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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-08 18:35:12 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-08 17:35:12 -0600 |
| commit | bbbbc71bee25cfd22c5304f98f5a7881383585a3 (patch) | |
| tree | d27581db7b8db03da4b731fe8c2d5072d3162cf8 /static_logic.py | |
| download | lingo-apworld-bbbbc71bee25cfd22c5304f98f5a7881383585a3.tar.gz lingo-apworld-bbbbc71bee25cfd22c5304f98f5a7881383585a3.tar.bz2 lingo-apworld-bbbbc71bee25cfd22c5304f98f5a7881383585a3.zip | |
Lingo: New game (#1806)
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Phar <zach@alliware.com>
Diffstat (limited to 'static_logic.py')
| -rw-r--r-- | static_logic.py | 544 |
1 files changed, 544 insertions, 0 deletions
| diff --git a/static_logic.py b/static_logic.py new file mode 100644 index 0000000..d122169 --- /dev/null +++ b/static_logic.py | |||
| @@ -0,0 +1,544 @@ | |||
| 1 | from typing import Dict, List, NamedTuple, Optional, Set | ||
| 2 | |||
| 3 | import yaml | ||
| 4 | |||
| 5 | |||
| 6 | class RoomAndDoor(NamedTuple): | ||
| 7 | room: Optional[str] | ||
| 8 | door: str | ||
| 9 | |||
| 10 | |||
| 11 | class RoomAndPanel(NamedTuple): | ||
| 12 | room: Optional[str] | ||
| 13 | panel: str | ||
| 14 | |||
| 15 | |||
| 16 | class RoomEntrance(NamedTuple): | ||
| 17 | room: str # source room | ||
| 18 | door: Optional[RoomAndDoor] | ||
| 19 | painting: bool | ||
| 20 | |||
| 21 | |||
| 22 | class Room(NamedTuple): | ||
| 23 | name: str | ||
| 24 | entrances: List[RoomEntrance] | ||
| 25 | |||
| 26 | |||
| 27 | class Door(NamedTuple): | ||
| 28 | name: str | ||
| 29 | item_name: str | ||
| 30 | location_name: Optional[str] | ||
| 31 | panels: Optional[List[RoomAndPanel]] | ||
| 32 | skip_location: bool | ||
| 33 | skip_item: bool | ||
| 34 | door_ids: List[str] | ||
| 35 | painting_ids: List[str] | ||
| 36 | event: bool | ||
| 37 | group: Optional[str] | ||
| 38 | include_reduce: bool | ||
| 39 | junk_item: bool | ||
| 40 | |||
| 41 | |||
| 42 | class Panel(NamedTuple): | ||
| 43 | required_rooms: List[str] | ||
| 44 | required_doors: List[RoomAndDoor] | ||
| 45 | required_panels: List[RoomAndPanel] | ||
| 46 | colors: List[str] | ||
| 47 | check: bool | ||
| 48 | event: bool | ||
| 49 | internal_ids: List[str] | ||
| 50 | exclude_reduce: bool | ||
| 51 | achievement: bool | ||
| 52 | non_counting: bool | ||
| 53 | |||
| 54 | |||
| 55 | class Painting(NamedTuple): | ||
| 56 | id: str | ||
| 57 | room: str | ||
| 58 | enter_only: bool | ||
| 59 | exit_only: bool | ||
| 60 | orientation: str | ||
| 61 | required: bool | ||
| 62 | required_when_no_doors: bool | ||
| 63 | required_door: Optional[RoomAndDoor] | ||
| 64 | disable: bool | ||
| 65 | move: bool | ||
| 66 | |||
| 67 | |||
| 68 | class Progression(NamedTuple): | ||
| 69 | item_name: str | ||
| 70 | index: int | ||
| 71 | |||
| 72 | |||
| 73 | ROOMS: Dict[str, Room] = {} | ||
| 74 | PANELS: Dict[str, Panel] = {} | ||
| 75 | DOORS: Dict[str, Door] = {} | ||
| 76 | PAINTINGS: Dict[str, Painting] = {} | ||
| 77 | |||
| 78 | ALL_ROOMS: List[Room] = [] | ||
| 79 | DOORS_BY_ROOM: Dict[str, Dict[str, Door]] = {} | ||
| 80 | PANELS_BY_ROOM: Dict[str, Dict[str, Panel]] = {} | ||
| 81 | PAINTINGS_BY_ROOM: Dict[str, List[Painting]] = {} | ||
