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authorslipstream/RoL <l33twax@yahoo.com>2017-02-26 14:27:20 +0000
committerslipstream/RoL <l33twax@yahoo.com>2017-02-26 14:27:20 +0000
commite37cc7de9583b00166e96a6632ba25edefff43ca (patch)
tree592e49249f8e171a29cf3c140081ef054975eb59 /gba/source/libpayload.h
parentfac6ea00fd51e5be1d99db44746ed046378a6c65 (diff)
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Major changes
- Added saveblock structures.
- Changed example payload, now it warps to Hall of Fame.
- Added helper library for Pokémon manipulation, checksum calculation,
etc.
- Removed libSave, it's not needed.
Diffstat (limited to 'gba/source/libpayload.h')
-rw-r--r--gba/source/libpayload.h160
1 files changed, 160 insertions, 0 deletions
diff --git a/gba/source/libpayload.h b/gba/source/libpayload.h new file mode 100644 index 0000000..4be6fb3 --- /dev/null +++ b/gba/source/libpayload.h
@@ -0,0 +1,160 @@
1/*
2 * Example Gen3-multiboot payload by slipstream/RoL 2017.
3 *
4 * This software may be modified and distributed under the terms
5 * of the MIT license. See the LICENSE file for details.
6 *
7 * libpayload.h: header for payload helper functions
8 */
9
10/**
11 * Decrypts the substructures of a Pokémon structure, so they can be viewed or modified easily.
12 * Remember to call EncryptPokemon() afterwards.
13 * @param struct Pokemon* pkm The Pokémon to decrypt the substructures of.
14*/
15void DecryptPokemon(struct Pokemon* pkm);
16
17/**
18 * Decrypts the substructures of a core Pokémon structure, so they can be viewed or modified easily.
19 * Used by DecryptPokemon().
20 * Remember to call EncryptPokemon() afterwards.
21 * @param struct BoxPokemon* pkm The BoxPokemon to decrypt the substructures of.
22*/
23void DecryptBoxPokemon(struct BoxPokemon* pkm);
24
25/**
26 * Encrypts the substructures of a Pokémon structure, and fixes the checksum.
27 * Must be used after DecryptPokemon() has been called, otherwise the Pokémon you decrypted and forgot to re-encrypt will become a Bad Egg.
28 * @param struct Pokemon* pkm The Pokémon to encrypt the substructures and fix the checksum of.
29*/
30void EncryptPokemon(struct Pokemon* pkm);
31
32/**
33 * Encrypts the substructures of a core Pokémon structure, and fixes the checksum.
34 * Must be used after DecryptBoxPokemon() has been called, otherwise the Pokémon you decrypted and forgot to re-encrypt will become a Bad Egg.
35 * @param struct BoxPokemon* pkm The BoxPokemon to encrypt the substructures and fix the checksum of.
36*/
37void EncryptBoxPokemon(struct BoxPokemon* pkm);
38
39/**
40 * Gets a substructure of a Pokémon structure.
41 * Call DecryptPokemon() first or the substructure data will be encrypted.
42 * @param struct Pokemon* pkm The Pokemon to get a substructure of.
43 * @param u8 substructId The substructure to get.
44 * @return union PokemonSubstruct* The substructure.
45*/
46union PokemonSubstruct* GetPokemonSubstruct(struct Pokemon* pkm,u8 substructId);
47
48/**
49 * Gets a substructure of a core Pokémon structure.
50 * Call DecryptBoxPokemon() first or the substructure data will be encrypted.
51 * @param struct Pokemon* pkm The Pokemon to get a substructure of.
52 * @param u8 substructId The substructure to get.
53 * @return union PokemonSubstruct* The substructure.
54*/
55union PokemonSubstruct* GetBoxPokemonSubstruct(struct BoxPokemon* pkm,u8 substructId);
56
57/**
58 * Gets the checksum of a core Pokémon structure.
59 * @param struct BoxPokemon* pkm The BoxPokemon to calculate the checksum of.
60 * @return u16 The checksum.
61*/
62u16 CalculateBoxPokemonChecksum(struct BoxPokemon* pkm);
63
64/**
65 * Fixes the checksum of a core Pokémon structure.
66 * @param struct BoxPokemon* pkm The BoxPokemon to fix the checksum of.
67*/
68void FixBoxPokemonChecksum(struct BoxPokemon* pkm);
69
70/**
71 * Gets the zeroth substructure ("Growth") of a Pokémon structure.
72 * Call DecryptPokemon() first or the substructure data will be encrypted.
