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author | slipstream/RoL <l33twax@yahoo.com> | 2017-02-21 20:50:41 +0000 |
---|---|---|
committer | slipstream/RoL <l33twax@yahoo.com> | 2017-02-21 20:50:41 +0000 |
commit | 3600f4249f39ec37e41e57aed70c8af620ff847c (patch) | |
tree | 970dfd88984c194c70da64380ef24754442dce3b /gba | |
parent | d448823ffb540cb462548552efe4b5650e66de95 (diff) | |
download | gen3uploader-3600f4249f39ec37e41e57aed70c8af620ff847c.tar.gz gen3uploader-3600f4249f39ec37e41e57aed70c8af620ff847c.tar.bz2 gen3uploader-3600f4249f39ec37e41e57aed70c8af620ff847c.zip |
New features and bugfixes
- Fixed FireRed v1.0 (Japan) support - Now reloads the Pokémon from the loaded savefile after calling the payload, so the payload can modify those parts of saveBlock1 directly - Decrypts "secure" save data areas in FireRed, LeafGreen and Emerald
Diffstat (limited to 'gba')
-rw-r--r-- | gba/source/main.c | 135 |
1 files changed, 124 insertions, 11 deletions
diff --git a/gba/source/main.c b/gba/source/main.c index 5e2b708..4e1e31f 100644 --- a/gba/source/main.c +++ b/gba/source/main.c | |||
@@ -11,6 +11,92 @@ | |||
11 | 11 | ||
12 | void call_into_middle_of_titlescreen_func(u32 addr,u32 stackspace); | 12 | void call_into_middle_of_titlescreen_func(u32 addr,u32 stackspace); |
13 | 13 | ||
14 | void decrypt_save_structures(pSaveBlock1 SaveBlock1,pSaveBlock2 SaveBlock2,pSaveBlock3 SaveBlock3) { | ||
15 | if (GAME_RS) { | ||
16 | // R/S doesn't have save crypto. | ||
17 | return; | ||
18 | } | ||
19 | u8* sb1raw = (u8*)SaveBlock1; | ||
20 | u8* sb2raw = (u8*)SaveBlock2; | ||
21 | //u8* sb3raw = (u8*)SaveBlock3; // unused | ||
22 | |||
23 | u32* xor_key_ptr = (u32*)(&sb2raw[( GAME_EM ? 0xA8 : 0xF20 )]); | ||
24 | |||
25 | u32 xor_key = *xor_key_ptr; | ||
26 | u16 xor_key16 = (u16)xor_key; | ||
27 | if (!xor_key) { | ||
28 | // xor key is zero, nothing needs to be done. | ||
29 | return; | ||
30 | } | ||
31 | |||
32 | u32* ptr_to_xor; | ||
33 | u32 save_offset; | ||
34 | int i; | ||
35 | u32* bag_pocket_offsets; | ||
36 | u32* bag_pocket_counts; | ||
37 | if (GAME_FRLG) { | ||
38 | // loop over and decrypt various things | ||
39 | save_offset = 0x3D38 + 4; | ||
40 | for (i = 3; i >= 0; i--) { | ||
41 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
42 | *ptr_to_xor ^= xor_key; | ||
43 | save_offset += 12; | ||
44 | } | ||
45 | for (i = 0; i <= 0x3f; i++) { | ||
46 | save_offset = 0x1200 + (i*sizeof(u32)); | ||
47 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
48 | *ptr_to_xor ^= xor_key; | ||
49 | } | ||
50 | // loop over each of the bag pockets and decrypt decrypt decrypt | ||
51 | bag_pocket_offsets = (u32[5]) { 0x310, 0x388, 0x430, 0x464, 0x54C }; | ||
52 | bag_pocket_counts = (u32[5]) { 42, 30, 13, 58, 43 }; | ||
53 | for (i = 0; i < 5; i++) { | ||
54 | for (int bag_i = 0; bag_i < bag_pocket_counts[i]; bag_i++) { | ||
55 | save_offset = bag_pocket_offsets[i] + (sizeof(u32) * bag_i) + 2; | ||
56 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
57 | } | ||
58 | } | ||
59 | // decrypt some more stuff | ||
60 | save_offset = 0xaf8; | ||
61 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
62 | *ptr_to_xor ^= xor_key; | ||
63 | save_offset = 0x290; | ||
64 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
65 | *ptr_to_xor ^= xor_key; | ||
66 | save_offset = 0x294; | ||
67 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
68 | } else { // Emerald | ||
69 | // loop over and decrypt various things | ||
70 | for (i = 0; i <= 0x3f; i++) { | ||
