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authorKelly Rauchenberger <fefferburbia@gmail.com>2017-09-25 17:19:28 -0400
committerGitHub <noreply@github.com>2017-09-25 17:19:28 -0400
commit8d6dbe02bbc0b27377417b71d23b441cae7416af (patch)
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Added attribution links to readme
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md index e263297..cd3c925 100644 --- a/README.md +++ b/README.md
@@ -28,4 +28,4 @@ From there, you should be able to run the `build.sh` script in the `gen3uploader
28Have a GC Controller in Port 1 and a GBA with Gen3 game in Port 2. Run the Wii program, and follow the instructions. The connection is not very stable, and it can take several tries for the program to run successfully. 28Have a GC Controller in Port 1 and a GBA with Gen3 game in Port 2. Run the Wii program, and follow the instructions. The connection is not very stable, and it can take several tries for the program to run successfully.
29 29
30# Acknowledgements 30# Acknowledgements
31Thanks to FIX94 for your multiboot game dumper, which the multiboot code is loosely based on (differences in crypto & protocol...). Thanks to Wack0 for reverse-engineering the gen 3 "different" multiboot protocol. 31Thanks to FIX94 for your [multiboot game dumper](https://github.com/FIX94/gba-link-cable-dumper), which the multiboot code is loosely based on (differences in crypto & protocol). Thanks to Wack0 for [reverse-engineering the gen 3 "different" multiboot protocol](https://github.com/Wack0/gba-gen3multiboot).