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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2024-03-15 04:26:00 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-15 09:26:00 +0100 |
| commit | e016228d2b76fa367889c9d98d6eb9e783f98cb4 (patch) | |
| tree | 5c4fd5427ee1c89a832b3327eef6d39d4ce82d82 /static_logic.py | |
| parent | fcb3b36f44a7d475aa49c5c44971a2b7cabc4ca8 (diff) | |
| download | lingo-apworld-e016228d2b76fa367889c9d98d6eb9e783f98cb4.tar.gz lingo-apworld-e016228d2b76fa367889c9d98d6eb9e783f98cb4.tar.bz2 lingo-apworld-e016228d2b76fa367889c9d98d6eb9e783f98cb4.zip | |
Lingo: Pre-compile datafile to improve loading time (#2829)
Diffstat (limited to 'static_logic.py')
| -rw-r--r-- | static_logic.py | 530 |
1 files changed, 41 insertions, 489 deletions
| diff --git a/static_logic.py b/static_logic.py index e9f82fb..1da265d 100644 --- a/static_logic.py +++ b/static_logic.py | |||
| @@ -1,86 +1,16 @@ | |||
| 1 | from typing import Dict, List, NamedTuple, Optional, Set | 1 | import os |
| 2 | import pkgutil | ||
| 3 | from io import BytesIO | ||
| 4 | from typing import Dict, List, Set | ||
| 2 | 5 | ||
| 3 | import Utils | 6 | import pickle |
| 4 | 7 | ||
| 5 | 8 | from .datatypes import Door, Painting, Panel, Progression, Room | |
| 6 | class RoomAndDoor(NamedTuple): | ||
| 7 | room: Optional[str] | ||
| 8 | door: str | ||
| 9 | |||
| 10 | |||
| 11 | class RoomAndPanel(NamedTuple): | ||
| 12 | room: Optional[str] | ||
| 13 | panel: str | ||
| 14 | |||
| 15 | |||
| 16 | class RoomEntrance(NamedTuple): | ||
| 17 | room: str # source room | ||
| 18 | door: Optional[RoomAndDoor] | ||
| 19 | painting: bool | ||
| 20 | |||
| 21 | |||
| 22 | class Room(NamedTuple): | ||
| 23 | name: str | ||
| 24 | entrances: List[RoomEntrance] | ||
| 25 | |||
| 26 | |||
| 27 | class Door(NamedTuple): | ||
| 28 | name: str | ||
| 29 | item_name: str | ||
| 30 | location_name: Optional[str] | ||
| 31 | panels: Optional[List[RoomAndPanel]] | ||
| 32 | skip_location: bool | ||
| 33 | skip_item: bool | ||
| 34 | door_ids: List[str] | ||
| 35 | painting_ids: List[str] | ||
| 36 | event: bool | ||
| 37 | group: Optional[str] | ||
| 38 | include_reduce: bool | ||
| 39 | junk_item: bool | ||
| 40 | |||
| 41 | |||
| 42 | class Panel(NamedTuple): | ||
| 43 | required_rooms: List[str] | ||
| 44 | required_doors: List[RoomAndDoor] | ||
| 45 | required_panels: List[RoomAndPanel] | ||
| 46 | colors: List[str] | ||
| 47 | check: bool | ||
| 48 | event: bool | ||
| 49 | internal_ids: List[str] | ||
| 50 | exclude_reduce: bool | ||
| 51 | achievement: bool | ||
| 52 | non_counting: bool | ||
| 53 | |||
| 54 | |||
| 55 | class Painting(NamedTuple): | ||
| 56 | id: str | ||
| 57 | room: str | ||
| 58 | enter_only: bool | ||
| 59 | exit_only: bool | ||
| 60 | orientation: str | ||
| 61 | required: bool | ||
| 62 | required_when_no_doors: bool | ||
| 63 | required_door: Optional[RoomAndDoor] | ||
| 64 | disable: bool | ||
| 65 | move: bool | ||
| 66 | req_blocked: bool | ||
| 67 | req_blocked_when_no_doors: bool | ||
| 68 | |||
| 69 | |||
| 70 | class Progression(NamedTuple): | ||
| 71 | item_name: str | ||
| 72 | index: int | ||
| 73 | |||
| 74 | |||
| 75 | ROOMS: Dict[str, Room] = {} | ||
| 76 | PANELS: Dict[str, Panel] = {} | ||
| 77 | DOORS: Dict[str, Door] = {} | ||
| 78 | PAINTINGS: Dict[str, Painting] = {} | ||
| 79 | 9 | ||
