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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2017-08-18 13:49:00 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2017-08-18 13:49:00 -0400 |
commit | 08dfb0aa80668b80c4a31bd064f5f2d729e5b7f6 (patch) | |
tree | b46baa9353c0919efaed4349d2207958fa0bfaf5 /gba/source/gamedata.c | |
parent | a19507262602fa31f9f14a9e4f4e03e375bca111 (diff) | |
download | gen3uploader-08dfb0aa80668b80c4a31bd064f5f2d729e5b7f6.tar.gz gen3uploader-08dfb0aa80668b80c4a31bd064f5f2d729e5b7f6.tar.bz2 gen3uploader-08dfb0aa80668b80c4a31bd064f5f2d729e5b7f6.zip |
Started working on serializing pokemon data
The GBA program now sends serialized data about the first pokemon in the player's party over to the Wii. This data doesn't yet include all of the information that we will eventually want. It does, however, not transfer any private data, specifically IVs, EVs, and the personality value. It does this by deriving the public information (stats, nature, gender, shiny) before sending the pokemon over. Because of this, lookup tables for things such as base stats were needed, and given that these are large tables, it was easier to use the tables already existent in the game's ROM. Thus, the addresses of the three lookup tables that are now used are necessary for each ROM that this tool supports. I derived the addresses for version 1 of English Pokemon LeafGreen by dumping my own copy and searching through it with a text editor. Thus, at the current time, that cartridge is the only one that is supported. I will supplement this soon with addresses for the other four gen 3 carts that I have, but that will still not provide a very large amount of coverage. I have not yet decided how to address this issue. There is one current bug with the serialized data: the Wii doesn't seem to see the original trainer ID. Will fix.
Diffstat (limited to 'gba/source/gamedata.c')
-rw-r--r-- | gba/source/gamedata.c | 167 |
1 files changed, 159 insertions, 8 deletions
diff --git a/gba/source/gamedata.c b/gba/source/gamedata.c index bbcf4dd..ae593b1 100644 --- a/gba/source/gamedata.c +++ b/gba/source/gamedata.c | |||
@@ -7,7 +7,7 @@ | |||
7 | */ | 7 | */ |
8 | #include "gamedata.h" | 8 | #include "gamedata.h" |
9 | 9 | ||
10 | void decryptSaveStructures( | 10 | static void decryptSaveStructures( |
11 | pSaveBlock1 SaveBlock1, | 11 | pSaveBlock1 SaveBlock1, |
12 | pSaveBlock2 SaveBlock2, | 12 | pSaveBlock2 SaveBlock2, |
13 | pSaveBlock3 SaveBlock3) | 13 | pSaveBlock3 SaveBlock3) |
@@ -119,10 +119,15 @@ void decryptSaveStructures( | |||
119 | *xor_key_ptr = 0; | 119 | *xor_key_ptr = 0; |
120 | } | 120 | } |
121 | 121 | ||
122 | bool initSaveData( | 122 | static void CryptBoxPokemon(struct BoxPokemon* pkm) |
123 | pSaveBlock1* SaveBlock1, | 123 | { |
124 | pSaveBlock2* SaveBlock2, | 124 | for (u32 i = 0; i < 12; i++) |
125 | pSaveBlock3* SaveBlock3) | 125 | { |
126 | pkm->secure.raw[i] ^= (pkm->otId ^ pkm->personality); | ||
127 | } | ||
128 | } | ||
129 | |||
130 | bool initSaveData(struct GameData* gameData) | ||
126 | { | 131 | { |
127 | // check the ROM code, make sure this game is supported. | 132 | // check the ROM code, make sure this game is supported. |