| 82 | |||
| 83 | PROGRESSIVE_ITEMS: List[str] = [] | ||
| 84 | PROGRESSION_BY_ROOM: Dict[str, Dict[str, Progression]] = {} | ||
| 85 | |||
| 86 | PAINTING_ENTRANCES: int = 0 | ||
| 87 | PAINTING_EXIT_ROOMS: Set[str] = set() | ||
| 88 | PAINTING_EXITS: int = 0 | ||
| 89 | REQUIRED_PAINTING_ROOMS: List[str] = [] | ||
| 90 | REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS: List[str] = [] | ||
| 91 | |||
| 92 | SPECIAL_ITEM_IDS: Dict[str, int] = {} | ||
| 93 | PANEL_LOCATION_IDS: Dict[str, Dict[str, int]] = {} | ||
| 94 | DOOR_LOCATION_IDS: Dict[str, Dict[str, int]] = {} | ||
| 95 | DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {} | ||
| 96 | DOOR_GROUP_ITEM_IDS: Dict[str, int] = {} | ||
| 97 | PROGRESSIVE_ITEM_IDS: Dict[str, int] = {} | ||
| 98 | |||
| 99 | |||
| 100 | def load_static_data(): | ||
| 101 | global PAINTING_EXITS, SPECIAL_ITEM_IDS, PANEL_LOCATION_IDS, DOOR_LOCATION_IDS, DOOR_ITEM_IDS, \ | ||
| 102 | DOOR_GROUP_ITEM_IDS, PROGRESSIVE_ITEM_IDS | ||
| 103 | |||
| 104 | try: | ||
| 105 | from importlib.resources import files | ||
| 106 | except ImportError: | ||
| 107 | from importlib_resources import files | ||
| 108 | |||
| 109 | # Load in all item and location IDs. These are broken up into groups based on the type of item/location. | ||
| 110 | with files("worlds.lingo").joinpath("ids.yaml").open() as file: | ||
| 111 | config = yaml.load(file, Loader=yaml.Loader) | ||
| 112 | |||
| 113 | if "special_items" in config: | ||
| 114 | for item_name, item_id in config["special_items"].items(): | ||
| 115 | SPECIAL_ITEM_IDS[item_name] = item_id | ||
| 116 | |||
| 117 | if "panels" in config: | ||
| 118 | for room_name in config["panels"].keys(): | ||
| 119 | PANEL_LOCATION_IDS[room_name] = {} | ||
| 120 | |||
| 121 | for panel_name, location_id in config["panels"][room_name].items(): | ||
| 122 | PANEL_LOCATION_IDS[room_name][panel_name] = location_id | ||
| 123 | |||
| 124 | if "doors" in config: | ||
| 125 | for room_name in config["doors"].keys(): | ||
| 126 | DOOR_LOCATION_IDS[room_name] = {} | ||
| 127 | DOOR_ITEM_IDS[room_name] = {} | ||
| 128 | |||
| 129 | for door_name, door_data in config["doors"][room_name].items(): | ||
| 130 | if "location" in door_data: | ||
| 131 | DOOR_LOCATION_IDS[room_name][door_name] = door_data["location"] | ||
| 132 | |||
| 133 | if "item" in door_data: | ||
| 134 | DOOR_ITEM_IDS[room_name][door_name] = door_data["item"] | ||
| 135 | |||
| 136 | if "door_groups" in config: | ||
| 137 | for item_name, item_id in config["door_groups"].items(): | ||
| 138 | DOOR_GROUP_ITEM_IDS[item_name] = item_id | ||
| 139 | |||
| 140 | if "progression" in config: | ||
| 141 | for item_name, item_id in config["progression"].items(): | ||
| 142 | PROGRESSIVE_ITEM_IDS[item_name] = item_id | ||
| 143 | |||
| 144 | # Process the main world file. | ||
| 145 | with files("worlds.lingo").joinpath("LL1.yaml").open() as file: | ||
| 146 | config = yaml.load(file, Loader=yaml.Loader) | ||
| 147 | |||
| 148 | for room_name, room_data in config.items(): | ||
| 149 | process_room(room_name, room_data) | ||
| 150 | |||
| 151 | PAINTING_EXITS = len(PAINTING_EXIT_ROOMS) | ||
| 152 | |||
| 153 | |||
| 154 | def get_special_item_id(name: str): | ||
