blob: 80e7ee792759053874047d15f51f40b02d81daa6 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
/*
* Copyright (C) 2017 hatkirby
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*/
#ifndef POKEMON_H_AD844D6F
#define POKEMON_H_AD844D6F
#define POKEMON_NAME_LENGTH 10
#define OT_NAME_LENGTH 7
#define TILE_SIZE_4BPP 32
struct PokemonIntermediate {
u32 otId;
u32 experience;
// the stats are calculated from the base stats, IVs, EVs, and Nature, before
// transmitting the pokemon's data, in order to keep the IVs and EVs secret.
u32 hp;
u32 attack;
u32 defense;
u32 speed;
u32 spAttack;
u32 spDefense;
u16 species;
u16 heldItem;
u16 moves[4];
u8 ppBonuses;
u8 otGender:1;
u8 metLevel:7;
u8 metLocation;
u8 nickname[POKEMON_NAME_LENGTH];
u8 otName[OT_NAME_LENGTH];
u8 pokeball;
u8 altAbility; // waste of space but nothing to pack it with
// the following values are generated from the personality value.
u8 nature:6;
u8 gender:1;
u8 shiny:1;
u8 unownLetter;
// the level is calculated from the species and experience. this is mostly
// included for convenience.
u8 level;
// instead of being represented as a number from 0 to 255, the conditions are
// transmitted as numbers from 0 to 10, so as to keep the exact condition
// values secret, since only an approximation of the condition value is ever
// visible in the game proper. the same goes for the sheen.
u8 cool;
u8 beauty;
u8 cute;
u8 smart;
u8 tough;
u8 sheen;
// this field can have the following values:
// 0 - pokemon does not have pokerus
// 1 - pokemon has pokerus
// 2 - pokemon had pokerus at one point
u8 pokerus;
};
#endif /* end of include guard: POKEMON_H_AD844D6F */
|