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#include "global.h"
#include <whereami.h>
#include <filesystem>
#include <string>
#include <string_view>
#include "ap_state.h"
#include "game_data.h"
const std::filesystem::path& GetExecutableDirectory() {
static const std::filesystem::path* executable_directory = []() {
int length = wai_getExecutablePath(NULL, 0, NULL);
std::string buf(length, 0);
wai_getExecutablePath(buf.data(), length, NULL);
std::filesystem::path exec_path(buf);
return new std::filesystem::path(exec_path.parent_path());
}();
return *executable_directory;
}
std::string GetAbsolutePath(std::string_view path) {
return (GetExecutableDirectory() / path).string();
}
bool IsLocationWinCondition(const Location& location) {
switch (AP_GetVictoryCondition()) {
case kTHE_END:
return location.ap_location_name ==
"Orange Tower Seventh Floor - THE END";
case kTHE_MASTER:
return location.ap_location_name ==
"Orange Tower Seventh Floor - THE MASTER";
case kLEVEL_2:
return location.ap_location_name == "Second Room - LEVEL 2";
case kPILGRIMAGE:
return location.ap_location_name == "Pilgrim Antechamber - PILGRIM";
}
}
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