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#ifndef MATRIX3X3_H_AEC5146F
#define MATRIX3X3_H_AEC5146F
#include "vector3d.h"
class Matrix3x3 {
public:
Matrix3x3();
// Initializer should take three vectors representing the columns
Matrix3x3(std::initializer_list<Vector3D> vals);
void zero(double val = 0.0);
double det() const;
double norm() const;
static Matrix3x3 identity();
static Matrix3x3 crossProduct(const Vector3D& u);
Vector3D& column(int i);
const Vector3D& column(int i) const;
Matrix3x3 T() const;
Matrix3x3 inv() const;
double& operator()(int i, int j);
const double& operator()(int i, int j) const;
Vector3D& operator[](int i);
const Vector3D& operator[](int i) const;
void operator+=(const Matrix3x3& B);
Matrix3x3 operator-() const;
Matrix3x3 operator-(const Matrix3x3& B) const;
Matrix3x3 operator*(double c) const;
Matrix3x3 operator*(const Matrix3x3& B) const;
Vector3D operator*(const Vector3D& x) const;
void operator/=(double x);
protected:
Vector3D entries[3];
};
// returns the outer product of u and v
Matrix3x3 outer(const Vector3D& u, const Vector3D& v);
// returns c*A
Matrix3x3 operator*(double c, const Matrix3x3& A);
// prints entries
std::ostream& operator<<(std::ostream& os, const Matrix3x3& A);
#endif /* end of include guard: MATRIX3X3_H_AEC5146F */
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