diff options
Diffstat (limited to 'src/com')
-rw-r--r-- | src/com/fourisland/frigidearth/Direction.java | 31 | ||||
-rw-r--r-- | src/com/fourisland/frigidearth/MapViewGameState.java | 278 | ||||
-rw-r--r-- | src/com/fourisland/frigidearth/Room.java | 52 |
3 files changed, 159 insertions, 202 deletions
diff --git a/src/com/fourisland/frigidearth/Direction.java b/src/com/fourisland/frigidearth/Direction.java new file mode 100644 index 0000000..3c24a89 --- /dev/null +++ b/src/com/fourisland/frigidearth/Direction.java | |||
@@ -0,0 +1,31 @@ | |||
1 | /* | ||
2 | * To change this template, choose Tools | Templates | ||
3 | * and open the template in the editor. | ||
4 | */ | ||
5 | package com.fourisland.frigidearth; | ||
6 | |||
7 | /** | ||
8 | * | ||
9 | * @author hatkirby | ||
10 | */ | ||
11 | public enum Direction | ||
12 | { | ||
13 | North, | ||
14 | East, | ||
15 | South, | ||
16 | West; | ||
17 | |||
18 | public static Direction getRandomDirection() | ||
19 | { | ||
20 | int r = Functions.random(0, 3); | ||
21 | |||
22 | switch (r) | ||
23 | { | ||
24 | case 0: return North; | ||
25 | case 1: return East; | ||
26 | case 2: return South; | ||
27 | case 3: return West; | ||
28 | default: return null; // This can't happen | ||
29 | } | ||
30 | } | ||
31 | } | ||
diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index aa489da..43d61b7 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java | |||
@@ -7,6 +7,8 @@ package com.fourisland.frigidearth; | |||
7 | import java.awt.Color; | 7 | import java.awt.Color; |
8 | import java.awt.Graphics2D; | 8 | import java.awt.Graphics2D; |
9 | import java.awt.event.KeyEvent; | 9 | import java.awt.event.KeyEvent; |
10 | import java.util.ArrayList; | ||
11 | import java.util.List; | ||
10 | 12 | ||
11 | /** | 13 | /** |
12 | * | 14 | * |
@@ -29,6 +31,7 @@ public class MapViewGameState implements GameState | |||
29 | private final int[][] OCTET_MULTIPLIERS = new int[][] {new int[] {1,0,0,-1,-1,0,0,1}, new int[] {0,1,-1,0,0,-1,1,0}, new int[] {0,1,1,0,0,-1,-1,0}, new int[] {1,0,0,1,-1,0,0,-1}}; | 31 | private final int[][] OCTET_MULTIPLIERS = new int[][] {new int[] {1,0,0,-1,-1,0,0,1}, new int[] {0,1,-1,0,0,-1,1,0}, new int[] {0,1,1,0,0,-1,-1,0}, new int[] {1,0,0,1,-1,0,0,-1}}; |
30 | private Tile[][] grid; | 32 | private Tile[][] grid; |
31 | private boolean[][] gridLighting; | 33 | private boolean[][] gridLighting; |
34 | private List<Room> rooms = new ArrayList<Room>(); | ||
32 | private int playerx = 4; | 35 | private int playerx = 4; |
33 | private int playery = 4; | 36 | private int playery = 4; |
34 | private int viewportx = 0; | 37 | private int viewportx = 0; |
@@ -52,7 +55,7 @@ public class MapViewGameState implements GameState | |||
52 | } | 55 | } |
53 | } | 56 | } |
54 | 57 | ||
55 | makeRoom(GAME_WIDTH/2, GAME_HEIGHT/2, Functions.random(0, 3)); | 58 | makeRoom(GAME_WIDTH/2, GAME_HEIGHT/2, Direction.getRandomDirection()); |
56 | playerx = GAME_WIDTH/2; | 59 | playerx = GAME_WIDTH/2; |