128 | u8* ROM = (u8*) 0x8000000; | 133 | u8* ROM = (u8*) 0x8000000; |
@@ -135,6 +140,9 @@ bool initSaveData( | |||
135 | pSaveBlock1 gSaveBlock1; | 140 | pSaveBlock1 gSaveBlock1; |
136 | pSaveBlock2 gSaveBlock2; | 141 | pSaveBlock2 gSaveBlock2; |
137 | pSaveBlock3 gSaveBlock3; | 142 | pSaveBlock3 gSaveBlock3; |
143 | struct BaseStats* gBaseStats; | ||
144 | const u32 (*gExpTables)[101]; | ||
145 | const u16* gNatOrder; | ||
138 | //u32 titlemid = 0; | 146 | //u32 titlemid = 0; |
139 | 147 | ||
140 | // get the address of the save loading function. | 148 | // get the address of the save loading function. |
@@ -337,6 +345,9 @@ bool initSaveData( | |||
337 | //mainloop = (void(*)()) 0x8000429; | 345 | //mainloop = (void(*)()) 0x8000429; |
338 | //titlemid = 0x807928f; | 346 | //titlemid = 0x807928f; |
339 | //load_pokemon = (void(*)()) 0x804c245; | 347 | //load_pokemon = (void(*)()) 0x804c245; |
348 | gBaseStats = (struct BaseStats*) ( GAME_FR ? 0 : 0x82547d0 ); | ||
349 | gExpTables = (ExperienceTables) ( GAME_FR ? 0 : 0x8253b30 ); | ||
350 | gNatOrder = (const u16*) ( GAME_FR ? 0 : 0x825203a ); | ||
340 | 351 | ||
341 | break; | 352 | break; |
342 | } | 353 | } |
@@ -504,9 +515,149 @@ bool initSaveData( | |||
504 | // applicable. | 515 | // applicable. |
505 | decryptSaveStructures(gSaveBlock1,gSaveBlock2,gSaveBlock3); | 516 | decryptSaveStructures(gSaveBlock1,gSaveBlock2,gSaveBlock3); |
506 | 517 | ||
507 | *SaveBlock1 = gSaveBlock1; | 518 | gameData->SaveBlock1 = gSaveBlock1; |
508 | *SaveBlock2 = gSaveBlock2; | 519 | gameData->SaveBlock2 = gSaveBlock2; |
509 | *SaveBlock3 = gSaveBlock3; | 520 | gameData->SaveBlock3 = gSaveBlock3; |
521 | gameData->baseStats = gBaseStats; | ||
522 | gameData->expTables = gExpTables; | ||
523 | gameData->natOrder = gNatOrder; | ||
510 | 524 | ||
511 | return true; | 525 | return true; |
512 | } | 526 | } |
527 | |||
528 | void DecryptPokemon(struct Pokemon* pkm) | ||
529 | { | ||
530 | struct BoxPokemon* boxMon = &(pkm->box); | ||
531 | |||
532 | CryptBoxPokemon(boxMon); | ||
533 | } | ||
534 | |||
535 | void DecryptBoxPokemon(struct BoxPokemon* pkm) | ||
536 | { | ||
537 | CryptBoxPokemon(pkm); | ||
538 | } | ||
539 | |||
540 | void EncryptPokemon(struct Pokemon* pkm) | ||
541 | { | ||
542 | struct BoxPokemon* boxMon = &(pkm->box); | ||
543 | |||
544 | EncryptBoxPokemon(boxMon); | ||
545 | } | ||
546 | |||
547 | void EncryptBoxPokemon(struct BoxPokemon* pkm) | ||
548 | { | ||
549 | FixBoxPokemonChecksum(pkm); | ||
550 | CryptBoxPokemon(pkm); | ||
551 | } | ||
552 | |||
553 | union PokemonSubstruct* GetPokemonSubstruct(struct Pokemon* pkm,u8 substructId) | ||
554 | { | ||
555 | struct BoxPokemon* boxMon = &(pkm->box); | ||
556 | |||
557 | return GetBoxPokemonSubstruct(boxMon,substructId); | ||
558 | } | ||
559 | |||
560 | union PokemonSubstruct* GetBoxPokemonSubstruct( | ||
561 | struct BoxPokemon* pkm, | ||
562 | u8 substructId) | ||
563 | { | ||
564 | if (substructId > 3) | ||
565 | { | ||
566 | return NULL; | ||
567 | } | ||
568 | |||
569 | u32 personality = pkm->personality; | ||
570 | u32 modulo = (personality % 24); | ||
571 | |||
572 | // Staring at the substruct indexes, I noticed the last two columns are the | ||