| 80 | ALL_ROOMS: List[Room] = [] | 10 | ALL_ROOMS: List[Room] = [] |
| 81 | DOORS_BY_ROOM: Dict[str, Dict[str, Door]] = {} | 11 | DOORS_BY_ROOM: Dict[str, Dict[str, Door]] = {} |
| 82 | PANELS_BY_ROOM: Dict[str, Dict[str, Panel]] = {} | 12 | PANELS_BY_ROOM: Dict[str, Dict[str, Panel]] = {} |
| 83 | PAINTINGS_BY_ROOM: Dict[str, List[Painting]] = {} | 13 | PAINTINGS: Dict[str, Painting] = {} |
| 84 | 14 | ||
| 85 | PROGRESSIVE_ITEMS: List[str] = [] | 15 | PROGRESSIVE_ITEMS: List[str] = [] |
| 86 | PROGRESSION_BY_ROOM: Dict[str, Dict[str, Progression]] = {} | 16 | PROGRESSION_BY_ROOM: Dict[str, Dict[str, Progression]] = {} |
| @@ -98,61 +28,7 @@ DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {} | |||
| 98 | DOOR_GROUP_ITEM_IDS: Dict[str, int] = {} | 28 | DOOR_GROUP_ITEM_IDS: Dict[str, int] = {} |
| 99 | PROGRESSIVE_ITEM_IDS: Dict[str, int] = {} | 29 | PROGRESSIVE_ITEM_IDS: Dict[str, int] = {} |
| 100 | 30 | ||
| 101 | 31 | HASHES: Dict[str, str] = {} | |
| 102 | def load_static_data(): | ||
| 103 | global PAINTING_EXITS, SPECIAL_ITEM_IDS, PANEL_LOCATION_IDS, DOOR_LOCATION_IDS, DOOR_ITEM_IDS, \ | ||
| 104 | DOOR_GROUP_ITEM_IDS, PROGRESSIVE_ITEM_IDS | ||
| 105 | |||
| 106 | try: | ||
| 107 | from importlib.resources import files | ||
| 108 | except ImportError: | ||
| 109 | from importlib_resources import files | ||
| 110 | |||
| 111 | from . import data | ||
| 112 | |||
| 113 | # Load in all item and location IDs. These are broken up into groups based on the type of item/location. | ||
| 114 | with files(data).joinpath("ids.yaml").open() as file: | ||
| 115 | config = Utils.parse_yaml(file) | ||
| 116 | |||
| 117 | if "special_items" in config: | ||
| 118 | for item_name, item_id in config["special_items"].items(): | ||
| 119 | SPECIAL_ITEM_IDS[item_name] = item_id | ||
| 120 | |||
| 121 | if "panels" in config: | ||
| 122 | for room_name in config["panels"].keys(): | ||
| 123 | PANEL_LOCATION_IDS[room_name] = {} | ||
| 124 | |||
| 125 | for panel_name, location_id in config["panels"][room_name].items(): | ||
| 126 | PANEL_LOCATION_IDS[room_name][panel_name] = location_id | ||
| 127 | |||
| 128 | if "doors" in config: | ||
| 129 | for room_name in config["doors"].keys(): | ||
| 130 | DOOR_LOCATION_IDS[room_name] = {} | ||
| 131 | DOOR_ITEM_IDS[room_name] = {} | ||
| 132 | |||
| 133 | for door_name, door_data in config["doors"][room_name].items(): | ||
| 134 | if "location" in door_data: | ||
| 135 | DOOR_LOCATION_IDS[room_name][door_name] = door_data["location"] | ||
| 136 | |||
| 137 | if "item" in door_data: | ||
| 138 | DOOR_ITEM_IDS[room_name][door_name] = door_data["item"] | ||
| 139 | |||
| 140 | if "door_groups" in config: | ||
| 141 | for item_name, item_id in config["door_groups"].items(): | ||
| 142 | DOOR_GROUP_ITEM_IDS[item_name] = item_id | ||
| 143 | |||
| 144 | if "progression" in config: | ||
| 145 | for item_name, item_id in config["progression"].items(): | ||
| 146 | PROGRESSIVE_ITEM_IDS[item_name] = item_id | ||
| 147 | |||
| 148 | # Process the main world file. | ||
| 149 | with files(data).joinpath("LL1.yaml").open() as file: | ||
| 150 | config = Utils.parse_yaml(file) | ||
| 151 | |||
| 152 | for room_name, room_data in config.items(): | ||
| 153 | process_room(room_name, room_data) | ||
| 154 | |||
| 155 | PAINTING_EXITS = len(PAINTING_EXIT_ROOMS) | ||
| 156 | 32 | ||
| 157 | 33 | ||
| 158 | def get_special_item_id(name: str): | 34 | def get_special_item_id(name: str): |
