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authorStar Rauchenberger <fefferburbia@gmail.com>2023-08-25 19:44:02 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2023-08-25 19:44:02 -0400
commitbaf43ede759f9ff0ca8c71de764e0389469f9ae1 (patch)
treea8526a339cff418da8674af8c8bdbc44c1ab3183 /src/game_data.h
parent58ea40015ddfdbce984f109fe32f291afd0408bd (diff)
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Rewrote how panel solvability is determined
This fixes an edge case with LEVEL 2, and likely fixes an undiscovered issue with no-doors Pilgrimage.
Diffstat (limited to 'src/game_data.h')
-rw-r--r--src/game_data.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game_data.h b/src/game_data.h index 31a0c87..959d5c8 100644 --- a/src/game_data.h +++ b/src/game_data.h
@@ -47,6 +47,7 @@ struct Door {
47 std::string group_name; 47 std::string group_name;
48 bool skip_location = false; 48 bool skip_location = false;
49 bool skip_item = false; 49 bool skip_item = false;
50 bool is_event = false;
50 std::vector<int> panels; 51 std::vector<int> panels;
51 bool exclude_reduce = true; 52 bool exclude_reduce = true;
52 std::vector<ProgressiveRequirement> progressives; 53 std::vector<ProgressiveRequirement> progressives;