blob: 3fd51aa7c1788cffa440e9decf1ceeb7dd7e90a3 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
#ifndef AP_STATE_H_664A4180
#define AP_STATE_H_664A4180
#include <map>
#include <string>
#include "game_data.h"
class TrackerFrame;
enum DoorShuffleMode { kNO_DOORS = 0, kSIMPLE_DOORS = 1, kCOMPLEX_DOORS = 2 };
enum VictoryCondition { kTHE_END = 0, kTHE_MASTER = 1, kLEVEL_2 = 2 };
enum LocationChecks { kNORMAL_LOCATIONS = 0, kREDUCED_LOCATIONS = 1, kPANELSANITY = 2 };
void AP_SetTrackerFrame(TrackerFrame* tracker_frame);
void AP_Connect(std::string server, std::string player, std::string password);
bool AP_HasCheckedGameLocation(int location_id);
bool AP_HasItem(int item_id, int quantity = 1);
DoorShuffleMode AP_GetDoorShuffleMode();
bool AP_IsColorShuffle();
bool AP_IsPaintingShuffle();
const std::map<std::string, std::string> AP_GetPaintingMapping();
int AP_GetMasteryRequirement();
int AP_GetLevel2Requirement();
bool AP_IsLocationVisible(int classification);
VictoryCondition AP_GetVictoryCondition();
bool AP_HasAchievement(const std::string& achievement_name);
bool AP_HasEarlyColorHallways();
#endif /* end of include guard: AP_STATE_H_664A4180 */
|