| @@ -197,363 +73,39 @@ def get_progressive_item_id(name: str): | |||
| 197 | return PROGRESSIVE_ITEM_IDS[name] | 73 | return PROGRESSIVE_ITEM_IDS[name] |
| 198 | 74 | ||
| 199 | 75 | ||
| 200 | def process_entrance(source_room, doors, room_obj): | 76 | def load_static_data_from_file(): |
| 201 | global PAINTING_ENTRANCES, PAINTING_EXIT_ROOMS | 77 | global PAINTING_ENTRANCES, PAINTING_EXITS |
| 202 | 78 | ||
| 203 | # If the value of an entrance is just True, that means that the entrance is always accessible. | 79 | class RenameUnpickler(pickle.Unpickler): |
| 204 | if doors is True: | 80 | def find_class(self, module, name): |
| 205 | room_obj.entrances.append(RoomEntrance(source_room, None, False)) | 81 | renamed_module = module |
| 206 | elif isinstance(doors, dict): | 82 | if module == "datatypes": |
| 207 | # If the value of an entrance is a dictionary, that means the entrance requires a door to be accessible, is a | 83 | renamed_module = "worlds.lingo.datatypes" |
| 208 | # painting-based entrance, or both. | 84 | |
| 209 | if "painting" in doors and "door" not in doors: | 85 | return super(RenameUnpickler, self).find_class(renamed_module, name) |
| 210 | PAINTING_EXIT_ROOMS.add(room_obj.name) | 86 | |
| 211 | PAINTING_ENTRANCES += 1 | 87 | file = pkgutil.get_data(__name__, os.path.join("data", "generated.dat")) |
| 212 | 88 | pickdata = RenameUnpickler(BytesIO(file)).load() | |
| 213 | room_obj.entrances.append(RoomEntrance(source_room, None, True)) | 89 | |
| 214 | else: | 90 | HASHES.update(pickdata["HASHES"]) |
| 215 | if "painting" in doors and doors["painting"]: | 91 | PAINTINGS.update(pickdata["PAINTINGS"]) |
| 216 | PAINTING_EXIT_ROOMS.add(room_obj.name) | 92 | ALL_ROOMS.extend(pickdata["ALL_ROOMS"]) |
| 217 | PAINTING_ENTRANCES += 1 | 93 | DOORS_BY_ROOM.update(pickdata["DOORS_BY_ROOM"]) |
| 218 | 94 | PANELS_BY_ROOM.update(pickdata["PANELS_BY_ROOM"]) | |
| 219 | room_obj.entrances.append(RoomEntrance(source_room, RoomAndDoor( | 95 | PROGRESSIVE_ITEMS.extend(pickdata["PROGRESSIVE_ITEMS"]) |
| 220 | doors["room"] if "room" in doors else None, | 96 | PROGRESSION_BY_ROOM.update(pickdata["PROGRESSION_BY_ROOM"]) |
| 221 | doors["door"] | 97 | PAINTING_ENTRANCES = pickdata["PAINTING_ENTRANCES"] |
| 222 | ), doors["painting"] if "painting" in doors else False)) | 98 | PAINTING_EXIT_ROOMS.update(pickdata["PAINTING_EXIT_ROOMS"]) |
| 223 | else: | 99 | PAINTING_EXITS = pickdata["PAINTING_EXITS"] |
| 224 | # If the value of an entrance is a list, then there are multiple possible doors that can give access to the | 100 | REQUIRED_PAINTING_ROOMS.extend(pickdata["REQUIRED_PAINTING_ROOMS"]) |
| 225 | # entrance. | 101 | REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS.extend(pickdata["REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS"]) |
| 226 | for door in doors: | 102 | SPECIAL_ITEM_IDS.update(pickdata["SPECIAL_ITEM_IDS"]) |
| 227 | if "painting" in door and door["painting"]: | 103 | PANEL_LOCATION_IDS.update(pickdata["PANEL_LOCATION_IDS"]) |
| 228 | PAINTING_EXIT_ROOMS.add(room_obj.name) | 104 | DOOR_LOCATION_IDS.update(pickdata["DOOR_LOCATION_IDS"]) |
| 229 | PAINTING_ENTRANCES += 1 | 105 | DOOR_ITEM_IDS.update(pickdata["DOOR_ITEM_IDS"]) |
| 230 | 106 | DOOR_GROUP_ITEM_IDS.update(pickdata["DOOR_GROUP_ITEM_IDS"]) | |
