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/*
* Example Gen3-multiboot payload by slipstream/RoL 2017.
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*
* saveblocks.h: describes structures used by saveblocks for all of Gen 3
*/
// Most of the structures come from pokeruby, FR/LG changes come from my own research / the firered IDB on pokecommunity
#include "pokemon.h"
struct Coords16
{
s16 x;
s16 y;
};
struct UCoords16
{
u16 x;
u16 y;
};
struct SecretBaseRecord
{
u8 sbr_field_0; // ID?
u8 sbr_field_1_0:4;
u8 gender:1;
u8 sbr_field_1_5:1;
u8 sbr_field_2[7]; // 0xFF bytes?
u8 trainerId[4]; // byte 0 is used for determining trainer class
u16 sbr_field_e;
u8 sbr_field_10;
u8 sbr_field_11;
u8 decorations[16];
u8 sbr_field_22[16];
u32 partyPersonality[6];
u16 partyMoves[6 * 4];
u16 partySpecies[6];
u16 partyHeldItems[6];
u8 partyLevels[6];
u8 partyEVs[6];
};
typedef void (*TilesetCB)(void);
struct Tileset
{
u8 isCompressed;
u8 isSecondary;
void *tiles;
void *palettes;
void *metatiles;
void *metatileAttributes;
TilesetCB callback;
};
struct MapData
{
s32 width;
s32 height;
u16 *border;
u16 *map;
struct Tileset *primaryTileset;
struct Tileset *secondaryTileset;
};
struct MapObjectTemplate
{
/*0x00*/ u8 localId;
/*0x01*/ u8 graphicsId;
/*0x02*/ u8 unk2;
/*0x04*/ s16 x;
/*0x06*/ s16 y;
/*0x08*/ u8 elevation;
/*0x09*/ u8 movementType;
/*0x0A*/ u8 unkA_0:4;
u8 unkA_4:4;
///*0x0B*/ u8 fillerB[1];
/*0x0C*/ u16 unkC;
/*0x0E*/ u16 unkE;
/*0x10*/ u8 *script;
/*0x14*/ u16 flagId;
/*0x16*/ u8 filler_16[2];
}; /*size = 0x18*/
struct WarpEvent
{
s16 x, y;
s8 warpId;
u8 mapGroup;
u8 mapNum;
u8 unk7;
};
struct CoordEvent
{
s16 x, y;
u8 unk4;
u8 filler_5;
u16 trigger;
u16 index;
u8 filler_A[0x2];
u8 *script;
};
struct BgEvent
{
s16 x, y;
u8 unk4;
u8 kind;
s16 filler_6;
u8 *script;
};
struct MapEvents
{
u8 mapObjectCount;
u8 warpCount;
u8 coordEventCount;
u8 bgEventCount;
struct MapObjectTemplate *mapObjects;
struct WarpEvent *warps;
struct CoordEvent *coordEvents;
struct BgEvent *bgEvents;
};
struct MapConnection
{
u8 direction;
u32 offset;
u8 mapGroup;
u8 mapNum;
};
struct MapConnections
{
s32 count;
struct MapConnection *connections;
};
struct MapHeader
{
struct MapData *mapData;
struct MapEvents *events;
u8 *mapScripts;
struct MapConnections *connections;
u16 music;
u16 mapDataId;
u8 name;
u8 cave;
u8 weather;
/* 0x17 */ u8 mapType;
u8 filler_18;
u8 escapeRope;
u8 flags;
u8 battleType;
};
struct MapObject
{
/*0x00*/ u32 active:1;
u32 mapobj_bit_1:1;
u32 mapobj_bit_2:1;
u32 mapobj_bit_3:1;
u32 mapobj_bit_4:1;
u32 mapobj_bit_5:1;
u32 mapobj_bit_6:1;
u32 mapobj_bit_7:1;
/*0x01*/ u32 mapobj_bit_8:1;
u32 mapobj_bit_9:1;
u32 mapobj_bit_10:1;
u32 mapobj_bit_11:1;
