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#ifndef SCENE_H
#define SCENE_H
#include <filesystem>
#include <map>
#include <tuple>
#include <vector>
#include "heading.h"
#include "script.h"
class Scene {
public:
explicit Scene(const std::filesystem::path& path);
const std::map<int, Heading>& ext_resources() const { return ext_resources_; }
int AddSubResource(const Script& script);
void RemoveExtResource(int id);
void ReplaceScriptReferences(int ext_id, int sub_id);
std::string ToString() const;
private:
Heading file_descriptor_;
std::map<int, Heading> ext_resources_;
std::map<int, std::tuple<Heading, std::string>> sub_resources_;
std::vector<std::tuple<Heading, std::string>> other_;
int next_sub_id_ = 0;
};
#endif /* SCENE_H */
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