| 231 | room_obj.entrances.append(RoomEntrance(source_room, RoomAndDoor( | 107 | PROGRESSIVE_ITEM_IDS.update(pickdata["PROGRESSIVE_ITEM_IDS"]) |
| 232 | door["room"] if "room" in door else None, | ||
| 233 | door["door"] | ||
| 234 | ), door["painting"] if "painting" in door else False)) | ||
| 235 | |||
| 236 | |||
| 237 | def process_panel(room_name, panel_name, panel_data): | ||
| 238 | global PANELS, PANELS_BY_ROOM | ||
| 239 | |||
| 240 | full_name = f"{room_name} - {panel_name}" | ||
| 241 | |||
| 242 | # required_room can either be a single room or a list of rooms. | ||
| 243 | if "required_room" in panel_data: | ||
| 244 | if isinstance(panel_data["required_room"], list): | ||
| 245 | required_rooms = panel_data["required_room"] | ||
| 246 | else: | ||
| 247 | required_rooms = [panel_data["required_room"]] | ||
| 248 | else: | ||
| 249 | required_rooms = [] | ||
| 250 | |||
| 251 | # required_door can either be a single door or a list of doors. For convenience, the room key for each door does not | ||
| 252 | # need to be specified if the door is in this room. | ||
| 253 | required_doors = list() | ||
| 254 | if "required_door" in panel_data: | ||
| 255 | if isinstance(panel_data["required_door"], dict): | ||
| 256 | door = panel_data["required_door"] | ||
| 257 | required_doors.append(RoomAndDoor( | ||
| 258 | door["room"] if "room" in door else None, | ||
| 259 | door["door"] | ||
| 260 | )) | ||
| 261 | else: | ||
| 262 | for door in panel_data["required_door"]: | ||
| 263 | required_doors.append(RoomAndDoor( | ||
| 264 | door["room"] if "room" in door else None, | ||
| 265 | door["door"] | ||
| 266 | )) | ||
| 267 | |||
| 268 | # required_panel can either be a single panel or a list of panels. For convenience, the room key for each panel does | ||
| 269 | # not need to be specified if the panel is in this room. | ||
| 270 | required_panels = list() | ||
| 271 | if "required_panel" in panel_data: | ||
| 272 | if isinstance(panel_data["required_panel"], dict): | ||
| 273 | other_panel = panel_data["required_panel"] | ||
| 274 | required_panels.append(RoomAndPanel( | ||
| 275 | other_panel["room"] if "room" in other_panel else None, | ||
| 276 | other_panel["panel"] | ||
| 277 | )) | ||
| 278 | else: | ||
| 279 | for other_panel in panel_data["required_panel"]: | ||
| 280 | required_panels.append(RoomAndPanel( | ||
| 281 | other_panel["room"] if "room" in other_panel else None, | ||
| 282 | other_panel["panel"] | ||
| 283 | )) | ||
| 284 | |||
| 285 | # colors can either be a single color or a list of colors. | ||
| 286 | if "colors" in panel_data: | ||
| 287 | if isinstance(panel_data["colors"], list): | ||
| 288 | colors = panel_data["colors"] | ||
| 289 | else: | ||
| 290 | colors = [panel_data["colors"]] | ||
| 291 | else: | ||
| 292 | colors = [] | ||
| 293 | |||
| 294 | if "check" in panel_data: | ||
| 295 | check = panel_data["check"] | ||
| 296 | else: | ||
| 297 | check = False | ||
| 298 | |||
| 299 | if "event" in panel_data: | ||
| 300 | event = panel_data["event"] | ||
| 301 | else: | ||
| 302 | event = False | ||
| 303 | |||
| 304 | if "achievement" in panel_data: | ||
| 305 | achievement = True | ||
| 306 | else: | ||
| 307 | achievement = False | ||
| 308 | |||
| 309 | if "exclude_reduce" in panel_data: | ||
| 310 | exclude_reduce = panel_data["exclude_reduce"] | ||
| 311 | else: | ||
| 312 | exclude_reduce = False | ||
| 313 | |||
| 314 | if "non_counting" in panel_data: | ||
