diff options
Diffstat (limited to 'gba')
| -rw-r--r-- | gba/Makefile | 168 | ||||
| -rw-r--r-- | gba/source/main.c | 94 |
2 files changed, 262 insertions, 0 deletions
| diff --git a/gba/Makefile b/gba/Makefile new file mode 100644 index 0000000..99dfbb6 --- /dev/null +++ b/gba/Makefile | |||
| @@ -0,0 +1,168 @@ | |||
| 1 | #--------------------------------------------------------------------------------- | ||
| 2 | # Clear the implicit built in rules | ||
| 3 | #--------------------------------------------------------------------------------- | ||
| 4 | .SUFFIXES: | ||
| 5 | #--------------------------------------------------------------------------------- | ||
| 6 | ifeq ($(strip $(DEVKITARM)),) | ||
| 7 | $(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM) | ||
| 8 | endif | ||
| 9 | |||
| 10 | include $(DEVKITARM)/gba_rules | ||
| 11 | |||
| 12 | #--------------------------------------------------------------------------------- | ||
| 13 | # TARGET is the name of the output, if this ends with _mb a multiboot image is generated | ||
| 14 | # BUILD is the directory where object files & intermediate files will be placed | ||
| 15 | # SOURCES is a list of directories containing source code | ||
| 16 | # DATA is a list of directories containing data files | ||
| 17 | # INCLUDES is a list of directories containing header files | ||
| 18 | #--------------------------------------------------------------------------------- | ||
| 19 | TARGET := $(shell basename $(CURDIR))_mb | ||
| 20 | BUILD := build | ||
| 21 | SOURCES := source | ||
| 22 | DATA := | ||
| 23 | GRAPHICS := gfx | ||
| 24 | INCLUDES := | ||
| 25 | |||
| 26 | #--------------------------------------------------------------------------------- | ||
| 27 | # options for code generation | ||
| 28 | #--------------------------------------------------------------------------------- | ||
| 29 | ARCH := -mthumb -mthumb-interwork | ||
| 30 | |||
| 31 | CFLAGS := -g -Wall -O3\ | ||
| 32 | -mcpu=arm7tdmi -mtune=arm7tdmi\ | ||
| 33 | -fomit-frame-pointer\ | ||
| 34 | -ffast-math \ | ||
| 35 | $(ARCH) | ||
| 36 | |||
| 37 | CFLAGS += $(INCLUDE) | ||
| 38 | |||
| 39 | CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions | ||
| 40 | |||
| 41 | ASFLAGS := $(ARCH) | ||
| 42 | LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $@).map | ||
| 43 | |||
| 44 | #--------------------------------------------------------------------------------- | ||
| 45 | # any extra libraries we wish to link with the project | ||
| 46 | #--------------------------------------------------------------------------------- | ||
| 47 | LIBS := -lgba | ||
| 48 | |||
| 49 | #--------------------------------------------------------------------------------- | ||
| 50 | # list of directories containing libraries, this must be the top level containing | ||
| 51 | # include and lib | ||
| 52 | #--------------------------------------------------------------------------------- | ||
| 53 | LIBDIRS := $(LIBGBA) | ||
| 54 | |||
| 55 | #--------------------------------------------------------------------------------- | ||
| 56 | # no real need to edit anything past this point unless you need to add additional | ||
| 57 | # rules for different file extensions | ||
| 58 | #--------------------------------------------------------------------------------- | ||
| 59 | ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
| 60 | #--------------------------------------------------------------------------------- | ||
| 61 | |||
| 62 | export OUTPUT := $(CURDIR)/$(TARGET) | ||
| 63 | export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
| 64 | $(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
| 65 | |||
| 66 | export DEPSDIR := $(CURDIR)/$(BUILD) | ||
| 67 | |||
| 68 | #--------------------------------------------------------------------------------- | ||
| 69 | # automatically build a list of object files for our project | ||
| 70 | #--------------------------------------------------------------------------------- | ||
| 71 | CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
| 72 | CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