73 * @param struct Pokemon* pkm The Pokémon to get a substructure of.
74 * @return struct PokemonSubstruct0* The substructure.
75*/
76struct PokemonSubstruct0* GetPokemonSubstruct0(struct Pokemon* pkm);
77
78/**
79 * Gets the zeroth substructure ("Growth") of a core Pokémon structure.
80 * Call DecryptBoxPokemon() first or the substructure data will be encrypted.
81 * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of.
82 * @return struct PokemonSubstruct0* The substructure.
83*/
84struct PokemonSubstruct0* GetBoxPokemonSubstruct0(struct BoxPokemon* pkm);
85
86/**
87 * Gets the first substructure ("Attacks") of a Pokémon structure.
88 * Call DecryptPokemon() first or the substructure data will be encrypted.
89 * @param struct Pokemon* pkm The Pokémon to get a substructure of.
90 * @return struct PokemonSubstruct0* The substructure.
91*/
92struct PokemonSubstruct1* GetPokemonSubstruct1(struct Pokemon* pkm);
93
94/**
95 * Gets the first substructure ("Attacks") of a core Pokémon structure.
96 * Call DecryptBoxPokemon() first or the substructure data will be encrypted.
97 * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of.
98 * @return struct PokemonSubstruct1* The substructure.
99*/
100struct PokemonSubstruct1* GetBoxPokemonSubstruct1(struct BoxPokemon* pkm);
101
102/**
103 * Gets the second substructure ("EVs & Condition") of a Pokémon structure.
104 * Call DecryptPokemon() first or the substructure data will be encrypted.
105 * @param struct Pokemon* pkm The Pokémon to get a substructure of.
106 * @return struct PokemonSubstruct0* The substructure.
107*/
108struct PokemonSubstruct2* GetPokemonSubstruct2(struct Pokemon* pkm);
109
110/**
111 * Gets the second substructure ("EVs & Condition") of a core Pokémon structure.
112 * Call DecryptBoxPokemon() first or the substructure data will be encrypted.
113 * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of.
114 * @return struct PokemonSubstruct2* The substructure.
115*/
116struct PokemonSubstruct2* GetBoxPokemonSubstruct2(struct BoxPokemon* pkm);
117
118/**
119 * Gets the third substructure ("Miscellaneous") of a Pokémon structure.
120 * Call DecryptPokemon() first or the substructure data will be encrypted.
121 * @param struct Pokemon* pkm The Pokémon to get a substructure of.
122 * @return struct PokemonSubstruct0* The substructure.
123*/
124struct PokemonSubstruct3* GetPokemonSubstruct3(struct Pokemon* pkm);
125
126/**
127 * Gets the third substructure ("Miscellaneous") of a core Pokémon structure.
128 * Call DecryptBoxPokemon() first or the substructure data will be encrypted.
129 * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of.
130 * @return struct PokemonSubstruct3* The substructure.
131*/
132struct PokemonSubstruct3* GetBoxPokemonSubstruct3(struct BoxPokemon* pkm);
133
134/**
135 * Calculates the checksum for an R/S-specific Enigma Berry structure in SaveBlock1.
136 * @param struct EnigmaBerry* enigmaBerry The R/S-specific Enigma Berry to calculate the checksum for.
137 * @return u32 The checksum.
138*/
139u32 CalculateEnigmaBerryChecksumRS(struct EnigmaBerry* enigmaBerry);
140
141/**
142 * Calculates the checksum for an FR/LG/Emerald-specific Enigma Berry structure in SaveBlock1.
143 * @param struct EnigmaBerryFRLGE* enigmaBerry The FR/LG/Emerald-specific Enigma Berry to calculate the checksum for.
144 * @return u32 The checksum.
145*/
146u32 CalculateEnigmaBerryChecksumFRLGE(struct EnigmaBerryFRLGE* enigmaBerry);
147
148/**
149 * Calculates the checksum for an unspecified Enigma Berry structure in SaveBlock1. (detected by current game)
150 * @param void* enigmaBerry The Enigma Berry structure to calculate the checksum for.
151 * @return u32 The checksum.
152 */
153u32 CalculateEnigmaBerryChecksum(void* enigmaBerry);
154
155/**
156 * Calculates the checksum for a RAM script structure in SaveBlock1.
157 * @param struct RamScript* ramScript The RAM script structure to calculate the checksum for.
158 * @return u32 The checksum.
159 */
160u32 CalculateRamScriptChecksum(struct RamScript* ramScript); \ No newline at end of file