From 05ad197357cec013def2177c5c182f33e169a2c3 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Fri, 21 Apr 2023 11:22:52 -0400 Subject: Never mind, we are not shuffling the mandatory wall snipes It would complicate logic too much because of ZERO needing to become a black puzzle. We can still shuffle the puzzles near these, though. --- Archipelago/load.gd | 9 --------- 1 file changed, 9 deletions(-) (limited to 'Archipelago') diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 5403adb..f526411 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd @@ -44,15 +44,6 @@ func _load(): var gamedata = apclient.get_node("Gamedata") if apclient._panel_shuffle == apclient.kREARRANGE_PANELS: - # Move mandatory wall-snipes in front of their respective walls. In - # the case of ZERO, we need to change it to be a black puzzle because - # the wall is black. - self.get_node("Panels/Backside Room/Panel_zero_zero").translation.z = 16.499 - set_static_panel("Backside Room/Panel_zero_zero", "reknits", "stinker") - - self.get_node("Panels/Backside Room/Panel_fourth_fourth").translation.z = -65.001 - self.get_node("Panels/Chemistry Room/Panel_open").translation.x = -87.001 - # Do the actual shuffling. var panel_pools = {} for panel in gamedata.panels: -- cgit 1.4.1