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-rw-r--r--src/com/fourisland/frigidearth/Game.java18
-rw-r--r--src/com/fourisland/frigidearth/Main.java1
-rw-r--r--src/com/fourisland/frigidearth/MapViewGameState.java138
-rw-r--r--src/com/fourisland/frigidearth/mobs/Spider.java2
4 files changed, 96 insertions, 63 deletions
diff --git a/src/com/fourisland/frigidearth/Game.java b/src/com/fourisland/frigidearth/Game.java new file mode 100644 index 0000000..5d669de --- /dev/null +++ b/src/com/fourisland/frigidearth/Game.java
@@ -0,0 +1,18 @@
1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5package com.fourisland.frigidearth;
6
7/**
8 *
9 * @author hatkirby
10 */
11public class Game
12{
13 public int health = 15;
14 public int maxHealth = 15;
15 public int defense = 0;
16 public int level = 1;
17 public int experience = 0;
18}
diff --git a/src/com/fourisland/frigidearth/Main.java b/src/com/fourisland/frigidearth/Main.java index ff81aad..09aa273 100644 --- a/src/com/fourisland/frigidearth/Main.java +++ b/src/com/fourisland/frigidearth/Main.java
@@ -30,6 +30,7 @@ public class Main extends Canvas
30{ 30{
31 public static final int CANVAS_WIDTH = 624; 31 public static final int CANVAS_WIDTH = 624;
32 public static final int CANVAS_HEIGHT = 480; 32 public static final int CANVAS_HEIGHT = 480;
33 public static Game currentGame = new Game();
33 34
34 private static JFrame mainWindow; 35 private static JFrame mainWindow;
35 private static Color[][] grid; 36 private static Color[][] grid;
diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index 62fc632..8419244 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java
@@ -24,8 +24,6 @@ public class MapViewGameState implements GameState
24{ 24{
25 private final int TILE_WIDTH = 12; 25 private final int TILE_WIDTH = 12;
26 private final int TILE_HEIGHT = 12; 26 private final int TILE_HEIGHT = 12;
27 private final int MAP_WIDTH = 100;
28 private final int MAP_HEIGHT = 100;
29 private final int MESSAGE_HEIGHT = 6; 27 private final int MESSAGE_HEIGHT = 6;
30 private final int VIEWPORT_WIDTH = Main.CANVAS_WIDTH / TILE_WIDTH; 28 private final int VIEWPORT_WIDTH = Main.CANVAS_WIDTH / TILE_WIDTH;
31 private final int VIEWPORT_HEIGHT = Main.CANVAS_HEIGHT / TILE_HEIGHT - MESSAGE_HEIGHT; 29 private final int VIEWPORT_HEIGHT = Main.CANVAS_HEIGHT / TILE_HEIGHT - MESSAGE_HEIGHT;
@@ -36,6 +34,8 @@ public class MapViewGameState implements GameState
36 private final int MAX_CORRIDOR_LENGTH = 6; 34 private final int MAX_CORRIDOR_LENGTH = 6;
37 private final int MIN_CORRIDOR_LENGTH = 2; 35 private final int MIN_CORRIDOR_LENGTH = 2;
38 private final int[][] OCTET_MULTIPLIERS = new int[][] {new int[] {1,0,0,-1,-1,0,0,1}, new int[] {0,1,-1,0,0,-1,1,0}, new int[] {0,1,1,0,0,-1,-1,0}, new int[] {1,0,0,1,-1,0,0,-1}}; 36 private final int[][] OCTET_MULTIPLIERS = new int[][] {new int[] {1,0,0,-1,-1,0,0,1}, new int[] {0,1,-1,0,0,-1,1,0}, new int[] {0,1,1,0,0,-1,-1,0}, new int[] {1,0,0,1,-1,0,0,-1}};
37 private int mapWidth = 60;
38 private int mapHeight = 60;
39 private Tile[][] grid; 39 private Tile[][] grid;
40 private boolean[][] gridLighting; 40 private boolean[][] gridLighting;
41 private String[] messages = new String[MESSAGE_HEIGHT]; 41 private String[] messages = new String[MESSAGE_HEIGHT];
@@ -45,9 +45,6 @@ public class MapViewGameState implements GameState
45 private int playery = 4; 45 private int playery = 4;
46 private int viewportx = 0; 46 private int viewportx = 0;
47 private int viewporty = 0; 47 private int viewporty = 0;
48 private int health = 15;