71 | save_offset = 0x159c + (i*sizeof(u32)); | ||
72 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
73 | *ptr_to_xor ^= xor_key; | ||
74 | } | ||
75 | // loop over each of the bag pockets and decrypt decrypt decrypt | ||
76 | bag_pocket_offsets = (u32[5]) { 0x560, 0x5D8, 0x650, 0x690, 0x790 }; | ||
77 | bag_pocket_counts = (u32[5]) { 30, 30, 16, 64, 46 }; | ||
78 | for (i = 0; i < 5; i++) { | ||
79 | for (int bag_i = 0; bag_i < bag_pocket_counts[i]; bag_i++) { | ||
80 | save_offset = bag_pocket_offsets[i] + (sizeof(u32) * bag_i) + 2; | ||
81 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
82 | } | ||
83 | } | ||
84 | // decrypt some more stuff | ||
85 | save_offset = 0x1F4; | ||
86 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
87 | *ptr_to_xor ^= xor_key; | ||
88 | save_offset = 0x490; | ||
89 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
90 | *ptr_to_xor ^= xor_key; | ||
91 | save_offset = 0x494; | ||
92 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
93 | } | ||
94 | |||
95 | *xor_key_ptr = 0; | ||
96 | return; | ||
97 | |||
98 | } | ||
99 | |||
14 | int main(void) { | 100 | int main(void) { |
15 | // check the ROM code, make sure this game is supported. | 101 | // check the ROM code, make sure this game is supported. |
16 | u8* ROM = (u8*) 0x8000000; | 102 | u8* ROM = (u8*) 0x8000000; |
@@ -19,6 +105,7 @@ int main(void) { | |||
19 | 105 | ||
20 | void(*loadsave)(char a1); | 106 | void(*loadsave)(char a1); |
21 | void(*mainloop)(); | 107 | void(*mainloop)(); |
108 | void(*load_pokemon)(); | ||
22 | pSaveBlock1 gSaveBlock1; | 109 | pSaveBlock1 gSaveBlock1; |
23 | pSaveBlock2 gSaveBlock2; | 110 | pSaveBlock2 gSaveBlock2; |
24 | pSaveBlock3 gSaveBlock3; | 111 | pSaveBlock3 gSaveBlock3; |
@@ -34,6 +121,7 @@ int main(void) { | |||
34 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | 121 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; |
35 | loadsave = (void(*)(char)) 0x8126249; // same for v1.0 + v1.1 | 122 | loadsave = (void(*)(char)) 0x8126249; // same for v1.0 + v1.1 |
36 | mainloop = (void(*)()) 0x80003D9; | 123 | mainloop = (void(*)()) 0x80003D9; |
124 | load_pokemon = (void(*)()) 0x8047da9; | ||
37 | break; | 125 | break; |
38 | case 'FVXA': // Ruby French | 126 | case 'FVXA': // Ruby French |
39 | case 'FPXA': // Sapphire French | 127 | case 'FPXA': // Sapphire French |
@@ -42,6 +130,7 @@ int main(void) { | |||
42 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | 130 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; |
43 | loadsave = (void(*)(char)) 0x8126351; // same for v1.0 + v1.1 | 131 | loadsave = (void(*)(char)) 0x8126351; // same for v1.0 + v1.1 |
44 | mainloop = (void(*)()) 0x80003D9; | 132 | mainloop = (void(*)()) 0x80003D9; |
133 | load_pokemon = (void(*)()) 0x8047e95; | ||
45 | break; | 134 | break; |
46 | case 'IVXA': // Ruby Italian | 135 | case 'IVXA': // Ruby Italian |
47 | case 'IPXA': // Sapphire Italian | 136 | case 'IPXA': // Sapphire Italian |
@@ -50,6 +139,7 @@ int main(void) { | |||
50 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | 139 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; |
51 | loadsave = (void(*)(char)) 0x8126249; // same for v1.0 + v1.1 | 140 | loadsave = (void(*)(char)) 0x8126249; // same for v1.0 + v1.1 |
52 | mainloop = (void(*)()) 0x80003D9; | 141 | mainloop = (void(*)()) 0x80003D9; |
142 | load_pokemon = (void(*)()) 0x8047dbd; | ||
53 | break; | 143 | break; |
54 | case 'SVXA': // Ruby Spanish | 144 | case 'SVXA': // Ruby Spanish |