| 155 | if name not in SPECIAL_ITEM_IDS: | ||
| 156 | raise Exception(f"Item ID for special item {name} not found in ids.yaml.") | ||
| 157 | |||
| 158 | return SPECIAL_ITEM_IDS[name] | ||
| 159 | |||
| 160 | |||
| 161 | def get_panel_location_id(room: str, name: str): | ||
| 162 | if room not in PANEL_LOCATION_IDS or name not in PANEL_LOCATION_IDS[room]: | ||
| 163 | raise Exception(f"Location ID for panel {room} - {name} not found in ids.yaml.") | ||
| 164 | |||
| 165 | return PANEL_LOCATION_IDS[room][name] | ||
| 166 | |||
| 167 | |||
| 168 | def get_door_location_id(room: str, name: str): | ||
| 169 | if room not in DOOR_LOCATION_IDS or name not in DOOR_LOCATION_IDS[room]: | ||
| 170 | raise Exception(f"Location ID for door {room} - {name} not found in ids.yaml.") | ||
| 171 | |||
| 172 | return DOOR_LOCATION_IDS[room][name] | ||
| 173 | |||
| 174 | |||
| 175 | def get_door_item_id(room: str, name: str): | ||
| 176 | if room not in DOOR_ITEM_IDS or name not in DOOR_ITEM_IDS[room]: | ||
| 177 | raise Exception(f"Item ID for door {room} - {name} not found in ids.yaml.") | ||
| 178 | |||
| 179 | return DOOR_ITEM_IDS[room][name] | ||
| 180 | |||
| 181 | |||
| 182 | def get_door_group_item_id(name: str): | ||
| 183 | if name not in DOOR_GROUP_ITEM_IDS: | ||
| 184 | raise Exception(f"Item ID for door group {name} not found in ids.yaml.") | ||
| 185 | |||
| 186 | return DOOR_GROUP_ITEM_IDS[name] | ||
| 187 | |||
| 188 | |||
| 189 | def get_progressive_item_id(name: str): | ||
| 190 | if name not in PROGRESSIVE_ITEM_IDS: | ||
| 191 | raise Exception(f"Item ID for progressive item {name} not found in ids.yaml.") | ||
| 192 | |||
| 193 | return PROGRESSIVE_ITEM_IDS[name] | ||
| 194 | |||
| 195 | |||
| 196 | def process_entrance(source_room, doors, room_obj): | ||
| 197 | global PAINTING_ENTRANCES, PAINTING_EXIT_ROOMS | ||
| 198 | |||
| 199 | # If the value of an entrance is just True, that means that the entrance is always accessible. | ||
| 200 | if doors is True: | ||
| 201 | room_obj.entrances.append(RoomEntrance(source_room, None, False)) | ||
| 202 | elif isinstance(doors, dict): | ||
| 203 | # If the value of an entrance is a dictionary, that means the entrance requires a door to be accessible, is a | ||
| 204 | # painting-based entrance, or both. | ||
| 205 | if "painting" in doors and "door" not in doors: | ||
| 206 | PAINTING_EXIT_ROOMS.add(room_obj.name) | ||
| 207 | PAINTING_ENTRANCES += 1 | ||
| 208 | |||
| 209 | room_obj.entrances.append(RoomEntrance(source_room, None, True)) | ||
| 210 | else: | ||
| 211 | if "painting" in doors and doors["painting"]: | ||
| 212 | PAINTING_EXIT_ROOMS.add(room_obj.name) | ||
| 213 | PAINTING_ENTRANCES += 1 | ||
| 214 | |||
| 215 | room_obj.entrances.append(RoomEntrance(source_room, RoomAndDoor( | ||
| 216 | doors["room"] if "room" in doors else None, | ||
| 217 | doors["door"] | ||
| 218 | ), doors["painting"] if "painting" in doors else False)) | ||
| 219 | else: | ||
| 220 | # If the value of an entrance is a list, then there are multiple possible doors that can give access to the | ||
| 221 | # entrance. | ||
| 222 | for door in doors: | ||
| 223 | if "painting" in door and door["painting"]: | ||
| 224 | PAINTING_EXIT_ROOMS.add(room_obj.name) | ||
| 225 | PAINTING_ENTRANCES += 1 | ||