| 315 | non_counting = panel_data["non_counting"] | ||
| 316 | else: | ||
| 317 | non_counting = False | ||
| 318 | |||
| 319 | if "id" in panel_data: | ||
| 320 | if isinstance(panel_data["id"], list): | ||
| 321 | internal_ids = panel_data["id"] | ||
| 322 | else: | ||
| 323 | internal_ids = [panel_data["id"]] | ||
| 324 | else: | ||
| 325 | internal_ids = [] | ||
| 326 | |||
| 327 | panel_obj = Panel(required_rooms, required_doors, required_panels, colors, check, event, internal_ids, | ||
| 328 | exclude_reduce, achievement, non_counting) | ||
| 329 | PANELS[full_name] = panel_obj | ||
| 330 | PANELS_BY_ROOM[room_name][panel_name] = panel_obj | ||
| 331 | |||
| 332 | |||
| 333 | def process_door(room_name, door_name, door_data): | ||
| 334 | global DOORS, DOORS_BY_ROOM | ||
| 335 | |||
| 336 | # The item name associated with a door can be explicitly specified in the configuration. If it is not, it is | ||
| 337 | # generated from the room and door name. | ||
| 338 | if "item_name" in door_data: | ||
| 339 | item_name = door_data["item_name"] | ||
| 340 | else: | ||
| 341 | item_name = f"{room_name} - {door_name}" | ||
| 342 | |||
| 343 | if "skip_location" in door_data: | ||
| 344 | skip_location = door_data["skip_location"] | ||
| 345 | else: | ||
| 346 | skip_location = False | ||
| 347 | |||
| 348 | if "skip_item" in door_data: | ||
| 349 | skip_item = door_data["skip_item"] | ||
| 350 | else: | ||
| 351 | skip_item = False | ||
| 352 | |||
| 353 | if "event" in door_data: | ||
| 354 | event = door_data["event"] | ||
| 355 | else: | ||
| 356 | event = False | ||
| 357 | |||
| 358 | if "include_reduce" in door_data: | ||
| 359 | include_reduce = door_data["include_reduce"] | ||
| 360 | else: | ||
| 361 | include_reduce = False | ||
| 362 | |||
| 363 | if "junk_item" in door_data: | ||
| 364 | junk_item = door_data["junk_item"] | ||
| 365 | else: | ||
| 366 | junk_item = False | ||
| 367 | |||
| 368 | if "group" in door_data: | ||
| 369 | group = door_data["group"] | ||
| 370 | else: | ||
| 371 | group = None | ||
| 372 | |||
| 373 | # panels is a list of panels. Each panel can either be a simple string (the name of a panel in the current room) or | ||
| 374 | # a dictionary specifying a panel in a different room. | ||
| 375 | if "panels" in door_data: | ||
| 376 | panels = list() | ||
| 377 | for panel in door_data["panels"]: | ||
| 378 | if isinstance(panel, dict): | ||
| 379 | panels.append(RoomAndPanel(panel["room"], panel["panel"])) | ||
| 380 | else: | ||
| 381 | panels.append(RoomAndPanel(None, panel)) | ||
| 382 | else: | ||
| 383 | skip_location = True | ||
| 384 | panels = None | ||
| 385 | |||
| 386 | # The location name associated with a door can be explicitly specified in the configuration. If it is not, then the | ||
| 387 | # name is generated using a combination of all of the panels that would ordinarily open the door. This can get quite | ||
| 388 | # messy if there are a lot of panels, especially if panels from multiple rooms are involved, so in these cases it | ||
| 389 | # would be better to specify a name. | ||
| 390 | if "location_name" in door_data: | ||
| 391 | location_name = door_data["location_name"] | ||
| 392 | elif skip_location is False: | ||
| 393 | panel_per_room = dict() | ||
| 394 | for panel in panels: | ||
| 395 | panel_room_name = room_name if panel.room is None else panel.room | ||