| 73 | SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
| 74 | BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
| 75 | BMPFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp))) | ||
| 76 | |||
| 77 | #--------------------------------------------------------------------------------- | ||
| 78 | # use CXX for linking C++ projects, CC for standard C | ||
| 79 | #--------------------------------------------------------------------------------- | ||
| 80 | ifeq ($(strip $(CPPFILES)),) | ||
| 81 | #--------------------------------------------------------------------------------- | ||
| 82 | export LD := $(CC) | ||
| 83 | #--------------------------------------------------------------------------------- | ||
| 84 | else | ||
| 85 | #--------------------------------------------------------------------------------- | ||
| 86 | export LD := $(CXX) | ||
| 87 | #--------------------------------------------------------------------------------- | ||
| 88 | endif | ||
| 89 | #--------------------------------------------------------------------------------- | ||
| 90 | |||
| 91 | export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
| 92 | $(BMPFILES:.bmp=.o) \ | ||
| 93 | $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
| 94 | |||
| 95 | #--------------------------------------------------------------------------------- | ||
| 96 | # build a list of include paths | ||
| 97 | #--------------------------------------------------------------------------------- | ||
| 98 | export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
| 99 | $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
| 100 | -I$(CURDIR)/$(BUILD) | ||
| 101 | |||
| 102 | #--------------------------------------------------------------------------------- | ||
| 103 | # build a list of library paths | ||
| 104 | #--------------------------------------------------------------------------------- | ||
| 105 | export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
| 106 | |||
| 107 | .PHONY: $(BUILD) clean | ||
| 108 | |||
| 109 | #--------------------------------------------------------------------------------- | ||
| 110 | $(BUILD): | ||
| 111 | @[ -d $@ ] || mkdir -p $@ | ||
| 112 | @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
| 113 | |||
| 114 | all : $(BUILD) | ||
| 115 | #--------------------------------------------------------------------------------- | ||
| 116 | clean: | ||
| 117 | @echo clean ... | ||
| 118 | @rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba | ||
| 119 | |||
| 120 | #--------------------------------------------------------------------------------- | ||
| 121 | else | ||
| 122 | |||
| 123 | DEPENDS := $(OFILES:.o=.d) | ||
| 124 | |||
| 125 | #--------------------------------------------------------------------------------- | ||
| 126 | # main targets | ||
| 127 | #--------------------------------------------------------------------------------- | ||
| 128 | $(OUTPUT).gba : $(OUTPUT).elf | ||
| 129 | |||
| 130 | $(OUTPUT).elf : $(OFILES) | ||
| 131 | |||
| 132 | |||
| 133 | #--------------------------------------------------------------------------------- | ||
| 134 | # The bin2o rule should be copied and modified | ||
| 135 | # for each extension used in the data directories | ||
| 136 | #--------------------------------------------------------------------------------- | ||
| 137 | |||
| 138 | #--------------------------------------------------------------------------------- | ||
| 139 | # This rule links in binary data with the .bin extension | ||
| 140 | #--------------------------------------------------------------------------------- | ||
| 141 | %.bin.o : %.bin | ||
| 142 | #--------------------------------------------------------------------------------- | ||
| 143 | @echo $(notdir $<) | ||
| 144 | @$(bin2o) | ||
| 145 | |||
| 146 | #--------------------------------------------------------------------------------- | ||
| 147 | # This rule links in binary data with the .raw extension | ||
| 148 | #--------------------------------------------------------------------------------- | ||
| 149 | %.raw.o : %.raw | ||