57 | playery = GAME_HEIGHT/2; | 60 | playery = GAME_HEIGHT/2; |
58 | 61 | ||
@@ -70,62 +73,62 @@ public class MapViewGameState implements GameState | |||
70 | int xmod = 0; | 73 | int xmod = 0; |
71 | int newy = 0; | 74 | int newy = 0; |
72 | int ymod = 0; | 75 | int ymod = 0; |
73 | int validTile = -1; | 76 | Direction validTile = null; |
74 | for (int testing = 0; testing < 1000; testing++) | 77 | for (int testing = 0; testing < 1000; testing++) |
75 | { | 78 | { |
76 | newx = Functions.random(1, GAME_WIDTH-1); | 79 | newx = Functions.random(1, GAME_WIDTH-1); |
77 | newy = Functions.random(1, GAME_HEIGHT-1); | 80 | newy = Functions.random(1, GAME_HEIGHT-1); |
78 | validTile = -1; | 81 | validTile = null; |
79 | 82 | ||
80 | if ((grid[newx][newy] == Tile.DirtWall) || (grid[newx][newy] == Tile.Corridor)) | 83 | if ((grid[newx][newy] == Tile.DirtWall) || (grid[newx][newy] == Tile.Corridor)) |
81 | { | 84 | { |
82 | if ((grid[newx][newy+1] == Tile.DirtFloor) || (grid[newx][newy+1] == Tile.Corridor)) | 85 | if ((grid[newx][newy+1] == Tile.DirtFloor) || (grid[newx][newy+1] == Tile.Corridor)) |
83 | { | 86 | { |
84 | validTile = 0; | 87 | validTile = Direction.North; |
85 | xmod = 0; | 88 | xmod = 0; |
86 | ymod = -1; | 89 | ymod = -1; |
87 | } else if ((grid[newx-1][newy] == Tile.DirtFloor) || (grid[newx-1][newy] == Tile.Corridor)) | 90 | } else if ((grid[newx-1][newy] == Tile.DirtFloor) || (grid[newx-1][newy] == Tile.Corridor)) |
88 | { | 91 | { |
89 | validTile = 1; | 92 | validTile = Direction.East; |
90 | xmod = 1; | 93 | xmod = 1; |
91 | ymod = 0; | 94 | ymod = 0; |
92 | } else if ((grid[newx][newy-1] == Tile.DirtFloor) || (grid[newx][newy-1] == Tile.Corridor)) | 95 | } else if ((grid[newx][newy-1] == Tile.DirtFloor) || (grid[newx][newy-1] == Tile.Corridor)) |
93 | { | 96 | { |
94 | validTile = 2; | 97 | validTile = Direction.South; |
95 | xmod = 0; | 98 | xmod = 0; |
96 | ymod = 1; | 99 | ymod = 1; |
97 | } else if ((grid[newx+1][newy] == Tile.DirtFloor) || (grid[newx+1][newy] == Tile.Corridor)) | 100 | } else if ((grid[newx+1][newy] == Tile.DirtFloor) || (grid[newx+1][newy] == Tile.Corridor)) |
98 | { | 101 | { |
99 | validTile = 3; | 102 | validTile = Direction.West; |
100 | xmod = -1; | 103 | xmod = -1; |
101 | ymod = 0; | 104 | ymod = 0; |
102 | } | 105 | } |
103 | 106 | ||
104 | if (validTile > -1) | 107 | if (validTile != null) |
105 | { | 108 | { |
106 | if (grid[newx][newy+1] == Tile.Door) | 109 | if (grid[newx][newy+1] == Tile.Door) |
107 | { | 110 | { |
108 | validTile = -1; | 111 | validTile = null; |
109 | } else if (grid[newx-1][newy] == Tile.Door) | 112 | } else if (grid[newx-1][newy] == Tile.Door) |
110 | { | 113 | { |
111 | validTile = -1; | 114 | validTile = null; |
112 | } else if (grid[newx][newy-1] == Tile.Door) | 115 | } else if (grid[newx][newy-1] == Tile.Door) |
113 | { | 116 | { |
114 | validTile = -1; | 117 | validTile = null; |
115 | } else if (grid[newx+1][newy] == Tile.Door) | 118 | } else if (grid[newx+1][newy] == Tile.Door) |
116 | { | 119 | { |