| 396 | panel_per_room.setdefault(panel_room_name, []).append(panel.panel) | ||
| 397 | |||
| 398 | room_strs = list() | ||
| 399 | for door_room_str, door_panels_str in panel_per_room.items(): | ||
| 400 | room_strs.append(door_room_str + " - " + ", ".join(door_panels_str)) | ||
| 401 | |||
| 402 | location_name = " and ".join(room_strs) | ||
| 403 | else: | ||
| 404 | location_name = None | ||
| 405 | |||
| 406 | # The id field can be a single item, or a list of door IDs, in the event that the item for this logical door should | ||
| 407 | # open more than one actual in-game door. | ||
| 408 | if "id" in door_data: | ||
| 409 | if isinstance(door_data["id"], list): | ||
| 410 | door_ids = door_data["id"] | ||
| 411 | else: | ||
| 412 | door_ids = [door_data["id"]] | ||
| 413 | else: | ||
| 414 | door_ids = [] | ||
| 415 | |||
| 416 | # The painting_id field can be a single item, or a list of painting IDs, in the event that the item for this logical | ||
| 417 | # door should move more than one actual in-game painting. | ||
| 418 | if "painting_id" in door_data: | ||
| 419 | if isinstance(door_data["painting_id"], list): | ||
| 420 | painting_ids = door_data["painting_id"] | ||
| 421 | else: | ||
| 422 | painting_ids = [door_data["painting_id"]] | ||
| 423 | else: | ||
| 424 | painting_ids = [] | ||
| 425 | |||
| 426 | door_obj = Door(door_name, item_name, location_name, panels, skip_location, skip_item, door_ids, | ||
| 427 | painting_ids, event, group, include_reduce, junk_item) | ||
| 428 | |||
| 429 | DOORS[door_obj.item_name] = door_obj | ||
| 430 | DOORS_BY_ROOM[room_name][door_name] = door_obj | ||
| 431 | |||
| 432 | |||
| 433 | def process_painting(room_name, painting_data): | ||
| 434 | global PAINTINGS, PAINTINGS_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS | ||
| 435 | |||
| 436 | # Read in information about this painting and store it in an object. | ||
| 437 | painting_id = painting_data["id"] | ||
| 438 | |||
| 439 | if "orientation" in painting_data: | ||
| 440 | orientation = painting_data["orientation"] | ||
| 441 | else: | ||
| 442 | orientation = "" | ||
| 443 | |||
| 444 | if "disable" in painting_data: | ||
| 445 | disable_painting = painting_data["disable"] | ||
| 446 | else: | ||
| 447 | disable_painting = False | ||
| 448 | |||
| 449 | if "required" in painting_data: | ||
| 450 | required_painting = painting_data["required"] | ||
| 451 | if required_painting: | ||
| 452 | REQUIRED_PAINTING_ROOMS.append(room_name) | ||
| 453 | else: | ||
| 454 | required_painting = False | ||
| 455 | |||
| 456 | if "move" in painting_data: | ||
| 457 | move_painting = painting_data["move"] | ||
| 458 | else: | ||
| 459 | move_painting = False | ||
| 460 | |||
| 461 | if "required_when_no_doors" in painting_data: | ||
| 462 | rwnd = painting_data["required_when_no_doors"] | ||
| 463 | if rwnd: | ||
| 464 | REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS.append(room_name) | ||
| 465 | else: | ||
| 466 | rwnd = False | ||
| 467 | |||
| 468 | if "exit_only" in painting_data: | ||
| 469 | exit_only = painting_data["exit_only"] | ||
| 470 | else: | ||
| 471 | exit_only = False | ||
| 472 | |||
| 473 | if "enter_only" in painting_data: | ||
| 474 | enter_only = painting_data["enter_only"] | ||
| 475 | else: | ||
| 476 | enter_only = False | ||
| 477 | |||
| 478 | if "req_blocked" in painting_data: | ||