| 150 | #--------------------------------------------------------------------------------- | ||
| 151 | @echo $(notdir $<) | ||
| 152 | @$(bin2o) | ||
| 153 | |||
| 154 | #--------------------------------------------------------------------------------- | ||
| 155 | # This rule creates assembly source files using grit | ||
| 156 | # grit takes an image file and a .grit describing how the file is to be processed | ||
| 157 | # add additional rules like this for each image extension | ||
| 158 | # you use in the graphics folders | ||
| 159 | #--------------------------------------------------------------------------------- | ||
| 160 | %.s %.h : %.bmp %.grit | ||
| 161 | #--------------------------------------------------------------------------------- | ||
| 162 | grit $< -fts -o$* | ||
| 163 | |||
| 164 | -include $(DEPENDS) | ||
| 165 | |||
| 166 | #--------------------------------------------------------------------------------- | ||
| 167 | endif | ||
| 168 | #--------------------------------------------------------------------------------- | ||
| diff --git a/gba/source/main.c b/gba/source/main.c new file mode 100644 index 0000000..9d05189 --- /dev/null +++ b/gba/source/main.c | |||
| @@ -0,0 +1,94 @@ | |||
| 1 | |||
| 2 | #include <gba_console.h> | ||
| 3 | #include <gba_video.h> | ||
| 4 | #include <gba_interrupt.h> | ||
| 5 | #include <gba_systemcalls.h> | ||
| 6 | #include <gba_input.h> | ||
| 7 | #include <gba_sio.h> | ||
| 8 | #include <stdio.h> | ||
| 9 | #include <stdlib.h> | ||
| 10 | |||
| 11 | u32 getGameSize(void) | ||
| 12 | { | ||
| 13 | if(*(vu32*)(0x08000004) != 0x51AEFF24) | ||
| 14 | return 0; | ||
| 15 | u32 i; | ||
| 16 | for(i = (1<<20); i < (1<<25); i<<=1) | ||
| 17 | { | ||
| 18 | vu16 *rompos = (vu16*)(0x08000000+i); | ||
| 19 | int j; | ||
| 20 | bool romend = true; | ||
| 21 | for(j = 0; j < 0x1000; j++) | ||
| 22 | { | ||
| 23 | if(rompos[j] != j) | ||
| 24 | { | ||
| 25 | romend = false; | ||
| 26 | break; | ||
| 27 | } | ||
| 28 | } | ||
| 29 | if(romend) break; | ||
| 30 | } | ||
| 31 | return i; | ||
| 32 | } | ||
| 33 | //--------------------------------------------------------------------------------- | ||
| 34 | // Program entry point | ||
| 35 | //--------------------------------------------------------------------------------- | ||
| 36 | int main(void) { | ||
| 37 | //--------------------------------------------------------------------------------- | ||
| 38 | |||
| 39 | // the vblank interrupt must be enabled for VBlankIntrWait() to work | ||
| 40 | // since the default dispatcher handles the bios flags no vblank handler | ||
| 41 | // is required | ||
| 42 | irqInit(); | ||
| 43 | irqEnable(IRQ_VBLANK); | ||
| 44 | |||
| 45 | consoleDemoInit(); | ||
| 46 | REG_JOYTR = 0; | ||
| 47 | // ansi escape sequence to set print co-ordinates | ||
| 48 | // /x1b[line;columnH | ||
| 49 | u32 i; | ||
| 50 | iprintf("\x1b[9;10HROM Dumper\n"); | ||
| 51 | iprintf("\x1b[10;5HPlease look at the TV\n"); | ||
| 52 | REG_HS_CTRL |= 6; | ||
| 53 | while (1) { | ||
| 54 | if((REG_HS_CTRL&4)) | ||
| 55 | { | ||
| 56 | REG_HS_CTRL |= 4; | ||
| 57 | u32 gamesize = getGameSize(); | ||
| 58 | REG_JOYTR = gamesize; | ||
| 59 | while((REG_HS_CTRL&4) == 0) ; | ||
| 60 | REG_HS_CTRL |= 4; | ||
| 61 | if(gamesize == 0) | ||
| 62 | { | ||
| 63 | REG_JOYTR = 0; | ||
| 64 | continue; //nothing to read | ||
| 65 | } | ||
| 66 | //game in, send header | ||
| 67 | for(i = 0; i < 0xC0; i+=4) | ||
| 68 | { | ||
| 69 | REG_JOYTR = *(vu32*)(0x08000000+i); | ||
| 70 | while((REG_HS_CTRL&4) == 0) ; | ||
| 71 | REG_HS_CTRL |= 4; | ||
| 72 | } | ||
| 73 | //wait for other side to choose | ||
| 74 | while((REG_HS_CTRL&2) == 0) ; | ||
| 75 | REG_HS_CTRL |= 2; | ||
| 76 | if(REG_JOYRE == 0) | ||
| 77 | { | ||
| 78 | REG_JOYTR = 0; | ||
| 79 | continue; //nothing to read | ||
| 80 | } | ||
| 81 | //dump the game | ||
| 82 | for(i = 0; i < gamesize; i+=4) | ||
| 83 | { | ||
| 84 | REG_JOYTR = *(vu32*)(0x08000000+i); | ||
| 85 | while((REG_HS_CTRL&4) == 0) ; | ||
| 86 | REG_HS_CTRL |= 4; | ||
| 87 | } | ||
| 88 | REG_JOYTR = 0; | ||
| 89 | } | ||
| 90 | Halt(); | ||
| 91 | } | ||
| 92 | } | ||
| 93 | |||
| 94 | |||