49 private int maxHealth = 15;
50 private int defense = 0;
51 private int keyx; 48 private int keyx;
52 private int keyy; 49 private int keyy;
53 private boolean haveKey = false; 50 private boolean haveKey = false;
@@ -55,21 +52,22 @@ public class MapViewGameState implements GameState
55 private int heartbeat = 0; 52 private int heartbeat = 0;
56 private int floor; 53 private int floor;
57 private int spawnTimer = 0; 54 private int spawnTimer = 0;
58 private int level = 1;
59 private int experience = 0;
60 55
61 public MapViewGameState(int floor) 56 public MapViewGameState(int floor)
62 { 57 {
63 this.floor = floor; 58 this.floor = floor;
64 59
65 grid = new Tile[MAP_WIDTH][MAP_HEIGHT]; 60 mapWidth += (50 * floor);
66 gridLighting = new boolean[MAP_WIDTH][MAP_HEIGHT]; 61 mapHeight += (50 * floor);
67 62
68 for (int x=0; x<MAP_WIDTH; x++) 63 grid = new Tile[mapWidth][mapHeight];
64 gridLighting = new boolean[mapWidth][mapHeight];
65
66 for (int x=0; x<mapWidth; x++)
69 { 67 {
70 for (int y=0; y<MAP_HEIGHT; y++) 68 for (int y=0; y<mapHeight; y++)
71 { 69 {
72 if ((x == 0) || (x == MAP_WIDTH-1) || (y == 0) || (y == MAP_HEIGHT-1)) 70 if ((x == 0) || (x == mapWidth-1) || (y == 0) || (y == mapHeight-1))
73 { 71 {
74 grid[x][y] = Tile.StoneWall; 72 grid[x][y] = Tile.StoneWall;
75 } else { 73 } else {
@@ -83,23 +81,23 @@ public class MapViewGameState implements GameState
83 switch (keyRoomDirection) 81 switch (keyRoomDirection)
84 { 82 {
85 case North: 83 case North:
86 legalBounds = new Rectangle(0, 14, MAP_WIDTH, MAP_HEIGHT-14); 84 legalBounds = new Rectangle(0, 14, mapWidth, mapHeight-14);
87 break; 85 break;
88 86
89 case East: 87 case East:
90 legalBounds = new Rectangle(0, 0, MAP_WIDTH-14, MAP_HEIGHT); 88 legalBounds = new Rectangle(0, 0, mapWidth-14, mapHeight);
91 break; 89 break;
92 90
93 case South: 91 case South:
94 legalBounds = new Rectangle(0, 0, MAP_WIDTH, MAP_HEIGHT-14); 92 legalBounds = new Rectangle(0, 0, mapWidth, mapHeight-14);
95 break; 93 break;
96 94
97 case West: 95 case West:
98 legalBounds = new Rectangle(14, 0, MAP_WIDTH-14, MAP_HEIGHT); 96 legalBounds = new Rectangle(14, 0, mapWidth-14, mapHeight);
99 break; 97 break;
100 } 98 }
101 99
102 makeRoom(MAP_WIDTH/2, MAP_HEIGHT/2, Direction.getRandomDirection(), legalBounds); 100 makeRoom(mapWidth/2, mapHeight/2, Direction.getRandomDirection(), legalBounds);
103 101
104 int currentFeatures = 1; 102 int currentFeatures = 1;
105 int objects = 300; 103 int objects = 300;
@@ -118,8 +116,8 @@ public class MapViewGameState implements GameState
118 Direction validTile = null; 116 Direction validTile = null;
119 for (int testing = 0; testing < 1000; testing++) 117 for (int testing = 0; testing < 1000; testing++)
120 { 118 {
121 newx = Functions.random(1, MAP_WIDTH-1); 119 newx = Functions.random(1, mapWidth-1);
122 newy = Functions.random(1, MAP_HEIGHT-1); 120 newy = Functions.random(1, mapHeight-1);
123 validTile = null; 121 validTile = null;
124 122
125 if ((grid[newx][newy] == Tile.DirtWall) || (grid[newx][newy] == Tile.Corridor)) 123 if ((grid[newx][newy] == Tile.DirtWall) || (grid[newx][newy] == Tile.Corridor))
@@ -198,8 +196,8 @@ public class MapViewGameState implements GameState
198 { 196 {
199 for (int testing = 0; testing < 1000; testing++) 197 for (int testing = 0; testing < 1000; testing++)
200 { 198 {
201 newx = Functions.random(1, MAP_WIDTH-1); 199 newx = Functions.random(1, mapWidth-1);
202 newy = Functions.random(1, MAP_HEIGHT-2); 200 newy = Functions.random(1, mapHeight-2);
203 ways = 4; 201 ways = 4;
204 202
