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path: root/src/achievements_pane.cpp
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#include "achievements_pane.h"

#include "ap_state.h"
#include "game_data.h"

AchievementsPane::AchievementsPane(wxWindow* parent)
    : wxListView(parent, wxID_ANY) {
  AppendColumn("Achievement");

  for (int panel_id : GD_GetAchievementPanels()) {
    const Panel& panel = GD_GetPanel(panel_id);
    achievements_.emplace_back(panel.achievement_name, panel.solve_index);
  }

  std::sort(std::begin(achievements_), std::end(achievements_));

  for (int i = 0; i < achievements_.size(); i++) {
    InsertItem(i, std::get<0>(achievements_.at(i)));
  }

  SetColumnWidth(0, wxLIST_AUTOSIZE_USEHEADER);

  UpdateIndicators();
}

void AchievementsPane::UpdateIndicators() {
  for (int i = 0; i < achievements_.size(); i++) {
    if (AP_IsPanelSolved(std::get<1>(achievements_.at(i)))) {
      SetItemTextColour(i, *wxBLACK);
    } else {
      SetItemTextColour(i, *wxRED);
    }
  }
}