55 | case 'SPXA': // Sapphire Spanish | 145 | case 'SPXA': // Sapphire Spanish |
@@ -58,6 +148,7 @@ int main(void) { | |||
58 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | 148 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; |
59 | loadsave = (void(*)(char)) 0x8126349; // same for v1.0 + v1.1 | 149 | loadsave = (void(*)(char)) 0x8126349; // same for v1.0 + v1.1 |
60 | mainloop = (void(*)()) 0x80003D9; | 150 | mainloop = (void(*)()) 0x80003D9; |
151 | load_pokemon = (void(*)()) 0x8047ea5; | ||
61 | break; | 152 | break; |
62 | case 'EVXA': // Ruby English | 153 | case 'EVXA': // Ruby English |
63 | case 'EPXA': // Sapphire English | 154 | case 'EPXA': // Sapphire English |
@@ -68,10 +159,12 @@ int main(void) { | |||
68 | switch (ROM[0xBC]) { // version number | 159 | switch (ROM[0xBC]) { // version number |
69 | case 0: | 160 | case 0: |
70 | loadsave = (void(*)(char)) 0x8125EC9; | 161 | loadsave = (void(*)(char)) 0x8125EC9; |
162 | load_pokemon = (void(*)()) 0x8047a85; | ||
71 | break; | 163 | break; |
72 | case 1: | 164 | case 1: |
73 | case 2: | 165 | case 2: |
74 | loadsave = (void(*)(char)) 0x8125EE9; | 166 | loadsave = (void(*)(char)) 0x8125EE9; |
167 | load_pokemon = (void(*)()) 0x8047aa5; | ||
75 | break; | 168 | break; |
76 | default: | 169 | default: |
77 | return 0; // unsupported version | 170 | return 0; // unsupported version |
@@ -84,6 +177,7 @@ int main(void) { | |||
84 | gSaveBlock3 = (pSaveBlock3) 0x202FDBC; | 177 | gSaveBlock3 = (pSaveBlock3) 0x202FDBC; |
85 | loadsave = (void(*)(char)) 0x8120d05; // same for v1.0 + v1.1 | 178 | loadsave = (void(*)(char)) 0x8120d05; // same for v1.0 + v1.1 |
86 | mainloop = (void(*)()) 0x80002A9; | 179 | mainloop = (void(*)()) 0x80002A9; |
180 | load_pokemon = (void(*)()) 0x8044d55; | ||
87 | break; | 181 | break; |
88 | /// --- FR/LG --- | 182 | /// --- FR/LG --- |
89 | // In FR/LG, the function that initialises the save-block pointers to default does not set up saveblock3. | 183 | // In FR/LG, the function that initialises the save-block pointers to default does not set up saveblock3. |
@@ -95,9 +189,10 @@ int main(void) { | |||
95 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | 189 | gSaveBlock2 = (pSaveBlock2) 0x2024588; |
96 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | 190 | gSaveBlock3 = (pSaveBlock3) 0x2029314; |
97 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | 191 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; |
98 | loadsave = (void(*)(char)) ( (gamecode << 8) == 'RPB\x00' ? 0x80da721 : 0x80da6f5 ); | 192 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da721 : 0x80da6f5 ); |
99 | mainloop = (void(*)()) 0x8000425; | 193 | mainloop = (void(*)()) 0x8000425; |
100 | titlemid = 0x80791df; | 194 | titlemid = 0x80791df; |
195 | load_pokemon = (void(*)()) 0x804c251; | ||
101 | break; | 196 | break; |
102 | case 'FRPB': // FireRed French | 197 | case 'FRPB': // FireRed French |
103 | case 'FGPB': // LeafGreen French | 198 | case 'FGPB': // LeafGreen French |
@@ -105,9 +200,10 @@ int main(void) { | |||
105 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | 200 | gSaveBlock2 = (pSaveBlock2) 0x2024588; |
106 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | 201 | gSaveBlock3 = (pSaveBlock3) 0x2029314; |
107 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | 202 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; |
108 | loadsave = (void(*)(char)) ( (gamecode << 8) == 'RPB\x00' ? 0x80da7e1 : 0x80da7b5 ); | 203 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da7e1 : 0x80da7b5 ); |