573 | // reverse of the first two! that is, substructId==2 column is the reverse of | ||
574 | // substructId==1, substructId==3 is the reverse of substructId==0. | ||
575 | // At least that means there's no need to hardcode all four. | ||
576 | u8 substruct_idxes[2][24] = { | ||
577 | { 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3 }, | ||
578 | { 1, 1, 2, 3, 2, 3, 0, 0, 0, 0, 0, 0, 2, 3, 1, 1, 3, 2, 2, 3, 1, 1, 3, 2 } | ||
579 | }; | ||
580 | |||
581 | if (substructId < 2) | ||
582 | { | ||
583 | return &(pkm->secure.substructs[substruct_idxes[substructId][modulo]]); | ||
584 | } | ||
585 | |||
586 | return &(pkm->secure.substructs[ | ||
587 | substruct_idxes[3 - substructId][23 - modulo]]); | ||
588 | } | ||
589 | |||
590 | u16 CalculateBoxPokemonChecksum(struct BoxPokemon* pkm) | ||
591 | { | ||
592 | u16 checksum = 0; | ||
593 | |||
594 | union PokemonSubstruct* substructs[4] = { | ||
595 | GetBoxPokemonSubstruct(pkm,0), | ||
596 | GetBoxPokemonSubstruct(pkm,1), | ||
597 | GetBoxPokemonSubstruct(pkm,2), | ||
598 | GetBoxPokemonSubstruct(pkm,3) | ||
599 | }; | ||
600 | |||
601 | for (int substruct = 0; substruct < 4; substruct++) | ||
602 | { | ||
603 | for (int i = 0; i < 6; i++) | ||
604 | { | ||
605 | checksum += substructs[substruct]->raw[i]; | ||
606 | } | ||
607 | } | ||
608 | |||
609 | return checksum; | ||
610 | } | ||
611 | |||
612 | void FixBoxPokemonChecksum(struct BoxPokemon* pkm) | ||
613 | { | ||
614 | pkm->checksum = CalculateBoxPokemonChecksum(pkm); | ||
615 | } | ||
616 | |||
617 | struct PokemonSubstruct0* GetPokemonSubstruct0(struct Pokemon* pkm) | ||
618 | { | ||
619 | struct BoxPokemon* boxMon = &(pkm->box); | ||
620 | |||
621 | return GetBoxPokemonSubstruct0(boxMon); | ||
622 | } | ||
623 | |||
624 | struct PokemonSubstruct0* GetBoxPokemonSubstruct0(struct BoxPokemon* pkm) | ||
625 | { | ||
626 | return &(GetBoxPokemonSubstruct(pkm,0)->type0); | ||
627 | } | ||
628 | |||
629 | struct PokemonSubstruct1* GetPokemonSubstruct1(struct Pokemon* pkm) | ||
630 | { | ||
631 | struct BoxPokemon* boxMon = &(pkm->box); | ||
632 | |||
633 | return GetBoxPokemonSubstruct1(boxMon); | ||
634 | } | ||
635 | |||
636 | struct PokemonSubstruct1* GetBoxPokemonSubstruct1(struct BoxPokemon* pkm) | ||
637 | { | ||
638 | return &(GetBoxPokemonSubstruct(pkm,1)->type1); | ||
639 | } | ||
640 | |||
641 | struct PokemonSubstruct2* GetPokemonSubstruct2(struct Pokemon* pkm) | ||
642 | { | ||
643 | struct BoxPokemon* boxMon = &(pkm->box); | ||
644 | |||
645 | return GetBoxPokemonSubstruct2(boxMon); | ||
646 | } | ||
647 | |||
648 | struct PokemonSubstruct2* GetBoxPokemonSubstruct2(struct BoxPokemon* pkm) | ||
649 | { | ||
650 | return &(GetBoxPokemonSubstruct(pkm,2)->type2); | ||
651 | } | ||
652 | |||
653 | struct PokemonSubstruct3* GetPokemonSubstruct3(struct Pokemon* pkm) | ||
654 | { | ||
655 | struct BoxPokemon* boxMon = &(pkm->box); | ||
656 | |||
657 | return GetBoxPokemonSubstruct3(boxMon); | ||
658 | } | ||
659 | |||
660 | struct PokemonSubstruct3* GetBoxPokemonSubstruct3(struct BoxPokemon* pkm) | ||
661 | { | ||
662 | return &(GetBoxPokemonSubstruct(pkm,3)->type3); | ||
663 | } | ||