u32 mapobj_bit_12:1;
u32 mapobj_bit_13:1;
u32 mapobj_bit_14:1;
u32 mapobj_bit_15:1;
/*0x02*/ u32 mapobj_bit_16:1;
u32 mapobj_bit_17:1;
u32 mapobj_bit_18:1;
u32 mapobj_bit_19:1;
u32 mapobj_bit_20:1;
u32 mapobj_bit_21:1;
u32 mapobj_bit_22:1;
u32 mapobj_bit_23:1;
/*0x03*/ u32 mapobj_bit_24:1;
u32 mapobj_bit_25:1;
u32 mapobj_bit_26:1;
u32 mapobj_bit_27:1;
u32 mapobj_bit_28:1;
u32 mapobj_bit_29:1;
u32 mapobj_bit_30:1;
u32 mapobj_bit_31:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 animPattern;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 mapobj_unk_0B_0:4;
u8 elevation:4;
/*0x0C*/ struct Coords16 coords1;
/*0x10*/ struct Coords16 coords2;
/*0x14*/ struct Coords16 coords3;
/*0x18*/ u8 mapobj_unk_18:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ u8 mapobj_unk_19;
/*0x1A*/ u8 mapobj_unk_1A;
/*0x1B*/ u8 mapobj_unk_1B;
/*0x1C*/ u8 mapobj_unk_1C;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 mapobj_unk_1E;
/*0x1F*/ u8 mapobj_unk_1F;
/*0x20*/ u8 mapobj_unk_20;
/*0x21*/ u8 mapobj_unk_21;
/*0x22*/ u8 animId;
/*size = 0x24*/
};
struct Berry
{
const u8 name[7];
u8 firmness;
u16 size;
u8 maxYield;
u8 minYield;
const u8 *description1;
const u8 *description2;
u8 stageDuration;
u8 spicy;
u8 dry;
u8 sweet;
u8 bitter;
u8 sour;
u8 smoothness;
};
struct EnigmaBerry
{
struct Berry berry;
u8 pic[(6 * 6) * TILE_SIZE_4BPP];
u16 palette[16];
u8 description1[45];
u8 description2[45];
u8 itemEffect[18];
u8 holdEffect;
u8 holdEffectParam;
u32 checksum;
};
struct BattleEnigmaBerry
{
u8 name[7];
u8 holdEffect;
u8 itemEffect[18];
u8 holdEffectParam;
};
struct EnigmaBerryFRLGE {
struct Berry berry; // 0x00
u8 itemEffect[18]; // 0x1C
u8 holdEffect; // 0x2E
u8 holdEffectParam; // 0x2F
u32 checksum; // 0x30
};
struct __attribute__((aligned(4))) BerryTree
{
u8 berry;
u8 stage:7;
u8 growthSparkle:1;
u16 secondsUntilNextStage;
u8 berryYield;
u8 regrowthCount:4;
u8 watered1:1;
u8 watered2:1;
u8 watered3:1;
u8 watered4:1;
};
struct PokemonSubstruct0
{
u16 species;
u16 heldItem;
u32 experience;
u8 ppBonuses;
u8 friendship;
};
struct PokemonSubstruct1
{
u16 moves[4];
u8 pp[4];
};
struct PokemonSubstruct2
{
u8 hpEV;
u8 attackEV;
u8 defenseEV;
u8 speedEV;
u8 spAttackEV;
u8 spDefenseEV;
u8 cool;
u8 beauty;
u8 cute;
u8 smart;
u8 tough;
u8 sheen;
};
struct PokemonSubstruct3
{
/* 0x00 */ u8 pokerus;
/* 0x01 */ u8 metLocation;
/* 0x02 */ u16 metLevel:7;
/* 0x02 */ u16 metGame:4;
/* 0x03 */ u16 pokeball:4;
/* 0x03 */ u16 otGender:1;
/* 0x04 */ u32 hpIV:5;
/* 0x04 */ u32 attackIV:5;
/* 0x05 */ u32 defenseIV:5;
/* 0x05 */ u32 speedIV:5;
/* 0x05 */ u32 spAttackIV:5;
/* 0x06 */ u32 spDefenseIV:5;
/* 0x07 */ u32 isEgg:1;
/* 0x07 */ u32 altAbility:1;
/* 0x08 */ u32 coolRibbon:3;
