From baf43ede759f9ff0ca8c71de764e0389469f9ae1 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Fri, 25 Aug 2023 19:44:02 -0400 Subject: Rewrote how panel solvability is determined This fixes an edge case with LEVEL 2, and likely fixes an undiscovered issue with no-doors Pilgrimage. --- src/game_data.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game_data.h') diff --git a/src/game_data.h b/src/game_data.h index 31a0c87..959d5c8 100644 --- a/src/game_data.h +++ b/src/game_data.h @@ -47,6 +47,7 @@ struct Door { std::string group_name; bool skip_location = false; bool skip_item = false; + bool is_event = false; std::vector panels; bool exclude_reduce = true; std::vector progressives; -- cgit 1.4.1