205 for (Direction dir : Direction.values()) 203 for (Direction dir : Direction.values())
@@ -364,7 +362,7 @@ public class MapViewGameState implements GameState
364 362
365 if (legalBounds == null) 363 if (legalBounds == null)
366 { 364 {
367 bounds = new Rectangle(0, 0, MAP_WIDTH, MAP_HEIGHT); 365 bounds = new Rectangle(0, 0, mapWidth, mapHeight);
368 } else { 366 } else {
369 bounds = legalBounds; 367 bounds = legalBounds;
370 } 368 }
@@ -463,7 +461,7 @@ public class MapViewGameState implements GameState
463 switch (direction) 461 switch (direction)
464 { 462 {
465 case North: 463 case North:
466 if ((x < 0) || (x > MAP_WIDTH)) 464 if ((x < 0) || (x > mapWidth))
467 { 465 {
468 return false; 466 return false;
469 } else { 467 } else {
@@ -472,7 +470,7 @@ public class MapViewGameState implements GameState
472 470
473 for (ytemp = y; ytemp > (y-length); ytemp--) 471 for (ytemp = y; ytemp > (y-length); ytemp--)
474 { 472 {
475 if ((ytemp < 0) || (ytemp > MAP_HEIGHT)) 473 if ((ytemp < 0) || (ytemp > mapHeight))
476 { 474 {
477 return false; 475 return false;
478 } 476 }
@@ -491,7 +489,7 @@ public class MapViewGameState implements GameState
491 break; 489 break;
492 490
493 case East: 491 case East:
494 if ((y < 0) || (y > MAP_HEIGHT)) 492 if ((y < 0) || (y > mapHeight))
495 { 493 {
496 return false; 494 return false;
497 } else { 495 } else {
@@ -500,7 +498,7 @@ public class MapViewGameState implements GameState
500 498
501 for (xtemp = x; xtemp < (x+length); xtemp++) 499 for (xtemp = x; xtemp < (x+length); xtemp++)
502 { 500 {
503 if ((xtemp < 0) || (xtemp > MAP_WIDTH)) 501 if ((xtemp < 0) || (xtemp > mapWidth))
504 { 502 {
505 return false; 503 return false;
506 } 504 }
@@ -519,7 +517,7 @@ public class MapViewGameState implements GameState
519 break; 517 break;
520 518
521 case South: 519 case South:
522 if ((x < 0) || (x > MAP_WIDTH)) 520 if ((x < 0) || (x > mapWidth))
523 { 521 {
524 return false; 522 return false;
525 } else { 523 } else {
@@ -528,7 +526,7 @@ public class MapViewGameState implements GameState
528 526
529 for (ytemp = y; ytemp < (y+length); ytemp++) 527 for (ytemp = y; ytemp < (y+length); ytemp++)
530 { 528 {
531 if ((ytemp < 0) || (ytemp > MAP_HEIGHT)) 529 if ((ytemp < 0) || (ytemp > mapHeight))
532 { 530 {
533 return false; 531 return false;
534 } 532 }
@@ -547,7 +545,7 @@ public class MapViewGameState implements GameState
547 break; 545 break;
548 546
549 case West: 547 case West:
550 if ((y < 0) || (y > MAP_HEIGHT)) 548 if ((y < 0) || (y > mapHeight))
551 { 549 {
552 return false; 550 return false;
553 } else { 551 } else {
@@ -556,7 +554,7 @@ public class MapViewGameState implements GameState
556 554
557 for (xtemp = x; xtemp > (x-length); xtemp--) 555 for (xtemp = x; xtemp > (x-length); xtemp--)
558 { 556 {
559 if ((xtemp < 0) || (xtemp > MAP_WIDTH)) 557 if ((xtemp < 0) || (xtemp > mapWidth))
560 { 558 {
561 return false; 559 return false;
562 } 560 }
@@ -580,9 +578,9 @@ public class MapViewGameState implements GameState
580 578
581 private void calculateFieldOfView() 579 private void calculateFieldOfView()
582 { 580 {
583 for (int x=0; x<MAP_WIDTH; x++) 581 for (int x=0; x<mapWidth; x++)
584 { 582 {
585 for (int y=0; y<MAP_HEIGHT; y++) 583 for (int y=0; y<mapHeight; y++)
586 { 584 {
587 gridLighting[x][y] = false; 585 gridLighting[x][y] = false;
588 } 586 }
@@ -719,8 +717,8 @@ public class MapViewGameState implements GameState
719 717
720 // Render status bar 718 // Render status bar
