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authorslipstream/RoL <l33twax@yahoo.com>2017-02-26 14:27:20 +0000
committerslipstream/RoL <l33twax@yahoo.com>2017-02-26 14:27:20 +0000
commite37cc7de9583b00166e96a6632ba25edefff43ca (patch)
tree592e49249f8e171a29cf3c140081ef054975eb59 /gba/source/payload.h
parentfac6ea00fd51e5be1d99db44746ed046378a6c65 (diff)
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Major changes
- Added saveblock structures.
- Changed example payload, now it warps to Hall of Fame.
- Added helper library for Pokémon manipulation, checksum calculation,
etc.
- Removed libSave, it's not needed.
Diffstat (limited to 'gba/source/payload.h')
-rw-r--r--gba/source/payload.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/gba/source/payload.h b/gba/source/payload.h index d95476c..ea87200 100644 --- a/gba/source/payload.h +++ b/gba/source/payload.h
@@ -8,6 +8,7 @@
8 */ 8 */
9 9
10#include "saveblocks.h" 10#include "saveblocks.h"
11#include "libpayload.h"
11 12
12#define GAME_RUBY (((*(u32*)(0x80000AC)) << 8) == 'VXA\x00') 13#define GAME_RUBY (((*(u32*)(0x80000AC)) << 8) == 'VXA\x00')
13#define GAME_SAPP (((*(u32*)(0x80000AC)) << 8) == 'PXA\x00') 14#define GAME_SAPP (((*(u32*)(0x80000AC)) << 8) == 'PXA\x00')