero_zero", "reknits", "stinker")
52
53 self.get_node("Panels/Backside Room/Panel_fourth_fourth").translation.z = -65.001
54 self.get_node("Panels/Chemistry Room/Panel_open").translation.x = -87.001
55
56 # Do the actual shuffling. 47 # Do the actual shuffling.
57 var panel_pools = {} 48 var panel_pools = {}
58 for panel in gamedata.panels: 49 for panel in gamedata.panels: