diff options
Diffstat (limited to 'src/ipc_state.cpp')
| -rw-r--r-- | src/ipc_state.cpp | 367 |
1 files changed, 367 insertions, 0 deletions
| diff --git a/src/ipc_state.cpp b/src/ipc_state.cpp new file mode 100644 index 0000000..6e2a440 --- /dev/null +++ b/src/ipc_state.cpp | |||
| @@ -0,0 +1,367 @@ | |||
| 1 | #include "ipc_state.h" | ||
| 2 | |||
| 3 | #define _WEBSOCKETPP_CPP11_STRICT_ | ||
| 4 | |||
| 5 | #include <fmt/core.h> | ||
| 6 | |||
| 7 | #include <chrono> | ||
| 8 | #include <memory> | ||
| 9 | #include <mutex> | ||
| 10 | #include <nlohmann/json.hpp> | ||
| 11 | #include <optional> | ||
| 12 | #include <set> | ||
| 13 | #include <string> | ||
| 14 | #include <thread> | ||
| 15 | #include <tuple> | ||
| 16 | #include <wswrap.hpp> | ||
| 17 | |||
| 18 | #include "ap_state.h" | ||
| 19 | #include "logger.h" | ||
| 20 | #include "tracker_frame.h" | ||
| 21 | |||
| 22 | namespace { | ||
| 23 | |||
| 24 | struct IPCState { | ||
| 25 | std::mutex state_mutex; | ||
| 26 | TrackerFrame* tracker_frame = nullptr; | ||
| 27 | |||
| 28 | // Protected state | ||
| 29 | bool initialized = false; | ||
| 30 | std::string address; | ||
| 31 | bool should_disconnect = false; | ||
| 32 | |||
| 33 | std::optional<std::string> status_message; | ||
| 34 | |||
| 35 | bool slot_matches = false; | ||
| 36 | std::string tracker_ap_server; | ||
| 37 | std::string tracker_ap_user; | ||
| 38 | std::string game_ap_server; | ||
| 39 | std::string game_ap_user; | ||
| 40 | |||
| 41 | std::optional<std::tuple<int, int>> player_position; | ||
| 42 | |||
| 43 | // Thread state | ||
| 44 | std::unique_ptr<wswrap::WS> ws; | ||
| 45 | bool connected = false; | ||
| 46 | |||
| 47 | void SetTrackerFrame(TrackerFrame* frame) { tracker_frame = frame; } | ||
| 48 | |||
| 49 | void Connect(std::string a) { | ||
| 50 | // This is the main concurrency concern, as it mutates protected state in an | ||
| 51 | // important way. Thread() is documented with how it interacts with this | ||
| 52 | // function. | ||
| 53 | std::lock_guard state_guard(state_mutex); | ||
| 54 | |||
| 55 | if (!initialized) { | ||
| 56 | std::thread([this]() { Thread(); }).detach(); | ||
| 57 | |||
| 58 | initialized = true; | ||
| 59 | } else if (address != a) { | ||
| 60 | should_disconnect = true; | ||
| 61 | } | ||
| 62 | |||
| 63 | address = a; | ||
| 64 | } | ||
| 65 | |||
| 66 | std::optional<std::string> GetStatusMessage() { | ||
| 67 | std::lock_guard state_guard(state_mutex); | ||
| 68 | |||
| 69 | return status_message; | ||
| 70 | } | ||
| 71 | |||
| 72 | void SetTrackerSlot(std::string server, std::string user) { | ||
| 73 | // This function is called from the APState thread, not the main thread, and | ||
| 74 | // it mutates protected state. It only really competes with OnMessage(), when | ||
| 75 | // a "Connect" message is received. If this is called right before, and the | ||
| 76 | // tracker slot does not match the old game slot, it will initiate a | ||
| 77 | // disconnect, and then the OnMessage() handler will see should_disconnect | ||
| 78 | // and stop processing the "Connect" message. If this is called right after | ||
| 79 | // and the slot does not match, IPC will disconnect, which is tolerable. | ||
| 80 | std::lock_guard state_guard(state_mutex); | ||
| 81 | |||
| 82 | tracker_ap_server = std::move(server); | ||
| 83 | tracker_ap_user = std::move(user); | ||
| 84 | |||
| 85 | CheckIfSlotMatches(); | ||
| 86 | |||
| 87 | if (!slot_matches) { | ||
| 88 | should_disconnect = true; | ||
| 89 | address.clear(); | ||
| 90 | } | ||
| 91 | } | ||
| 92 | |||
| 93 | bool IsConnected() { | ||
| 94 | std::lock_guard state_guard(state_mutex); | ||
| 95 | |||
| 96 | return slot_matches; | ||
| 97 | } | ||
| 98 | |||
| 99 | std::optional<std::tuple<int, int>> GetPlayerPosition() { | ||
| 100 | std::lock_guard state_guard(state_mutex); | ||
| 101 | |||
| 102 | return player_position; | ||
| 103 | } | ||
| 104 | |||
| 105 | private: | ||
| 106 | void Thread() { | ||
| 107 | for (;;) { | ||
| 108 | // initialized is definitely true because it is set to true when the thread | ||
| 109 | // is created and only set to false within this block, when the thread is | ||
| 110 | // killed. Thus, a call to Connect would always at most set | ||
| 111 | // should_disconnect and address. If this happens before this block, it is | ||
| 112 | // as if we are starting from a new thread anyway because should_disconnect | ||
| 113 | // is immediately reset. If a call to Connect happens after this block, | ||
| 114 | // then a connection attempt will be made to the wrong address, but the | ||
| 115 | // thread will grab the mutex right after this and back out the wrong | ||
| 116 | // connection. | ||
| 117 | std::string ipc_address; | ||
| 118 | { | ||
| 119 | std::lock_guard state_guard(state_mutex); | ||
| 120 | |||
| 121 | SetStatusMessage("Disconnected from game."); | ||
| 122 | |||
| 123 | should_disconnect = false; | ||
| 124 | |||
| 125 | slot_matches = false; | ||
| 126 | game_ap_server.clear(); | ||
| 127 | game_ap_user.clear(); | ||
| 128 | |||
| 129 | player_position = std::nullopt; | ||
| 130 | |||
| 131 | if (address.empty()) { | ||
| 132 | initialized = false; | ||
| 133 | return; | ||
| 134 | } | ||
| 135 | |||
| 136 | ipc_address = address; | ||
| 137 | |||
| 138 | SetStatusMessage("Connecting to game..."); | ||
| 139 | } | ||
| 140 | |||
| 141 | int backoff_amount = 0; | ||
| 142 | |||
| 143 | TrackerLog(fmt::format("Looking for game over IPC ({})...", ipc_address)); | ||
| 144 | |||
| 145 | while (!connected) { | ||
| 146 | if (TryConnect(ipc_address)) { | ||
| 147 | int backoff_limit = (backoff_amount + 1) * 10; | ||
| 148 | |||
| 149 | for (int i = 0; i < backoff_limit && !connected; i++) { | ||
| 150 | // If Connect is called right before this block, we will see and | ||
| 151 | // handle should_disconnect. If it is called right after, we will do | ||
| 152 | // one bad poll, one sleep, and then grab the mutex again right | ||
| 153 | // after. | ||
| 154 | { | ||
| 155 | std::lock_guard state_guard(state_mutex); | ||
| 156 | if (should_disconnect) { | ||
| 157 | break; | ||
| 158 | } | ||
| 159 | } | ||
| 160 | |||
| 161 | ws->poll(); | ||
| 162 | |||
| 163 | // Back off | ||
| 164 | std::this_thread::sleep_for(std::chrono::milliseconds(100)); | ||
| 165 | } | ||
| 166 | |||
| 167 | backoff_amount++; | ||
| 168 | } else { | ||
| 169 | std::lock_guard state_guard(state_mutex); | ||
| 170 | |||
| 171 | if (!should_disconnect) { | ||
| 172 | should_disconnect = true; | ||
| 173 | address.clear(); | ||
| 174 | |||
| 175 | SetStatusMessage("Disconnected from game."); | ||
| 176 | } | ||
| 177 | |||
| 178 | break; | ||
| 179 | } | ||
| 180 | |||
| 181 | // If Connect is called right before this block, we will see and handle | ||
| 182 | // should_disconnect. If it is called right after, and the connection | ||
| 183 | // was unsuccessful, we will grab the mutex after one bad connection | ||
| 184 | // attempt. If the connection was successful, we grab the mutex right | ||
| 185 | // after exiting the loop. | ||
| 186 | bool show_error = false; | ||
| 187 | { | ||
| 188 | std::lock_guard state_guard(state_mutex); | ||
| 189 | |||
| 190 | if (should_disconnect) { | ||
| 191 | break; | ||
| 192 | } else if (!connected) { | ||
| 193 | if (backoff_amount >= 10) { | ||
| 194 | should_disconnect = true; | ||
| 195 | address.clear(); | ||
| 196 | |||
| 197 | SetStatusMessage("Disconnected from game."); | ||
| 198 | |||
| 199 | show_error = true; | ||
| 200 | } else { | ||
| 201 | TrackerLog(fmt::format("Retrying IPC in {} second(s)...", | ||
| 202 | backoff_amount + 1)); | ||
| 203 | } | ||
| 204 | } | ||
| 205 | } | ||
| 206 | |||
| 207 | // We do this after giving up the mutex because otherwise we could | ||
| 208 | // deadlock with the main thread. | ||
| 209 | if (show_error) { | ||
| 210 | TrackerLog("Giving up on IPC."); | ||
| 211 | |||
| 212 | wxMessageBox("Connection to Lingo timed out.", "Connection failed", | ||
| 213 | wxOK | wxICON_ERROR); | ||
| 214 | break; | ||
| 215 | } | ||
| 216 | } | ||
| 217 | |||
| 218 | // Pretty much every lock guard in the thread is the same. We check for | ||
| 219 | // should_disconnect, and if it gets set directly after the block, we do | ||
| 220 | // minimal bad work before checking for it again. | ||
| 221 | { | ||
| 222 | std::lock_guard state_guard(state_mutex); | ||
| 223 | if (should_disconnect) { | ||
| 224 | ws.reset(); | ||
| 225 | continue; | ||
| 226 | } | ||
| 227 | } | ||
| 228 | |||
| 229 | while (connected) { | ||
| 230 | ws->poll(); | ||
| 231 | |||
| 232 | std::this_thread::sleep_for(std::chrono::milliseconds(100)); | ||
| 233 | |||
| 234 | { | ||
| 235 | std::lock_guard state_guard(state_mutex); | ||
| 236 | if (should_disconnect) { | ||
| 237 | ws.reset(); | ||
| 238 | break; | ||
| 239 | } | ||
| 240 | } | ||
| 241 | } | ||
| 242 | } | ||
| 243 | } | ||
| 244 | |||
| 245 | bool TryConnect(std::string ipc_address) { | ||
| 246 | try { | ||
| 247 | ws = std::make_unique<wswrap::WS>( | ||
| 248 | ipc_address, [this]() { OnConnect(); }, [this]() { OnClose(); }, | ||
| 249 | [this](const std::string& s) { OnMessage(s); }, | ||
| 250 | [this](const std::string& s) { OnError(s); }); | ||
| 251 | return true; | ||
| 252 | } catch (const std::exception& ex) { | ||
| 253 | TrackerLog(fmt::format("Error connecting to Lingo: {}", ex.what())); | ||
| 254 | wxMessageBox(ex.what(), "Error connecting to Lingo", wxOK | wxICON_ERROR); | ||
| 255 | ws.reset(); | ||
| 256 | return false; | ||
| 257 | } | ||
| 258 | } | ||
| 259 | |||
| 260 | void OnConnect() { | ||
| 261 | connected = true; | ||
| 262 | |||
| 263 | { | ||
| 264 | std::lock_guard state_guard(state_mutex); | ||
| 265 | |||
| 266 | slot_matches = false; | ||
| 267 | player_position = std::nullopt; | ||
| 268 | } | ||
| 269 | } | ||
| 270 | |||
| 271 | void OnClose() { | ||
| 272 | connected = false; | ||
| 273 | |||
| 274 | { | ||
| 275 | std::lock_guard state_guard(state_mutex); | ||
| 276 | |||
| 277 | slot_matches = false; | ||
| 278 | } | ||
| 279 | } | ||
| 280 | |||
| 281 | void OnMessage(const std::string& s) { | ||
| 282 | TrackerLog(s); | ||
| 283 | |||
| 284 | auto msg = nlohmann::json::parse(s); | ||
| 285 | |||
| 286 | if (msg["cmd"] == "Connect") { | ||
| 287 | std::lock_guard state_guard(state_mutex); | ||
| 288 | if (should_disconnect) { | ||
| 289 | return; | ||
| 290 | } | ||
| 291 | |||
| 292 | game_ap_server = msg["slot"]["server"]; | ||
| 293 | game_ap_user = msg["slot"]["player"]; | ||
| 294 | |||
| 295 | CheckIfSlotMatches(); | ||
| 296 | |||
| 297 | if (!slot_matches) { | ||
| 298 | tracker_frame->ConnectToAp(game_ap_server, game_ap_user, | ||
| 299 | msg["slot"]["password"]); | ||
| 300 | } | ||
| 301 | } else if (msg["cmd"] == "UpdatePosition") { | ||
| 302 | std::lock_guard state_guard(state_mutex); | ||
| 303 | |||
| 304 | player_position = | ||
| 305 | std::make_tuple<int, int>(msg["position"]["x"], msg["position"]["z"]); | ||
| 306 | |||
| 307 | tracker_frame->UpdateIndicators(StateUpdate{.player_position = true}); | ||
| 308 | } | ||
| 309 | } | ||
| 310 | |||
| 311 | void OnError(const std::string& s) {} | ||
| 312 | |||
| 313 | // Assumes mutex is locked. | ||
| 314 | void CheckIfSlotMatches() { | ||
| 315 | slot_matches = (tracker_ap_server == game_ap_server && | ||
| 316 | tracker_ap_user == game_ap_user); | ||
| 317 | |||
| 318 | if (slot_matches) { | ||
| 319 | SetStatusMessage("Connected to game."); | ||
| 320 | |||
| 321 | Sync(); | ||
| 322 | } else if (connected) { | ||
| 323 | SetStatusMessage("Local game doesn't match AP slot."); | ||
| 324 | } | ||
| 325 | } | ||
| 326 | |||
| 327 | // Assumes mutex is locked. | ||
| 328 | void SetStatusMessage(std::optional<std::string> msg) { | ||
| 329 | status_message = msg; | ||
| 330 | |||
| 331 | tracker_frame->UpdateStatusMessage(); | ||
| 332 | } | ||
| 333 | |||
| 334 | void Sync() { | ||
| 335 | nlohmann::json msg; | ||
| 336 | msg["cmd"] = "Sync"; | ||
| 337 | |||
| 338 | ws->send_text(msg.dump()); | ||
| 339 | } | ||
| 340 | }; | ||
| 341 | |||
| 342 | IPCState& GetState() { | ||
| 343 | static IPCState* instance = new IPCState(); | ||
| 344 | return *instance; | ||
| 345 | } | ||
| 346 | |||
| 347 | } // namespace | ||
| 348 | |||
| 349 | void IPC_SetTrackerFrame(TrackerFrame* tracker_frame) { | ||
| 350 | GetState().SetTrackerFrame(tracker_frame); | ||
| 351 | } | ||
| 352 | |||
| 353 | void IPC_Connect(std::string address) { GetState().Connect(address); } | ||
| 354 | |||
| 355 | std::optional<std::string> IPC_GetStatusMessage() { | ||
| 356 | return GetState().GetStatusMessage(); | ||
| 357 | } | ||
| 358 | |||
| 359 | void IPC_SetTrackerSlot(std::string server, std::string user) { | ||
| 360 | GetState().SetTrackerSlot(server, user); | ||
| 361 | } | ||
| 362 | |||
| 363 | bool IPC_IsConnected() { return GetState().IsConnected(); } | ||
| 364 | |||
| 365 | std::optional<std::tuple<int, int>> IPC_GetPlayerPosition() { | ||
| 366 | return GetState().GetPlayerPosition(); | ||
| 367 | } | ||
