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authorKelly Rauchenberger <fefferburbia@gmail.com>2017-08-18 13:49:00 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2017-08-18 13:49:00 -0400
commit08dfb0aa80668b80c4a31bd064f5f2d729e5b7f6 (patch)
treeb46baa9353c0919efaed4349d2207958fa0bfaf5 /source/main.c
parenta19507262602fa31f9f14a9e4f4e03e375bca111 (diff)
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Started working on serializing pokemon data
The GBA program now sends serialized data about the first pokemon in the
player's party over to the Wii. This data doesn't yet include all of the
information that we will eventually want. It does, however, not transfer
any private data, specifically IVs, EVs, and the personality value. It
does this by deriving the public information (stats, nature, gender,
shiny) before sending the pokemon over. Because of this, lookup tables
for things such as base stats were needed, and given that these are
large tables, it was easier to use the tables already existent in the
game's ROM. Thus, the addresses of the three lookup tables that are now
used are necessary for each ROM that this tool supports.

I derived the addresses for version 1 of English Pokemon LeafGreen by dumping
my own copy and searching through it with a text editor. Thus, at the current
time, that cartridge is the only one that is supported. I will supplement this
soon with addresses for the other four gen 3 carts that I have, but that will
still not provide a very large amount of coverage. I have not yet decided how
to address this issue.

There is one current bug with the serialized data: the Wii doesn't seem
to see the original trainer ID. Will fix.
Diffstat (limited to 'source/main.c')
-rw-r--r--source/main.c54
1 files changed, 54 insertions, 0 deletions
diff --git a/source/main.c b/source/main.c index 81f30a3..ceb24d5 100644 --- a/source/main.c +++ b/source/main.c
@@ -13,6 +13,7 @@
13#include "link.h" 13#include "link.h"
14#include "encoding.h" 14#include "encoding.h"
15#include "multiboot.h" 15#include "multiboot.h"
16#include "pokemon.h"
16 17
17void printmain() 18void printmain()
18{ 19{
@@ -204,6 +205,59 @@ void* extractor(void* userdata)
204 205
205 printf("\n"); 206 printf("\n");
206 207
208 sendMsg(1);
209
210 // Start receiving party pokémon.
211 printf("Getting party...\n");
212
213 u32 partyCount = getMsg();
214
215 for (u32 i = 0; i < partyCount; i++)
216 {
217 u32 rawdata[sizeof(struct PokemonIntermediate) / 4];
218 getMsgArr(rawdata, sizeof(struct PokemonIntermediate) / 4);
219
220 struct PokemonIntermediate* pki = (struct PokemonIntermediate*)(&rawdata);
221
222 printf("Species: %d\n", __builtin_bswap16(pki->species));
223
224 u8* pokename = pki->nickname;
225 printf("Nickname: ");
226
227 for (int i = 0; i < 10; i++)
228 {
229 if (pokename[i] == 0xFF)
230 {
231 break;
232 } else {
233 printf("%c", debugGen3Decode(pokename[i]));
234 }
235 }
236
237 printf("\nOT: ");
238
239 for (int i=0; i<7; i++)
240 {
241 if (pki->otName[i] == 0xFF)
242 {
243 break;
244 } else {
245 printf("%c", debugGen3Decode(pki->otName[i]));
246 }
247 }
248
249 printf("\n");
250 printf("Level: %d\n", pki->level);
251 printf("HP: %ld\n", __builtin_bswap32(pki->hp));
252 printf("Attack: %ld\n", __builtin_bswap32(pki->attack));
253 printf("Defense: %ld\n", __builtin_bswap32(pki->defense));
254 printf("Special Attack: %ld\n", __builtin_bswap32(pki->spAttack));
255 printf("Special Defense: %ld\n", __builtin_bswap32(pki->spDefense));
256 printf("Speed: %ld\n", __builtin_bswap32(pki->speed));
257
258 printf("\n");
259 }
260
207 waitForButtons(PAD_BUTTON_START); 261 waitForButtons(PAD_BUTTON_START);
208 } 262 }
209 263