109 | mainloop = (void(*)()) 0x8000417; | 204 | mainloop = (void(*)()) 0x8000417; |
110 | titlemid = 0x807929f; | 205 | titlemid = 0x807929f; |
206 | load_pokemon = (void(*)()) 0x804c311; | ||
111 | break; | 207 | break; |
112 | case 'IRPB': // FireRed Italian | 208 | case 'IRPB': // FireRed Italian |
113 | case 'IGPB': // LeafGreen Italian | 209 | case 'IGPB': // LeafGreen Italian |
@@ -115,9 +211,10 @@ int main(void) { | |||
115 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | 211 | gSaveBlock2 = (pSaveBlock2) 0x2024588; |
116 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | 212 | gSaveBlock3 = (pSaveBlock3) 0x2029314; |
117 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | 213 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; |
118 | loadsave = (void(*)(char)) ( (gamecode << 8) == 'RPB\x00' ? 0x80da721 : 0x80da6f5 ); | 214 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da721 : 0x80da6f5 ); |
119 | mainloop = (void(*)()) 0x8000425; | 215 | mainloop = (void(*)()) 0x8000425; |
120 | titlemid = 0x80791cb; | 216 | titlemid = 0x80791cb; |
217 | load_pokemon = (void(*)()) 0x804c23d; | ||
121 | break; | 218 | break; |
122 | case 'SRPB': // FireRed Spanish | 219 | case 'SRPB': // FireRed Spanish |
123 | case 'SGPB': // LeafGreen Spanish | 220 | case 'SGPB': // LeafGreen Spanish |
@@ -125,9 +222,10 @@ int main(void) { | |||
125 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | 222 | gSaveBlock2 = (pSaveBlock2) 0x2024588; |
126 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | 223 | gSaveBlock3 = (pSaveBlock3) 0x2029314; |
127 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | 224 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; |
128 | loadsave = (void(*)(char)) ( (gamecode << 8) == 'RPB\x00' ? 0x80da809 : 0x80da7dd ); | 225 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da809 : 0x80da7dd ); |
129 | mainloop = (void(*)()) 0x8000417; | 226 | mainloop = (void(*)()) 0x8000417; |
130 | titlemid = 0x80792b3; | 227 | titlemid = 0x80792b3; |
228 | load_pokemon = (void(*)()) 0x804c325; | ||
131 | break; | 229 | break; |
132 | case 'ERPB': // FireRed English | 230 | case 'ERPB': // FireRed English |
133 | case 'EGPB': // LeafGreen English | 231 | case 'EGPB': // LeafGreen English |
@@ -137,14 +235,16 @@ int main(void) { | |||
137 | *(pSaveBlock3*)(0x3005010) = gSaveBlock3; | 235 | *(pSaveBlock3*)(0x3005010) = gSaveBlock3; |
138 | switch (ROM[0xBC]) { // version number | 236 | switch (ROM[0xBC]) { // version number |
139 | case 0: | 237 | case 0: |
140 | loadsave = (void(*)(char)) ( (gamecode << 8) == 'RPB\x00' ? 0x80da4fd : 0x80da4d1 ); | 238 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da4fd : 0x80da4d1 ); |
141 | mainloop = (void(*)()) 0x800041b; | 239 | mainloop = (void(*)()) 0x800041b; |
142 | titlemid = 0x807927b; | 240 | titlemid = 0x807927b; |
241 | load_pokemon = (void(*)()) 0x804c231; | ||
143 | break; | 242 | break; |
144 | case 1: | 243 | case 1: |
145 | loadsave = (void(*)(char)) ( (gamecode << 8) == 'RPB\x00' ? 0x80da511 : 0x80da4e5 ); | 244 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da511 : 0x80da4e5 ); |
146 | mainloop = (void(*)()) 0x8000429; | 245 | mainloop = (void(*)()) 0x8000429; |
147 | titlemid = 0x807928f; | 246 | titlemid = 0x807928f; |
247 | load_pokemon = (void(*)()) 0x804c245; | ||
148 | break; | 248 | break; |
149 | default: | 249 | default: |
150 | return 0; // unsupported version | 250 | return 0; // unsupported version |
@@ -158,9 +258,10 @@ int main(void) { | |||