/* 0x08 */ u32 beautyRibbon:3;
/* 0x08 */ u32 cuteRibbon:3;
/* 0x09 */ u32 smartRibbon:3;
/* 0x09 */ u32 toughRibbon:3;
/* 0x09 */ u32 championRibbon:1;
/* 0x0A */ u32 winningRibbon:1;
/* 0x0A */ u32 victoryRibbon:1;
/* 0x0A */ u32 artistRibbon:1;
/* 0x0A */ u32 effortRibbon:1;
/* 0x0A */ u32 giftRibbon1:1;
/* 0x0A */ u32 giftRibbon2:1;
/* 0x0A */ u32 giftRibbon3:1;
/* 0x0A */ u32 giftRibbon4:1;
/* 0x0B */ u32 giftRibbon5:1;
/* 0x0B */ u32 giftRibbon6:1;
/* 0x0B */ u32 giftRibbon7:1;
/* 0x0B */ u32 fatefulEncounter:5; // unused in Ruby/Sapphire, but the high bit must be set for Mew/Deoxys to obey in FR/LG/Emerald
};
union PokemonSubstruct
{
struct PokemonSubstruct0 type0;
struct PokemonSubstruct1 type1;
struct PokemonSubstruct2 type2;
struct PokemonSubstruct3 type3;
u16 raw[6];
};
struct BoxPokemon
{
u32 personality;
u32 otId;
u8 nickname[POKEMON_NAME_LENGTH];
u8 language;
u8 isBadEgg:1;
u8 hasSpecies:1;
u8 isEgg:1;
u8 unused:5;
u8 otName[OT_NAME_LENGTH];
u8 markings;
u16 checksum;
u16 unknown;
union
{
u32 raw[12];
union PokemonSubstruct substructs[4];
} secure;
};
struct Pokemon
{
struct BoxPokemon box;
u32 status;
u8 level;
u8 pokerus;
u16 hp;
u16 maxHP;
u16 attack;
u16 defense;
u16 speed;
u16 spAttack;
u16 spDefense;
};
struct UnknownPokemonStruct
{
u16 species;
u16 heldItem;
u16 moves[4];
u8 level;
u8 ppBonuses;
u8 hpEV;
u8 attackEV;
u8 defenseEV;
u8 speedEV;
u8 spAttackEV;
u8 spDefenseEV;
u32 otId;
u32 hpIV:5;
u32 attackIV:5;
u32 defenseIV:5;
u32 speedIV:5;
u32 spAttackIV:5;
u32 spDefenseIV:5;
u32 gap:1;
u32 altAbility:1;
u32 personality;
u8 nickname[POKEMON_NAME_LENGTH + 1];
u8 friendship;
};
struct BattlePokemon
{
/* 0x00 */ u16 species;
/* 0x02 */ u16 attack;
/* 0x04 */ u16 defense;
/* 0x06 */ u16 speed;
/* 0x08 */ u16 spAttack;
/* 0x0A */ u16 spDefense;
/* 0x0C */ u16 moves[4];
/* 0x14 */ u32 hpIV:5;
/* 0x14 */ u32 attackIV:5;
/* 0x15 */ u32 defenseIV:5;
/* 0x15 */ u32 speedIV:5;
/* 0x16 */ u32 spAttackIV:5;
/* 0x17 */ u32 spDefenseIV:5;
/* 0x17 */ u32 isEgg:1;
/* 0x17 */ u32 altAbility:1;
/* 0x18 */ s8 statStages[8];
/* 0x20 */ u8 ability;
/* 0x21 */ u8 type1;
/* 0x22 */ u8 type2;
/* 0x23 */ u8 unknown;
/* 0x24 */ u8 pp[4];
/* 0x28 */ u16 hp;
/* 0x2A */ u8 level;
/* 0x2B */ u8 friendship;
/* 0x2C */ u16 maxHP;
/* 0x2E */ u16 item;
/* 0x30 */ u8 nickname[POKEMON_NAME_LENGTH + 1];
/* 0x3B */ u8 ppBonuses;
/* 0x3C */ u8 otName[8];
/* 0x44 */ u32 experience;
/* 0x48 */ u32 personality;
/* 0x4C */ u32 status1;
/* 0x50 */ u32 status2;
/* 0x54 */ u32 otId;
};
struct BaseStats
{
/* 0x00 */ u8 baseHP;
/* 0x01 */ u8 baseAttack;
/* 0x02 */ u8 baseDefense;
/* 0x03 */ u8 baseSpeed;
/* 0x04 */ u8 baseSpAttack;
/* 0x05 */ u8 baseSpDefense;
/* 0x06 */ u8 type1;
/* 0x07 */ u8 type2;