| 226 | |||
| 227 | room_obj.entrances.append(RoomEntrance(source_room, RoomAndDoor( | ||
| 228 | door["room"] if "room" in door else None, | ||
| 229 | door["door"] | ||
| 230 | ), door["painting"] if "painting" in door else False)) | ||
| 231 | |||
| 232 | |||
| 233 | def process_panel(room_name, panel_name, panel_data): | ||
| 234 | global PANELS, PANELS_BY_ROOM | ||
| 235 | |||
| 236 | full_name = f"{room_name} - {panel_name}" | ||
| 237 | |||
| 238 | # required_room can either be a single room or a list of rooms. | ||
| 239 | if "required_room" in panel_data: | ||
| 240 | if isinstance(panel_data["required_room"], list): | ||
| 241 | required_rooms = panel_data["required_room"] | ||
| 242 | else: | ||
| 243 | required_rooms = [panel_data["required_room"]] | ||
| 244 | else: | ||
| 245 | required_rooms = [] | ||
| 246 | |||
| 247 | # required_door can either be a single door or a list of doors. For convenience, the room key for each door does not | ||
| 248 | # need to be specified if the door is in this room. | ||
| 249 | required_doors = list() | ||
| 250 | if "required_door" in panel_data: | ||
| 251 | if isinstance(panel_data["required_door"], dict): | ||
| 252 | door = panel_data["required_door"] | ||
| 253 | required_doors.append(RoomAndDoor( | ||
| 254 | door["room"] if "room" in door else None, | ||
| 255 | door["door"] | ||
| 256 | )) | ||
| 257 | else: | ||
| 258 | for door in panel_data["required_door"]: | ||
| 259 | required_doors.append(RoomAndDoor( | ||
| 260 | door["room"] if "room" in door else None, | ||
| 261 | door["door"] | ||
| 262 | )) | ||
| 263 | |||
| 264 | # required_panel can either be a single panel or a list of panels. For convenience, the room key for each panel does | ||
| 265 | # not need to be specified if the panel is in this room. | ||
| 266 | required_panels = list() | ||
| 267 | if "required_panel" in panel_data: | ||
| 268 | if isinstance(panel_data["required_panel"], dict): | ||
| 269 | other_panel = panel_data["required_panel"] | ||
| 270 | required_panels.append(RoomAndPanel( | ||
| 271 | other_panel["room"] if "room" in other_panel else None, | ||
| 272 | other_panel["panel"] | ||
| 273 | )) | ||
| 274 | else: | ||
| 275 | for other_panel in panel_data["required_panel"]: | ||
| 276 | required_panels.append(RoomAndPanel( | ||
| 277 | other_panel["room"] if "room" in other_panel else None, | ||
| 278 | other_panel["panel"] | ||
| 279 | )) | ||
| 280 | |||
| 281 | # colors can either be a single color or a list of colors. | ||
| 282 | if "colors" in panel_data: | ||
| 283 | if isinstance(panel_data["colors"], list): | ||
| 284 | colors = panel_data["colors"] | ||
| 285 | else: | ||
| 286 | colors = [panel_data["colors"]] | ||
| 287 | else: | ||
| 288 | colors = [] | ||
| 289 | |||
| 290 | if "check" in panel_data: | ||
| 291 | check = panel_data["check"] | ||
| 292 | else: | ||
| 293 | check = False | ||
| 294 | |||
| 295 | if "event" in panel_data: | ||
| 296 | event = panel_data["event"] | ||
| 297 | else: | ||
| 298 | event = False | ||
| 299 | |||
| 300 | if "achievement" in panel_data: | ||
| 301 | achievement = True | ||
| 302 | else: | ||
| 303 | achievement = False | ||
| 304 | |||
| 305 | if "exclude_reduce" in panel_data: | ||
