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-rw-r--r--src/ipc_state.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/ipc_state.cpp b/src/ipc_state.cpp index fca4e59..cba576c 100644 --- a/src/ipc_state.cpp +++ b/src/ipc_state.cpp
@@ -191,6 +191,7 @@ struct IPCState {
191 // was unsuccessful, we will grab the mutex after one bad connection 191 // was unsuccessful, we will grab the mutex after one bad connection
192 // attempt. If the connection was successful, we grab the mutex right 192 // attempt. If the connection was successful, we grab the mutex right
193 // after exiting the loop. 193 // after exiting the loop.
194 bool show_error = false;
194 { 195 {
195 std::lock_guard state_guard(state_mutex); 196 std::lock_guard state_guard(state_mutex);
196 197
@@ -201,19 +202,25 @@ struct IPCState {
201 should_disconnect = true; 202 should_disconnect = true;
202 address.clear(); 203 address.clear();
203 204
204 TrackerLog("Giving up on IPC.");
205 SetStatusMessage("Disconnected from game."); 205 SetStatusMessage("Disconnected from game.");
206 206
207 wxMessageBox("Connection to Lingo timed out.", 207 show_error = true;
208 "Connection failed", wxOK | wxICON_ERROR);
209
210 break;
211 } else { 208 } else {
212 TrackerLog(fmt::format("Retrying IPC in {} second(s)...", 209 TrackerLog(fmt::format("Retrying IPC in {} second(s)...",
213 backoff_amount + 1)); 210 backoff_amount + 1));
214 } 211 }
215 } 212 }
216 } 213 }
214
215 // We do this after giving up the mutex because otherwise we could
216 // deadlock with the main thread.
217 if (show_error) {
218 TrackerLog("Giving up on IPC.");
219
220 wxMessageBox("Connection to Lingo timed out.", "Connection failed",
221 wxOK | wxICON_ERROR);
222 break;
223 }
217 } 224 }
218 225
219 // Pretty much every lock guard in the thread is the same. We check for 226 // Pretty much every lock guard in the thread is the same. We check for