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-rw-r--r--include/pokemon.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/include/pokemon.h b/include/pokemon.h new file mode 100644 index 0000000..93766ba --- /dev/null +++ b/include/pokemon.h
@@ -0,0 +1,62 @@
1#ifndef POKEMON_H_AD844D6F
2#define POKEMON_H_AD844D6F
3
4#define POKEMON_NAME_LENGTH 10
5#define OT_NAME_LENGTH 7
6#define TILE_SIZE_4BPP 32
7
8struct PokemonIntermediate {
9 u32 otId;
10 u32 experience;
11
12 // the stats are calculated from the base stats, IVs, EVs, and Nature, before
13 // transmitting the pokemon's data, in order to keep the IVs and EVs secret.
14 u32 hp;
15 u32 attack;
16 u32 defense;
17 u32 speed;
18 u32 spAttack;
19 u32 spDefense;
20
21 u16 species;
22 u16 heldItem;
23 u16 moves[4];
24
25 u8 ppBonuses;
26 u8 otGender:1;
27 u8 metLevel:7;
28 u8 metLocation;
29 u8 nickname[POKEMON_NAME_LENGTH];
30 u8 otName[OT_NAME_LENGTH];
31 u8 pokeball;
32 u8 altAbility; // waste of space but nothing to pack it with
33
34 // the following values are generated from the personality value.
35 u8 nature:6;
36 u8 gender:1;
37 u8 shiny:1;
38 u8 unownLetter;
39
40 // the level is calculated from the species and experience. this is mostly
41 // included for convenience.
42 u8 level;
43
44 // instead of being represented as a number from 0 to 255, the conditions are
45 // transmitted as numbers from 0 to 10, so as to keep the exact condition
46 // values secret, since only an approximation of the condition value is ever
47 // visible in the game proper. the same goes for the sheen.
48 u8 cool;
49 u8 beauty;
50 u8 cute;
51 u8 smart;
52 u8 tough;
53 u8 sheen;
54
55 // this field can have the following values:
56 // 0 - pokemon does not have pokerus
57 // 1 - pokemon has pokerus
58 // 2 - pokemon had pokerus at one point
59 u8 pokerus;
60};
61
62#endif /* end of include guard: POKEMON_H_AD844D6F */