| 306 | exclude_reduce = panel_data["exclude_reduce"] | ||
| 307 | else: | ||
| 308 | exclude_reduce = False | ||
| 309 | |||
| 310 | if "non_counting" in panel_data: | ||
| 311 | non_counting = panel_data["non_counting"] | ||
| 312 | else: | ||
| 313 | non_counting = False | ||
| 314 | |||
| 315 | if "id" in panel_data: | ||
| 316 | if isinstance(panel_data["id"], list): | ||
| 317 | internal_ids = panel_data["id"] | ||
| 318 | else: | ||
| 319 | internal_ids = [panel_data["id"]] | ||
| 320 | else: | ||
| 321 | internal_ids = [] | ||
| 322 | |||
| 323 | panel_obj = Panel(required_rooms, required_doors, required_panels, colors, check, event, internal_ids, | ||
| 324 | exclude_reduce, achievement, non_counting) | ||
| 325 | PANELS[full_name] = panel_obj | ||
| 326 | PANELS_BY_ROOM[room_name][panel_name] = panel_obj | ||
| 327 | |||
| 328 | |||
| 329 | def process_door(room_name, door_name, door_data): | ||
| 330 | global DOORS, DOORS_BY_ROOM | ||
| 331 | |||
| 332 | # The item name associated with a door can be explicitly specified in the configuration. If it is not, it is | ||
| 333 | # generated from the room and door name. | ||
| 334 | if "item_name" in door_data: | ||
| 335 | item_name = door_data["item_name"] | ||
| 336 | else: | ||
| 337 | item_name = f"{room_name} - {door_name}" | ||
| 338 | |||
| 339 | if "skip_location" in door_data: | ||
| 340 | skip_location = door_data["skip_location"] | ||
| 341 | else: | ||
| 342 | skip_location = False | ||
| 343 | |||
| 344 | if "skip_item" in door_data: | ||
| 345 | skip_item = door_data["skip_item"] | ||
| 346 | else: | ||
| 347 | skip_item = False | ||
| 348 | |||
| 349 | if "event" in door_data: | ||
| 350 | event = door_data["event"] | ||
| 351 | else: | ||
| 352 | event = False | ||
| 353 | |||
| 354 | if "include_reduce" in door_data: | ||
| 355 | include_reduce = door_data["include_reduce"] | ||
| 356 | else: | ||
| 357 | include_reduce = False | ||
| 358 | |||
| 359 | if "junk_item" in door_data: | ||
| 360 | junk_item = door_data["junk_item"] | ||
| 361 | else: | ||
| 362 | junk_item = False | ||
| 363 | |||
| 364 | if "group" in door_data: | ||
| 365 | group = door_data["group"] | ||
| 366 | else: | ||
| 367 | group = None | ||
| 368 | |||
| 369 | # panels is a list of panels. Each panel can either be a simple string (the name of a panel in the current room) or | ||
| 370 | # a dictionary specifying a panel in a different room. | ||
| 371 | if "panels" in door_data: | ||
| 372 | panels = list() | ||
| 373 | for panel in door_data["panels"]: | ||
| 374 | if isinstance(panel, dict): | ||
| 375 | panels.append(RoomAndPanel(panel["room"], panel["panel"])) | ||
| 376 | else: | ||
| 377 | panels.append(RoomAndPanel(None, panel)) | ||
| 378 | else: | ||
| 379 | skip_location = True | ||
| 380 | panels = None | ||
| 381 | |||
| 382 | # The location name associated with a door can be explicitly specified in the configuration. If it is not, then the | ||
| 383 | # name is generated using a combination of all of the panels that would ordinarily open the door. This can get quite | ||
| 384 | # messy if there are a lot of panels, especially if panels from multiple rooms are involved, so in these cases it | ||
| 385 | # would be better to specify a name. | ||
