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@@ -3,10 +3,10 @@ A GC and Wii homebrew app that sends a binary to the GBA using the different mul
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4# Usage 4# Usage
5Have a GC Controller in Port 1 and a GBA with Gen3 game in Port 2. 5Have a GC Controller in Port 1 and a GBA with Gen3 game in Port 2.
6Put your payload code to do some interesting stuff with the Pokémon game you have in `gba` dir. Example code that changes first character of player name to 'z' on Pokémon Ruby English (v1.0-1.2) provided. 6Put your payload code to do some interesting stuff with the Pokémon game you have in `gba` dir. Example code that changes first character of player name to 'z' provided.
7Recompile, send to Wii or GC, turn on your GBA, hope that your code runs after the initial copyright screen of the game. 7Recompile, send to Wii or GC, turn on your GBA, hope that your code runs after the initial copyright screen of the game.
8(Code execution rate is for some reason not 100% reliable, PR to fix would be greatly appreciated. Sometimes KeyC derivation fails, sometimes GBA ignores the sent multiboot image, could be due to failure of a few different sends) 8(Code execution rate is for some reason not 100% reliable, PR to fix would be greatly appreciated. Sometimes KeyC derivation fails, sometimes GBA ignores the sent multiboot image, could be due to failure of a few different sends)
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10# Acknowledgements 10# Acknowledgements
11Thanks to FIX94 for your multiboot game dumper, which the multiboot code is loosely based on (differences in crypto & protocol...) 11Thanks to FIX94 for your multiboot game dumper, which the multiboot code is loosely based on (differences in crypto & protocol...)
12Without it, this would have taken longer to do than the 2 days or so that it took. \ No newline at end of file 12Without it, this would have taken longer to do than the 2 days or so that it took.