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/*
* Example Gen3-multiboot payload by slipstream/RoL 2017.
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*
* payload.c: place where user payload should go :)
*/
#include <gba.h>
#include "payload.h"
// Your payload code should obviously go into the body of this, the payload function.
void payload(pSaveBlock1 SaveBlock1,pSaveBlock2 SaveBlock2,pSaveBlock3 SaveBlock3) {
// This example payload will modify the first character of the player's name.
// It will change to 'z'. You can see the character encoding table here: http://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_III
SaveBlock2[0] = 0xee; // 'z'
}
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