/* 0x08 */ u8 catchRate;
/* 0x09 */ u8 expYield;
/* 0x0A */ u16 evYield_HP:2;
/* 0x0A */ u16 evYield_Attack:2;
/* 0x0A */ u16 evYield_Defense:2;
/* 0x0A */ u16 evYield_Speed:2;
/* 0x0B */ u16 evYield_SpAttack:2;
/* 0x0B */ u16 evYield_SpDefense:2;
/* 0x0C */ u16 item1;
/* 0x0E */ u16 item2;
/* 0x10 */ u8 genderRatio;
/* 0x11 */ u8 eggCycles;
/* 0x12 */ u8 friendship;
/* 0x13 */ u8 growthRate;
/* 0x14 */ u8 eggGroup1;
/* 0x15 */ u8 eggGroup2;
/* 0x16 */ u8 ability1;
/* 0x17 */ u8 ability2;
/* 0x18 */ u8 safariZoneFleeRate;
/* 0x19 */ u8 bodyColor;
u16 filler;
};
struct BattleMove
{
u8 effect;
u8 power;
u8 type;
u8 accuracy;
u8 pp;
u8 secondaryEffectChance;
u8 target;
u8 priority;
u32 flags;
};
struct PokemonStorage
{
/* 0x00 */ u8 currentBox;
/* 0x01 */ struct BoxPokemon boxes[14][30];
u8 boxNames[14][9];
u8 boxBackground[14];
};
struct WarpData
{
s8 mapGroup;
s8 mapNum;
s8 warpId;
s16 x, y;
};
struct ItemSlot
{
u16 itemId;
u16 quantity;
};
struct __attribute__((aligned(2))) Pokeblock
{
u8 color;
u8 spicy;
u8 dry;
u8 sweet;
u8 bitter;
u8 sour;
u8 feel;
};
struct Roamer
{
/*0x00*/ u32 ivs;
/*0x04*/ u32 personality;
/*0x08*/ u16 species;
/*0x0A*/ u16 hp;
/*0x0C*/ u8 level;
/*0x0D*/ u8 status;
/*0x0E*/ u8 cool;
/*0x0F*/ u8 beauty;
/*0x10*/ u8 cute;
/*0x11*/ u8 smart;
/*0x12*/ u8 tough;
/*0x13*/ u8 active;
};
struct RamScriptData
{
u8 magic;
u8 mapGroup;
u8 mapNum;
u8 objectId;
u8 script[995];
} __attribute__((aligned(1),packed));
struct RamScript
{
u32 checksum;
struct RamScriptData data;
} __attribute__((aligned(1),packed));
struct SB1_2EFC_Struct
{
u8 unknown[0x20];
};
struct EasyChatPair
{
u16 unk0_0:7;
u16 unk0_7:7;
u16 unk1_6:1;
u16 unk2;
u16 words[2];
}; /*size = 0x8*/
struct TVShowCommon {
/*0x00*/ u8 var00;
/*0x01*/ u8 var01;
};
struct TVShowFanClubLetter {
/*0x00*/ u8 var00;
/*0x01*/ u8 var01;
/*0x02*/ u16 species;
u8 pad04[12];
/*0x10*/ u8 playerName[8];
/*0x18*/ u8 var18;
};
struct TVShowRecentHappenings {
/*0x00*/ u8 var00;
/*0x01*/ u8 var01;
/*0x02*/ u16 var02;
u8 pad04[12];
/*0x10*/ u8 var10[8];
/*0x18*/ u8 var18;
u8 pad19[10];
};
struct TVShowFanclubOpinions {
/*0x00*/ u8 var00;
/*0x01*/ u8 var01;
/*0x02*/ u16 var02;
/*0x04*/ u8 var04A:4;
u8 var04B:4;
/*0x04*/ u8 var05[8];
/*0x0D*/ u8 var0D;
/*0x0E*/ u8 var0E;
/*0x0F*/ u8 var0F;
/*0x10*/ u8 var10[8];
};
struct TVShowNameRaterShow {
/*0x00*/ u8 var00;
/*0x01*/ u8 var01;
/*0x02*/ u16 species;
/*0x04*/ u8 pokemonName[11];
/*0x0F*/ u8 trainerName[11];
/*0x1A*/ u8 random;
/*0x1B*/ u8 random2;
/*0x1C*/ u16 var1C;
/*0x1E*/ u8 language;
/*0x1F*/ u8 var1F;
};
struct TVShowMassOutbreak {
/*0x00*/ u8 var00;
/*0x01*/ u8 var01;
/*0x02*/ u8 var02;
/*0x03*/ u8 var03;
/*0x04*/ u16 moves[4];
/*0x0C*/ u16 species;