721 g.drawImage(SystemFont.getCharacter((char) 3, Color.RED), TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null); 719 g.drawImage(SystemFont.getCharacter((char) 3, Color.RED), TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null);
722 String healthText = Integer.toString(health); 720 String healthText = Integer.toString(Main.currentGame.health);
723 double healthPercentage = ((double) health) / ((double) maxHealth); 721 double healthPercentage = ((double) Main.currentGame.health) / ((double) Main.currentGame.maxHealth);
724 Color healthColor = Color.WHITE; 722 Color healthColor = Color.WHITE;
725 if (healthPercentage < 0.2) 723 if (healthPercentage < 0.2)
726 { 724 {
@@ -740,7 +738,7 @@ public class MapViewGameState implements GameState
740 738
741 g.drawImage(SystemFont.getCharacter((char) 5, Color.GRAY), (healthText.length()+3)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null); 739 g.drawImage(SystemFont.getCharacter((char) 5, Color.GRAY), (healthText.length()+3)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null);
742 int b = healthText.length()+4; 740 int b = healthText.length()+4;
743 String defenseText = Integer.toString(defense); 741 String defenseText = Integer.toString(Main.currentGame.defense);
744 for (int i=0; i<defenseText.length(); i++) 742 for (int i=0; i<defenseText.length(); i++)
745 { 743 {
746 g.drawImage(SystemFont.getCharacter(defenseText.charAt(i), Color.WHITE), (i+b)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null); 744 g.drawImage(SystemFont.getCharacter(defenseText.charAt(i), Color.WHITE), (i+b)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null);
@@ -751,7 +749,7 @@ public class MapViewGameState implements GameState
751 g.drawImage(SystemFont.getCharacter('X', Color.WHITE), (b+1)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null); 749 g.drawImage(SystemFont.getCharacter('X', Color.WHITE), (b+1)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null);
752 g.drawImage(SystemFont.getCharacter('P', Color.WHITE), (b+2)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null); 750 g.drawImage(SystemFont.getCharacter('P', Color.WHITE), (b+2)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null);
753 b+=3; 751 b+=3;
754 String expText = Functions.padLeft(Integer.toString(experience), 3, '0'); 752 String expText = Functions.padLeft(Integer.toString(Main.currentGame.experience), 3, '0');
755 for (int i=0; i<expText.length(); i++) 753 for (int i=0; i<expText.length(); i++)
756 { 754 {
757 g.drawImage(SystemFont.getCharacter(expText.charAt(i), Color.WHITE), (i+b)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null); 755 g.drawImage(SystemFont.getCharacter(expText.charAt(i), Color.WHITE), (i+b)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null);
@@ -759,7 +757,7 @@ public class MapViewGameState implements GameState
759 b+=expText.length(); 757 b+=expText.length();
760 g.drawImage(SystemFont.getCharacter(':', Color.WHITE), (b)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null); 758 g.drawImage(SystemFont.getCharacter(':', Color.WHITE), (b)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null);
761 b++; 759 b++;
762 String levelText = Integer.toString(level); 760 String levelText = Integer.toString(Main.currentGame.level);
763 for (int i=0; i<levelText.length(); i++) 761 for (int i=0; i<levelText.length(); i++)
764 { 762 {
765 g.drawImage(SystemFont.getCharacter(levelText.charAt(i), Color.WHITE), (i+b)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null); 763 g.drawImage(SystemFont.getCharacter(levelText.charAt(i), Color.WHITE), (i+b)*TILE_WIDTH, 0, TILE_WIDTH, TILE_HEIGHT, null);
@@ -787,24 +785,24 @@ public class MapViewGameState implements GameState
787 if (mob.getPosition().equals(to)) 785 if (mob.getPosition().equals(to))
788 { 786 {
789 printMessage("You hit the " + mob.getName().toLowerCase()); 787 printMessage("You hit the " + mob.getName().toLowerCase());
790 mob.health -= (int) (Math.floor(Math.sqrt(level))); 788 mob.health -= (int) (Math.floor(Math.sqrt(Main.currentGame.level)));
791 789
792 if (mob.health <= 0) 790 if (mob.health <= 0)
793 { 791 {
794 printMessage("You killed the " + mob.getName().toLowerCase() + "!"); 792 printMessage("You killed the " + mob.getName().toLowerCase() + "!");
795 experience += (mob.getBaseExperience()/(level*level)); 793 Main.currentGame.experience += (mob.getBaseExperience()/(Main.currentGame.level*Main.currentGame.level));
796 mobs.remove(mob); 794 mobs.remove(mob);
797 795
798 if (experience >= 1000) 796 if (Main.currentGame.experience >= 1000)
799 { 797 {
800 level++; 798 Main.currentGame.level++;
801 experience -= 1000; 799 Main.currentGame.experience -= 1000;
802 800
803 int hpGain = Functions.rollDice(6, 2) + 3; 801 int hpGain = Functions.rollDice(6, 2) + 3;
804 health += hpGain; 802 Main.currentGame.health += hpGain;
805 maxHealth += hpGain; 803 Main.currentGame.maxHealth += hpGain;
806 804
807 printMessage("You grow to level " + level + "!"); 805 printMessage("You grow to level " + Main.currentGame.level + "!");
808 } 806 }
809 } 807 }
810 808
@@ -833,9 +831,9 @@ public class MapViewGameState implements GameState
833 printMessage("You get the key"); 831 printMessage("You get the key");
834 printMessage("All the windows in the room shatter!"); 832 printMessage("All the windows in the room shatter!");
835 833
836 for (int x=0; x<MAP_WIDTH; x++) 834 for (int x=0; x<mapWidth; x++)
837 { 835 {
838 for (int y=0; y<MAP_HEIGHT; y++) 836 for (int y=0; y<mapHeight; y++)
839 { 837 {
840 if (grid[x][y] == Tile.Window) 838 if (grid[x][y] == Tile.Window)
841 { 839 {
@@ -851,6 +849,22 @@ public class MapViewGameState implements GameState
851 // Wait a turn 849 // Wait a turn
852 break; 850 break;
853 851
852 case KeyEvent.VK_PERIOD:
853 if (e.isShiftDown())
854 {
855 if (grid[playerx][playery] == Tile.UpStairs)
856 {
857 if (haveKey)
858 {
859 Main.setGameState(new MapViewGameState(floor+1));
860 } else {
861 printMessage("The stairs are locked! You need a key.");
862 }
863 }
864
865 break;
866 }
867
854 default: 868 default:
855 return; 869 return;
856 } 870 }
@@ -865,7 +879,7 @@ public class MapViewGameState implements GameState
865 if (arePointsAdjacent(playerx, playery, mob.x, mob.y, false)) 879 if (arePointsAdjacent(playerx, playery, mob.x, mob.y, false))
866 { 880 {
867 // Attack! 881 // Attack!
868 health -= (mob.getAttackPower() - defense); 882 Main.currentGame.health -= Math.max(mob.getAttackPower() - Main.currentGame.defense, 0);
869 printMessage(mob.getBattleMessage()); 883 printMessage(mob.getBattleMessage());
870 } else { 884 } else {
871 List<Direction> path = findPath(mob.getPosition(), new Point(playerx, playery)); 885 List<Direction> path = findPath(mob.getPosition(), new Point(playerx, playery));
@@ -922,9 +936,9 @@ public class MapViewGameState implements GameState
922 // Move snow 936 // Move snow
923 if (snowGrow) 937 if (snowGrow)
924 { 938 {
925 for (int x=0; x<MAP_WIDTH; x++) 939 for (int x=0; x<mapWidth; x++)
926 { 940 {
927 for (int y=0; y<MAP_HEIGHT; y++) 941 for (int y=0; y<mapHeight; y++)
928 { 942 {
929 if (grid[x][y] == Tile.Snow) 943 if (grid[x][y] == Tile.Snow)
930 { 944 {
@@ -940,9 +954,9 @@ public class MapViewGameState implements GameState
940 } 954 }