158 | *(pSaveBlock3*)(0x3005050) = gSaveBlock3; | 258 | *(pSaveBlock3*)(0x3005050) = gSaveBlock3; |
159 | switch (ROM[0xBC]) { // version number | 259 | switch (ROM[0xBC]) { // version number |
160 | case 0: | 260 | case 0: |
161 | loadsave = (void(*)(char)) ( (gamecode << 8) == 'RPB\x00' ? 0x80db4e5 : 0x80db4b9 ); | 261 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80db4e5 : 0x80db4b9 ); |
162 | mainloop = (void(*)()) 0x800041b; | 262 | mainloop = (void(*)()) 0x800041b; |
163 | titlemid = ( (gamecode << 8) == 'RPB\x00' ? 0x8078a0d : 0x8078a0f ); | 263 | titlemid = 0x8078a0f; |
264 | load_pokemon = (void(*)()) 0x804b9e9; | ||
164 | break; | 265 | break; |
165 | case 1: | 266 | case 1: |
166 | if ((gamecode << 8) == 'GPB\x00') { | 267 | if ((gamecode << 8) == 'GPB\x00') { |
@@ -171,7 +272,8 @@ int main(void) { | |||
171 | } | 272 | } |
172 | loadsave = (void(*)(char)) 0x80db529; // potential LG1.1 address: 0x80db4fd | 273 | loadsave = (void(*)(char)) 0x80db529; // potential LG1.1 address: 0x80db4fd |
173 | mainloop = (void(*)()) 0x8000417; | 274 | mainloop = (void(*)()) 0x8000417; |
174 | titlemid = 0x8078987; // potential LG1.1 address: 0x8078989 | 275 | titlemid = 0x8078987; |
276 | load_pokemon = (void(*)()) 0x804b9c5; | ||
175 | break; | 277 | break; |
176 | default: | 278 | default: |
177 | return 0; // unsupported version | 279 | return 0; // unsupported version |
@@ -188,6 +290,7 @@ int main(void) { | |||
188 | loadsave = (void(*)(char)) 0x8153075; | 290 | loadsave = (void(*)(char)) 0x8153075; |
189 | mainloop = (void(*)()) 0x800042b; | 291 | mainloop = (void(*)()) 0x800042b; |
190 | titlemid = 0x816fdb5; | 292 | titlemid = 0x816fdb5; |
293 | load_pokemon = (void(*)()) 0x8076dd5; | ||
191 | break; | 294 | break; |
192 | case 'FEPB': // Emerald French | 295 | case 'FEPB': // Emerald French |
193 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | 296 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; |
@@ -197,6 +300,7 @@ int main(void) { | |||
197 | loadsave = (void(*)(char)) 0x815319d; | 300 | loadsave = (void(*)(char)) 0x815319d; |
198 | mainloop = (void(*)()) 0x800042b; | 301 | mainloop = (void(*)()) 0x800042b; |
199 | titlemid = 0x816fedd; | 302 | titlemid = 0x816fedd; |
303 | load_pokemon = (void(*)()) 0x8076dd1; | ||
200 | break; | 304 | break; |
201 | case 'IEPB': // Emerald Italian | 305 | case 'IEPB': // Emerald Italian |
202 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | 306 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; |
@@ -206,6 +310,7 @@ int main(void) { | |||
206 | loadsave = (void(*)(char)) 0x8153065; | 310 | loadsave = (void(*)(char)) 0x8153065; |
207 | mainloop = (void(*)()) 0x800042b; | 311 | mainloop = (void(*)()) 0x800042b; |
208 | titlemid = 0x816fda5; | 312 | titlemid = 0x816fda5; |
313 | load_pokemon = (void(*)()) 0x8076dd5; | ||
209 | break; | 314 | break; |
210 | case 'SEPB': // Emerald Spanish | 315 | case 'SEPB': // Emerald Spanish |
211 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | 316 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; |
@@ -215,6 +320,7 @@ int main(void) { | |||
215 | loadsave = (void(*)(char)) 0x8153175; | 320 | loadsave = (void(*)(char)) 0x8153175; |
216 | mainloop = (void(*)()) 0x800042b; | 321 | mainloop = (void(*)()) 0x800042b; |
217 | titlemid = 0x816feb5; | 322 | titlemid = 0x816feb5; |
323 | load_pokemon = (void(*)()) 0x8076dd1; | ||
218 | break; | 324 | break; |
219 | case 'EEPB': // Emerald English | 325 | case 'EEPB': // Emerald English |