/*0x0E*/ u16 var0E;
/*0x10*/ u8 locationMapNum;
/*0x11*/ u8 locationMapGroup;
/*0x12*/ u8 var12;
/*0x13*/ u8 probability;
/*0x14*/ u8 level;
/*0x15*/ u8 var15;
/*0x16*/ u16 var16;
/*0x18*/ u8 var18;
u8 pad19[11];
};
typedef union TVShow {
struct TVShowCommon common;
struct TVShowFanClubLetter fanclubLetter;
struct TVShowRecentHappenings recentHappenings;
struct TVShowFanclubOpinions fanclubOpinions;
struct TVShowNameRaterShow nameRaterShow;
struct TVShowMassOutbreak massOutbreak;
} TVShow;
struct __attribute__((aligned(4))) MailStruct
{
/*0x00*/ u16 words[9];
/*0x12*/ u8 playerName[8];
/*0x1A*/ u8 trainerId[4];
/*0x1E*/ u16 species;
/*0x20*/ u16 itemId;
};
struct UnkMauvilleOldManStruct
{
u8 unk_2D94;
u8 unk_2D95;
/*0x2D96*/ u16 mauvilleOldMan_ecArray[6];
/*0x2DA2*/ u16 mauvilleOldMan_ecArray2[6];
/*0x2DAE*/ u8 playerName[8];
/*0x2DB6*/ u8 filler_2DB6[0x3];
/*0x2DB9*/ u8 playerTrainerId[4];
u8 unk_2DBD;
/* size = 0x2C */
};
struct UnkMauvilleOldManStruct2
{
u8 filler0;
u8 unk1;
u8 unk2;
u16 mauvilleOldMan_ecArray[10];
u16 mauvilleOldMan_ecArray2[6];
u8 fillerF[0x2];
/* size = 0x2C */
};
typedef union OldMan {
struct UnkMauvilleOldManStruct oldMan1;
struct UnkMauvilleOldManStruct2 oldMan2;
} OldMan;
struct QuestStoryNPC {
u16 bitfield;
u8 direction;
u8 height;
u8 type_id;
u8 running_behaviour_or_picture_id;
u8 is_trainer;
u8 local_id;
u8 local_mapnumber;
u8 local_mapbank;
u16 x;
u16 y;
u8 sight_distance;
u8 role_from;
u8 unknown_decrement_on_step;
u8 unk_11;
u16 padding_12;
};
struct QuestStory {
u8 active;
u8 bank;
u8 map;
u8 warpId;
u16 x;
u16 y;
struct QuestStoryNPC npc[0x10];
u8 unk_148[0x51f];
};
struct NPCState {
u8 bitfield;
u8 obj_anim_and_vis_control;
u8 unk_2;
u8 unk_3;
u8 oamid;
u8 type_id;
u8 running_behaviour_or_picture_id;
u8 is_trainer;
u8 local_id;
u8 local_mapnumber;
u8 local_mapbank;
u8 height;
struct Coords16 stay_around;
struct Coords16 to;
struct Coords16 from;
u8 direction;
u8 movement_area;
u8 objid_surfing;
u8 objid_1B;
u8 idx_movement_behaviour;
u8 sight_distance;
u8 role_to;
u8 role_from;
u8 unk_20;
u8 unknown_decrement_on_step;
u8 unk_22;
u8 unk_23;
};
struct DaycarePokemon {
struct BoxPokemon pokemon;
u8 unk_50[56];
u32 steps;
};
struct Time
{
/*0x00*/ s16 days;
/*0x02*/ s8 hours;
/*0x03*/ s8 minutes;
/*0x04*/ s8 seconds;
};
struct Pokedex
{
/*0x00*/ u8 order;
/*0x01*/ u8 unknown1;
/*0x02*/ u8 nationalMagic; // must equal 0xDA in order to have National mode
/*0x03*/ u8 unknown2;
/*0x04*/ u32 unownPersonality; // set when you first see Unown
/*0x08*/ u32 spindaPersonality; // set when you first see Spinda
/*0x0C*/ u32 unknown3;
/*0x10*/ u8 owned[52];
/*0x44*/ u8 seen[52];
};
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