941 } 955 }
942 956
943 for (int x=0; x<MAP_WIDTH; x++) 957 for (int x=0; x<mapWidth; x++)
944 { 958 {
945 for (int y=0; y<MAP_HEIGHT; y++) 959 for (int y=0; y<mapHeight; y++)
946 { 960 {
947 if (grid[x][y] == Tile.ShatteredWindow) 961 if (grid[x][y] == Tile.ShatteredWindow)
948 { 962 {
@@ -969,15 +983,15 @@ public class MapViewGameState implements GameState
969 { 983 {
970 if (grid[playerx][playery] == Tile.Snow) 984 if (grid[playerx][playery] == Tile.Snow)
971 { 985 {
972 health--; 986 Main.currentGame.health--;
973 } 987 }
974 } 988 }
975 989
976 if ((grid[playerx][playery] != Tile.Snow) && ((heartbeat == Functions.random(0, 7)) || (heartbeat == 8))) 990 if ((grid[playerx][playery] != Tile.Snow) && ((heartbeat == Functions.random(0, 7)) || (heartbeat == 8)))
977 { 991 {
978 if (health < maxHealth) 992 if (Main.currentGame.health < Main.currentGame.maxHealth)
979 { 993 {
980 health++; 994 Main.currentGame.health++;
981 } 995 }
982 } 996 }
983 997
@@ -1010,7 +1024,7 @@ public class MapViewGameState implements GameState
1010 calculateFieldOfView(); 1024 calculateFieldOfView();
1011 1025
1012 // Handle death 1026 // Handle death
1013 if (health <= 0) 1027 if (Main.currentGame.health <= 0)
1014 { 1028 {
1015 printMessage("You have died! Press [ENTER] to quit."); 1029 printMessage("You have died! Press [ENTER] to quit.");
1016 1030
@@ -1031,11 +1045,11 @@ public class MapViewGameState implements GameState
1031 { 1045 {
1032 if (playerx > (VIEWPORT_WIDTH/2)) 1046 if (playerx > (VIEWPORT_WIDTH/2))
1033 { 1047 {
1034 if (playerx < (MAP_WIDTH - (VIEWPORT_WIDTH/2-1))) 1048 if (playerx < (mapWidth - (VIEWPORT_WIDTH/2-1)))
1035 { 1049 {
1036 viewportx = playerx - (VIEWPORT_WIDTH/2); 1050 viewportx = playerx - (VIEWPORT_WIDTH/2);
1037 } else { 1051 } else {
1038 viewportx = MAP_WIDTH - VIEWPORT_WIDTH; 1052 viewportx = mapWidth - VIEWPORT_WIDTH;
1039 } 1053 }
1040 } else { 1054 } else {
1041 viewportx = 0; 1055 viewportx = 0;
@@ -1043,11 +1057,11 @@ public class MapViewGameState implements GameState
1043 1057
1044 if (playery > (VIEWPORT_HEIGHT/2)) 1058 if (playery > (VIEWPORT_HEIGHT/2))
1045 { 1059 {
1046 if (playery < (MAP_HEIGHT - (VIEWPORT_HEIGHT/2-1))) 1060 if (playery < (mapHeight - (VIEWPORT_HEIGHT/2-1)))
1047 { 1061 {
1048 viewporty = playery - (VIEWPORT_HEIGHT/2); 1062 viewporty = playery - (VIEWPORT_HEIGHT/2);
1049 } else { 1063 } else {
1050 viewporty = MAP_HEIGHT - VIEWPORT_HEIGHT; 1064 viewporty = mapHeight - VIEWPORT_HEIGHT;
1051 } 1065 }
1052 } else { 1066 } else {
1053 viewporty = 0; 1067 viewporty = 0;
@@ -1057,9 +1071,9 @@ public class MapViewGameState implements GameState
1057 private boolean isValidPosition(int x, int y) 1071 private boolean isValidPosition(int x, int y)
1058 { 1072 {
1059 if (x < 0) return false; 1073 if (x < 0) return false;
1060 if (x > MAP_WIDTH) return false; 1074 if (x > mapWidth) return false;
1061 if (y < 0) return false; 1075 if (y < 0) return false;
1062 if (y > MAP_HEIGHT) return false; 1076 if (y > mapHeight) return false;
1063 1077
1064 return true; 1078 return true;
1065 } 1079 }
diff --git a/src/com/fourisland/frigidearth/mobs/Spider.java b/src/com/fourisland/frigidearth/mobs/Spider.java index 58a554b..7d3330e 100644 --- a/src/com/fourisland/frigidearth/mobs/Spider.java +++ b/src/com/fourisland/frigidearth/mobs/Spider.java
@@ -44,7 +44,7 @@ public class Spider extends Mob
44 44
45 public int getAttackPower() 45 public int getAttackPower()
46 { 46 {
47 return 2; 47 return 1;
48 } 48 }
49 49
50 public int getBaseExperience() 50 public int getBaseExperience()