| 479 | req_blocked = painting_data["req_blocked"] | ||
| 480 | else: | ||
| 481 | req_blocked = False | ||
| 482 | |||
| 483 | if "req_blocked_when_no_doors" in painting_data: | ||
| 484 | req_blocked_when_no_doors = painting_data["req_blocked_when_no_doors"] | ||
| 485 | else: | ||
| 486 | req_blocked_when_no_doors = False | ||
| 487 | |||
| 488 | required_door = None | ||
| 489 | if "required_door" in painting_data: | ||
| 490 | door = painting_data["required_door"] | ||
| 491 | required_door = RoomAndDoor( | ||
| 492 | door["room"] if "room" in door else room_name, | ||
| 493 | door["door"] | ||
| 494 | ) | ||
| 495 | |||
| 496 | painting_obj = Painting(painting_id, room_name, enter_only, exit_only, orientation, | ||
| 497 | required_painting, rwnd, required_door, disable_painting, move_painting, req_blocked, | ||
| 498 | req_blocked_when_no_doors) | ||
| 499 | PAINTINGS[painting_id] = painting_obj | ||
| 500 | PAINTINGS_BY_ROOM[room_name].append(painting_obj) | ||
| 501 | |||
| 502 | |||
| 503 | def process_progression(room_name, progression_name, progression_doors): | ||
| 504 | global PROGRESSIVE_ITEMS, PROGRESSION_BY_ROOM | ||
| 505 | |||
| 506 | # Progressive items are configured as a list of doors. | ||
| 507 | PROGRESSIVE_ITEMS.append(progression_name) | ||
| 508 | |||
| 509 | progression_index = 1 | ||
| 510 | for door in progression_doors: | ||
| 511 | if isinstance(door, Dict): | ||
| 512 | door_room = door["room"] | ||
| 513 | door_door = door["door"] | ||
| 514 | else: | ||
| 515 | door_room = room_name | ||
| 516 | door_door = door | ||
| 517 | |||
| 518 | room_progressions = PROGRESSION_BY_ROOM.setdefault(door_room, {}) | ||
| 519 | room_progressions[door_door] = Progression(progression_name, progression_index) | ||
| 520 | progression_index += 1 | ||
| 521 | |||
| 522 | |||
| 523 | def process_room(room_name, room_data): | ||
| 524 | global ROOMS, ALL_ROOMS | ||
| 525 | |||
| 526 | room_obj = Room(room_name, []) | ||
| 527 | |||
| 528 | if "entrances" in room_data: | ||
| 529 | for source_room, doors in room_data["entrances"].items(): | ||
| 530 | process_entrance(source_room, doors, room_obj) | ||
| 531 | |||
| 532 | if "panels" in room_data: | ||
| 533 | PANELS_BY_ROOM[room_name] = dict() | ||
| 534 | |||
| 535 | for panel_name, panel_data in room_data["panels"].items(): | ||
| 536 | process_panel(room_name, panel_name, panel_data) | ||
| 537 | |||
| 538 | if "doors" in room_data: | ||
| 539 | DOORS_BY_ROOM[room_name] = dict() | ||
| 540 | |||
| 541 | for door_name, door_data in room_data["doors"].items(): | ||
| 542 | process_door(room_name, door_name, door_data) | ||
| 543 | |||
| 544 | if "paintings" in room_data: | ||
| 545 | PAINTINGS_BY_ROOM[room_name] = [] | ||
| 546 | |||
| 547 | for painting_data in room_data["paintings"]: | ||
| 548 | process_painting(room_name, painting_data) | ||
| 549 | |||
| 550 | if "progression" in room_data: | ||
| 551 | for progression_name, progression_doors in room_data["progression"].items(): | ||
| 552 | process_progression(room_name, progression_name, progression_doors) | ||
| 553 | |||
| 554 | ROOMS[room_name] = room_obj | ||
| 555 | ALL_ROOMS.append(room_obj) | ||
| 556 | 108 | ||
| 557 | 109 | ||
| 558 | # Initialize the static data at module scope. | 110 | # Initialize the static data at module scope. |
| 559 | load_static_data() | 111 | load_static_data_from_file() |
