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authorStar Rauchenberger <fefferburbia@gmail.com>2024-03-03 02:20:37 -0500
committerGitHub <noreply@github.com>2024-03-03 08:20:37 +0100
commitfcb3b36f44a7d475aa49c5c44971a2b7cabc4ca8 (patch)
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parentaa22095508e85abe337951fa8ab85fbbfd37d93b (diff)
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Lingo: Add a third location to Starting Room (#2839)
Despite earlier efforts, there were still rare fill errors when door shuffle and color shuffle were on and early color hallways was off, because sphere 1 was too small. This turns "Starting Room - HI" back into a location, which should give the algorithm more room.

The "forced good item" pool has been reconsidered. The problem with the specific item that caused the recent failure (Welcome Back - Shortcut to Starting Room) is that it only provided one location when color shuffle was on, which is a net of zero considering that the GOOD LUCK check was forced. It will no longer show up as a good item unless color shuffle is off. On an opposite vein, Rhyme Room Doors will now show up even if color shuffle is on, because it gives color hallways access by itself.

A good item will only be forced onto GOOD LUCK now if there is more than one player.
Diffstat (limited to 'data')
-rw-r--r--data/LL1.yaml1
1 files changed, 1 insertions, 0 deletions
diff --git a/data/LL1.yaml b/data/LL1.yaml index 1a149f2..f72e63c 100644 --- a/data/LL1.yaml +++ b/data/LL1.yaml
@@ -112,6 +112,7 @@
112 HI: 112 HI:
113 id: Entry Room/Panel_hi_hi 113 id: Entry Room/Panel_hi_hi
114 tag: midwhite 114 tag: midwhite
115 check: True
115 HIDDEN: 116 HIDDEN:
116 id: Entry Room/Panel_hidden_hidden 117 id: Entry Room/Panel_hidden_hidden
117 tag: midwhite 118 tag: midwhite