| 386 | if "location_name" in door_data: | ||
| 387 | location_name = door_data["location_name"] | ||
| 388 | elif skip_location is False: | ||
| 389 | panel_per_room = dict() | ||
| 390 | for panel in panels: | ||
| 391 | panel_room_name = room_name if panel.room is None else panel.room | ||
| 392 | panel_per_room.setdefault(panel_room_name, []).append(panel.panel) | ||
| 393 | |||
| 394 | room_strs = list() | ||
| 395 | for door_room_str, door_panels_str in panel_per_room.items(): | ||
| 396 | room_strs.append(door_room_str + " - " + ", ".join(door_panels_str)) | ||
| 397 | |||
| 398 | location_name = " and ".join(room_strs) | ||
| 399 | else: | ||
| 400 | location_name = None | ||
| 401 | |||
| 402 | # The id field can be a single item, or a list of door IDs, in the event that the item for this logical door should | ||
| 403 | # open more than one actual in-game door. | ||
| 404 | if "id" in door_data: | ||
| 405 | if isinstance(door_data["id"], list): | ||
| 406 | door_ids = door_data["id"] | ||
| 407 | else: | ||
| 408 | door_ids = [door_data["id"]] | ||
| 409 | else: | ||
| 410 | door_ids = [] | ||
| 411 | |||
| 412 | # The painting_id field can be a single item, or a list of painting IDs, in the event that the item for this logical | ||
| 413 | # door should move more than one actual in-game painting. | ||
| 414 | if "painting_id" in door_data: | ||
| 415 | if isinstance(door_data["painting_id"], list): | ||
| 416 | painting_ids = door_data["painting_id"] | ||
| 417 | else: | ||
| 418 | painting_ids = [door_data["painting_id"]] | ||
| 419 | else: | ||
| 420 | painting_ids = [] | ||
| 421 | |||
| 422 | door_obj = Door(door_name, item_name, location_name, panels, skip_location, skip_item, door_ids, | ||
| 423 | painting_ids, event, group, include_reduce, junk_item) | ||
| 424 | |||
| 425 | DOORS[door_obj.item_name] = door_obj | ||
| 426 | DOORS_BY_ROOM[room_name][door_name] = door_obj | ||
| 427 | |||
| 428 | |||
| 429 | def process_painting(room_name, painting_data): | ||
| 430 | global PAINTINGS, PAINTINGS_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS | ||
| 431 | |||
| 432 | # Read in information about this painting and store it in an object. | ||
| 433 | painting_id = painting_data["id"] | ||
| 434 | |||
| 435 | if "orientation" in painting_data: | ||
| 436 | orientation = painting_data["orientation"] | ||
| 437 | else: | ||
| 438 | orientation = "" | ||
| 439 | |||
| 440 | if "disable" in painting_data: | ||
| 441 | disable_painting = painting_data["disable"] | ||
| 442 | else: | ||
| 443 | disable_painting = False | ||
| 444 | |||
| 445 | if "required" in painting_data: | ||
| 446 | required_painting = painting_data["required"] | ||
| 447 | if required_painting: | ||
| 448 | REQUIRED_PAINTING_ROOMS.append(room_name) | ||
| 449 | else: | ||
| 450 | required_painting = False | ||
| 451 | |||
| 452 | if "move" in painting_data: | ||
| 453 | move_painting = painting_data["move"] | ||
| 454 | else: | ||
| 455 | move_painting = False | ||
| 456 | |||
| 457 | if "required_when_no_doors" in painting_data: | ||
| 458 | rwnd = painting_data["required_when_no_doors"] | ||
| 459 | if rwnd: | ||
| 460 | REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS.append(room_name) | ||
| 461 | else: | ||
