about summary refs log tree commit diff stats
path: root/update/plugin/wordpress/trunk
Commit message (Expand)AuthorAgeFilesLines
* General: Upgraded Verification ID generationKelly Rauchenberger2008-08-161-2/+2
* Update: Fixed semantics in Wordpress pluginKelly Rauchenberger2008-08-061-2/+2
* Update: Modified Wordpress plugin ACPKelly Rauchenberger2008-08-061-2/+2
* Update: Added default title to Wordpress pluginKelly Rauchenberger2008-08-051-0/+5
* Update: Fixed author display in Wordpress pluginKelly Rauchenberger2008-08-052-6/+5
* Update: Added comment feed to Wordpress pluginKelly Rauchenberger2008-08-051-3/+27
* Update: Added post action hookKelly Rauchenberger2008-08-051-1/+54
* Update: Imported XML-RPC librariesKelly Rauchenberger2008-08-0510-0/+6239
* Update: Created Subscription FilesKelly Rauchenberger2008-08-051-0/+14
* Update: Started pluginKelly Rauchenberger2008-08-051-0/+91
{ font-weight: bold } /* Generic.Strong */ .highlight .gu { color: #666666 } /* Generic.Subheading */ .highlight .gt { color: #aa0000 } /* Generic.Traceback */ .highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */ .highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#include "party.h"
#include "consts.h"

void Party::addMember(Game& game, int spriteId) {
  int index = members_.size();

  PartyMember newMember;
  newMember.spriteId = spriteId;

  if (index > 0) {
    const Sprite& sprite = game.getSprite(spriteId);

    for (int i = 0; i < PARTY_FRAME_DELAY * index; i++) {
      newMember.nextPosition.push_back(sprite.loc());
      newMember.nextDirection.push_back(sprite.getDirection());
    }
  }

  members_.push_back(std::move(newMember));
}

void Party::move(Game& game, const Input& keystate) {
  if (members_.empty()) {
    return;
  }

  const Sprite& p1 = game.getSprite(members_[0].spriteId);
  vec2i pLoc = p1.loc();
  Direction dir = Direction::left;

  if (keystate.up)
  {
    pLoc.y() -= MOVEMENT_SPEED;
    dir = Direction::up;
  }

  if (keystate.down)
  {
    pLoc.y() += MOVEMENT_SPEED;
    dir = Direction::down;
  }

  if (keystate.left)
  {
    pLoc.x() -= MOVEMENT_SPEED;

    if (dir == Direction::up) {
      dir = Direction::up_left;
    } else if (dir == Direction::down) {
      dir = Direction::down_left;
    } else {
      dir = Direction::left;
    }
  }

  if (keystate.right)
  {
    pLoc.x() += MOVEMENT_SPEED;

    if (dir == Direction::up) {
      dir = Direction::up_right;
    } else if (dir == Direction::down) {
      dir = Direction::down_right;
    } else {
      dir = Direction::right;
    }
  }

  if (keystate.up || keystate.down || keystate.left || keystate.right) {
    for (int i = 0; i < members_.size(); i++) {
      game.setSpriteWalking(members_[i].spriteId, true);
    }

    game.moveSprite(members_[0].spriteId, pLoc);
    game.setSpriteDirection(members_[0].spriteId, dir);

    for (int i = 1; i < members_.size(); i++) {
      const Sprite& pNext = game.getSprite(members_[i].spriteId);
      members_[i].nextPosition.push_back(pLoc);
      game.moveSprite(members_[i].spriteId, members_[i].nextPosition.front());
      members_[i].nextPosition.pop_front();

      members_[i].nextDirection.push_back(dir);
      game.setSpriteDirection(members_[i].spriteId, members_[i].nextDirection.front());
      members_[i].nextDirection.pop_front();
    }
  } else {
    for (int i = 0; i < members_.size(); i++) {
      game.setSpriteWalking(members_[i].spriteId, false);
    }
  }
}