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| -rw-r--r-- | docs/setup_en.md | 45 |
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| diff --git a/docs/en_Lingo.md b/docs/en_Lingo.md new file mode 100644 index 0000000..cff0581 --- /dev/null +++ b/docs/en_Lingo.md | |||
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| 1 | # Lingo | ||
| 2 | |||
| 3 | ## Where is the settings page? | ||
| 4 | |||
| 5 | The [player settings page for this game](../player-settings) contains all the options you need to configure and export a | ||
| 6 | config file. | ||
| 7 | |||
| 8 | ## What does randomization do to this game? | ||
| 9 | |||
| 10 | There are a couple of modes of randomization currently available, and you can pick and choose which ones you would like | ||
| 11 | to use. | ||
| 12 | |||
| 13 | * **Door shuffle**: There are many doors in the game, which are opened by completing a set of panels. With door shuffle | ||
| 14 | on, the doors become items and only open up once you receive the corresponding item. The panel sets that would | ||
| 15 | ordinarily open the doors become locations. | ||
| 16 | |||
| 17 | * **Color shuffle**: There are ten different colors of puzzle in the game, each representing a different mechanic. With | ||
| 18 | color shuffle on, you would start with only access to white puzzles. Puzzles of other colors will require you to | ||
| 19 | receive an item in order to solve them (e.g. you can't solve any red puzzles until you receive the "Red" item). | ||
| 20 | |||
| 21 | * **Panel shuffle**: Panel shuffling replaces the puzzles on each panel with different ones. So far, the only mode of | ||
| 22 | panel shuffling is "rearrange" mode, which simply shuffles the already-existing puzzles from the base game onto | ||
| 23 | different panels. | ||
| 24 | |||
| 25 | * **Painting shuffle**: This randomizes the appearance of the paintings in the game, as well as which of them are warps, | ||
| 26 | and the locations that they warp you to. It is the equivalent of an entrance randomizer in another game. | ||
| 27 | |||
| 28 | ## What is a "check" in this game? | ||
| 29 | |||
| 30 | Most panels / panel sets that open a door are now location checks, even if door shuffle is not enabled. Various other | ||
| 31 | puzzles are also location checks, including the achievement panels for each area. | ||
| 32 | |||
| 33 | ## What about wall snipes? | ||
| 34 | |||
| 35 | "Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This randomizer | ||
| 36 | does not change how wall snipes work, but it will never require the use of them. There are three puzzles from the base | ||
| 37 | game that you would ordinarily be expected to wall snipe. The randomizer moves these panels out of the wall or otherwise | ||
| 38 | reveals them so that a snipe is not necessary. | ||
| 39 | |||
| 40 | Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing | ||
| 41 | outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME | ||
| 42 | BACK. | ||
| diff --git a/docs/setup_en.md b/docs/setup_en.md new file mode 100644 index 0000000..97f3ce5 --- /dev/null +++ b/docs/setup_en.md | |||
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| 1 | # Lingo Randomizer Setup | ||
| 2 | |||
| 3 | ## Required Software | ||
| 4 | |||
| 5 | - [Lingo](https://store.steampowered.com/app/1814170/Lingo/) | ||
| 6 | - [Lingo Archipelago Randomizer](https://code.fourisland.com/lingo-archipelago/about/CHANGELOG.md) | ||
| 7 | |||
| 8 | ## Optional Software | ||
| 9 | |||
| 10 | - [Archipelago Text Client](https://github.com/ArchipelagoMW/Archipelago/releases) | ||
| 11 | - [Lingo AP Tracker](https://code.fourisland.com/lingo-ap-tracker/about/CHANGELOG.md) | ||
| 12 | |||
| 13 | ## Installation | ||
| 14 | |||
| 15 | 1. Download the Lingo Archipelago Randomizer from the above link. | ||
| 16 | 2. Open up Lingo, go to settings, and click View Game Data. This should open up | ||
| 17 | a folder in Windows Explorer. | ||
| 18 | 3. Unzip the contents of the randomizer into the "maps" folder. You may need to | ||
| 19 | create the "maps" folder if you have not played a custom Lingo map before. | ||
| 20 | 4. Installation complete! You may have to click Return to go back to the main | ||
| 21 | menu and then click Settings again in order to get the randomizer to show up | ||
| 22 | in the level selection list. | ||
| 23 | |||
| 24 | ## Joining a Multiworld game | ||
| 25 | |||
| 26 | 1. Launch Lingo | ||
| 27 | 2. Click on Settings, and then Level. Choose Archipelago from the list. | ||
| 28 | 3. Start a new game. Leave the name field blank (anything you type in will be | ||
| 29 | ignored). | ||
| 30 | 4. Enter the Archipelago address, slot name, and password into the fields. | ||
| 31 | 5. Press Connect. | ||
| 32 | 6. Enjoy! | ||
| 33 | |||
| 34 | To continue an earlier game, you can perform the exact same steps as above. You | ||
| 35 | do not have to re-select Archipelago in the level selection screen if you were | ||
| 36 | using Archipelago the last time you launched the game. | ||
| 37 | |||
| 38 | In order to play the base game again, simply return to the level selection | ||
| 39 | screen and choose Level 1 (or whatever else you want to play). The randomizer | ||
| 40 | will not affect gameplay unless you launch it by starting a new game while it is | ||
| 41 | selected in the level selection screen, so it is safe to play the game normally | ||
| 42 | while the client is installed. | ||
| 43 | |||
| 44 | **Note**: Running the randomizer modifies the game's memory. If you want to play | ||
| 45 | the base game after playing the randomizer, you need to restart Lingo first. | ||