| 462 | rwnd = False | ||
| 463 | |||
| 464 | if "exit_only" in painting_data: | ||
| 465 | exit_only = painting_data["exit_only"] | ||
| 466 | else: | ||
| 467 | exit_only = False | ||
| 468 | |||
| 469 | if "enter_only" in painting_data: | ||
| 470 | enter_only = painting_data["enter_only"] | ||
| 471 | else: | ||
| 472 | enter_only = False | ||
| 473 | |||
| 474 | required_door = None | ||
| 475 | if "required_door" in painting_data: | ||
| 476 | door = painting_data["required_door"] | ||
| 477 | required_door = RoomAndDoor( | ||
| 478 | door["room"] if "room" in door else room_name, | ||
| 479 | door["door"] | ||
| 480 | ) | ||
| 481 | |||
| 482 | painting_obj = Painting(painting_id, room_name, enter_only, exit_only, orientation, | ||
| 483 | required_painting, rwnd, required_door, disable_painting, move_painting) | ||
| 484 | PAINTINGS[painting_id] = painting_obj | ||
| 485 | PAINTINGS_BY_ROOM[room_name].append(painting_obj) | ||
| 486 | |||
| 487 | |||
| 488 | def process_progression(room_name, progression_name, progression_doors): | ||
| 489 | global PROGRESSIVE_ITEMS, PROGRESSION_BY_ROOM | ||
| 490 | |||
| 491 | # Progressive items are configured as a list of doors. | ||
| 492 | PROGRESSIVE_ITEMS.append(progression_name) | ||
| 493 | |||
| 494 | progression_index = 1 | ||
| 495 | for door in progression_doors: | ||
| 496 | if isinstance(door, Dict): | ||
| 497 | door_room = door["room"] | ||
| 498 | door_door = door["door"] | ||
| 499 | else: | ||
| 500 | door_room = room_name | ||
| 501 | door_door = door | ||
| 502 | |||
| 503 | room_progressions = PROGRESSION_BY_ROOM.setdefault(door_room, {}) | ||
| 504 | room_progressions[door_door] = Progression(progression_name, progression_index) | ||
| 505 | progression_index += 1 | ||
| 506 | |||
| 507 | |||
| 508 | def process_room(room_name, room_data): | ||
| 509 | global ROOMS, ALL_ROOMS | ||
| 510 | |||
| 511 | room_obj = Room(room_name, []) | ||
| 512 | |||
| 513 | if "entrances" in room_data: | ||
| 514 | for source_room, doors in room_data["entrances"].items(): | ||
| 515 | process_entrance(source_room, doors, room_obj) | ||
| 516 | |||
| 517 | if "panels" in room_data: | ||
| 518 | PANELS_BY_ROOM[room_name] = dict() | ||
| 519 | |||
| 520 | for panel_name, panel_data in room_data["panels"].items(): | ||
| 521 | process_panel(room_name, panel_name, panel_data) | ||
| 522 | |||
| 523 | if "doors" in room_data: | ||
| 524 | DOORS_BY_ROOM[room_name] = dict() | ||
| 525 | |||
| 526 | for door_name, door_data in room_data["doors"].items(): | ||
| 527 | process_door(room_name, door_name, door_data) | ||
| 528 | |||
| 529 | if "paintings" in room_data: | ||
| 530 | PAINTINGS_BY_ROOM[room_name] = [] | ||
| 531 | |||
| 532 | for painting_data in room_data["paintings"]: | ||
| 533 | process_painting(room_name, painting_data) | ||
| 534 | |||
| 535 | if "progression" in room_data: | ||
| 536 | for progression_name, progression_doors in room_data["progression"].items(): | ||
| 537 | process_progression(room_name, progression_name, progression_doors) | ||
| 538 | |||
| 539 | ROOMS[room_name] = room_obj | ||
| 540 | ALL_ROOMS.append(room_obj) | ||
| 541 | |||
| 542 | |||
| 543 | # Initialize the static data at module scope. | ||
| 544 | load_static_data() | ||