220 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | 326 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; |
@@ -224,6 +330,7 @@ int main(void) { | |||
224 | loadsave = (void(*)(char)) 0x81534d1; | 330 | loadsave = (void(*)(char)) 0x81534d1; |
225 | mainloop = (void(*)()) 0x800042b; | 331 | mainloop = (void(*)()) 0x800042b; |
226 | titlemid = 0x817014d; | 332 | titlemid = 0x817014d; |
333 | load_pokemon = (void(*)()) 0x8076dd5; | ||
227 | break; | 334 | break; |
228 | case 'JEPB': // Emerald Japanese | 335 | case 'JEPB': // Emerald Japanese |
229 | gSaveBlock1 = (pSaveBlock1) 0x20256A4; | 336 | gSaveBlock1 = (pSaveBlock1) 0x20256A4; |
@@ -233,14 +340,20 @@ int main(void) { | |||
233 | loadsave = (void(*)(char)) 0x815340d; | 340 | loadsave = (void(*)(char)) 0x815340d; |
234 | mainloop = (void(*)()) 0x800042b; | 341 | mainloop = (void(*)()) 0x800042b; |
235 | titlemid = 0x816ff45; | 342 | titlemid = 0x816ff45; |
343 | load_pokemon = (void(*)()) 0x80767dd; | ||
236 | break; | 344 | break; |
237 | default: | 345 | default: |
238 | return 0; // this game isn't supported | 346 | return 0; // this game isn't supported |
239 | } | 347 | } |
240 | loadsave(0); | 348 | loadsave(0); |
241 | // now the save is loaded, we can do what we want with the loaded blocks. | 349 | // now the save is loaded, we can do what we want with the loaded blocks. |
350 | // first, we're going to want to decrypt the parts that are crypted, if applicable. | ||
351 | decrypt_save_structures(gSaveBlock1,gSaveBlock2,gSaveBlock3); | ||
242 | // time to call the payload. | 352 | // time to call the payload. |
243 | payload(gSaveBlock1,gSaveBlock2,gSaveBlock3); | 353 | payload(gSaveBlock1,gSaveBlock2,gSaveBlock3); |
354 | // Now, we better call the function that sets the pokemon-related stuff from the structure elements of the loaded save again. | ||
355 | // Just in case the payload did something with that. | ||
356 | load_pokemon(); | ||
244 | // In FR/LG/Emerald, just returning to the game is unwise. | 357 | // In FR/LG/Emerald, just returning to the game is unwise. |
245 | // The game reloads the savefile. | 358 | // The game reloads the savefile. |
246 | // In FR/LG, this is done at the title screen after setting ASLR/saveblock-crypto up. (probably because at initial save-load, SaveBlock3 ptr isn't set up lol) | 359 | // In FR/LG, this is done at the title screen after setting ASLR/saveblock-crypto up. (probably because at initial save-load, SaveBlock3 ptr isn't set up lol) |
@@ -249,8 +362,8 @@ int main(void) { | |||
249 | // Easiest way to do this is to call into the middle of the function we want, using an ASM wrapper to set up the stack. | 362 | // Easiest way to do this is to call into the middle of the function we want, using an ASM wrapper to set up the stack. |
250 | // Here goes... | 363 | // Here goes... |
251 | if (titlemid) { | 364 | if (titlemid) { |
252 | // Function reserves an extra 4 bytes of stack space in FireRed, and none in Emerald. | 365 | // Function reserves an extra 4 bytes of stack space in FireRed/LeafGreen, and none in Emerald. |
253 | call_into_middle_of_titlescreen_func(titlemid,((gamecode << 8) == 'EPB\x00' ? 0 : 4)); | 366 | call_into_middle_of_titlescreen_func(titlemid,(GAME_EM ? 0 : 4)); |
254 | } | 367 | } |
255 | // Now we've done what we want, time to return to the game. | 368 | // Now we've done what we want, time to return to the game. |
256 | // Can't just return, the game will reload the save. | 369 | // Can't just return, the game will reload the save. |