117 | validTile = -1; | 120 | validTile = null; |
118 | } | 121 | } |
119 | } | 122 | } |
120 | 123 | ||
121 | if (validTile > -1) | 124 | if (validTile != null) |
122 | { | 125 | { |
123 | break; | 126 | break; |
124 | } | 127 | } |
125 | } | 128 | } |
126 | } | 129 | } |
127 | 130 | ||
128 | if (validTile > -1) | 131 | if (validTile != null) |
129 | { | 132 | { |
130 | if (Functions.random(0, 100) <= 75) | 133 | if (Functions.random(0, 100) <= 75) |
131 | { | 134 | { |
@@ -146,225 +149,96 @@ public class MapViewGameState implements GameState | |||
146 | } | 149 | } |
147 | } | 150 | } |
148 | 151 | ||
149 | private boolean makeRoom(int x, int y, int direction) | 152 | private boolean makeRoom(int x, int y, Direction direction) |
150 | { | 153 | { |
151 | int width = Functions.random(MIN_ROOM_WIDTH, MAX_ROOM_WIDTH); | 154 | int width = Functions.random(MIN_ROOM_WIDTH, MAX_ROOM_WIDTH); |
152 | int height = Functions.random(MIN_ROOM_HEIGHT, MAX_ROOM_HEIGHT); | 155 | int height = Functions.random(MIN_ROOM_HEIGHT, MAX_ROOM_HEIGHT); |
153 | Tile floor = Tile.DirtFloor; | 156 | Tile floor = Tile.DirtFloor; |
154 | Tile wall = Tile.DirtWall; | 157 | Tile wall = Tile.DirtWall; |
155 | int dir = 0; | 158 | Room room = null; |
156 | 159 | ||
157 | if ((direction > 0) && (direction < 4)) | 160 | switch (direction) |
158 | { | 161 | { |
159 | dir = direction; | 162 | case North: |
160 | } | 163 | room = new Room(x-width/2, y-height, width+1, height+1, true); |
161 | |||
162 | switch (dir) | ||
163 | { | ||
164 | case 0: // North | ||
165 | for (int ytemp=y; ytemp > (y-height); ytemp--) | ||
166 | { | ||
167 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | ||
168 | { | ||
169 | return false; | ||
170 | } | ||
171 | |||
172 | for (int xtemp=(x-width/2); xtemp < (x+(width+1)/2); xtemp++) | ||
173 | { | ||
174 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | ||
175 | { | ||
176 | return false; | ||
177 | } | ||
178 | |||
179 | if (grid[xtemp][ytemp] != Tile.Unused) | ||
180 | { | ||
181 | return false; | ||
182 | } | ||
183 | } | ||
184 | } | ||
185 | |||
186 | for (int ytemp = y; ytemp > (y-height); ytemp--) | ||
187 | { | ||
188 | for (int xtemp = (x-width/2); xtemp < (x+(width+1)/2); xtemp++) | ||
189 | { | ||
190 | if (xtemp == (x-width/2)) | ||
191 | { | ||
192 | grid[xtemp][ytemp] = wall; | ||
193 | } else if (xtemp == (x+(width-1)/2)) | ||
194 | { | ||
195 | grid[xtemp][ytemp] = wall; | ||
196 | } else if (ytemp == y) | ||
197 | { | ||
198 | grid[xtemp][ytemp] = wall; | ||
199 | } else if (ytemp == (y-height+1)) | ||
200 | { | ||
201 | grid[xtemp][ytemp] = wall; | ||
202 | } else { | ||
203 | grid[xtemp][ytemp] = floor; | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | 164 | ||
208 | break; | 165 | break; |
209 | 166 | ||
210 | case 1: // East | 167 | case East: |
211 | for (int ytemp=(y-height/2); ytemp < (y+(height+1)/2); ytemp++) | 168 | room = new Room(x, y-height/2, width+1, height+1, true); |
212 | { | ||
213 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | ||
214 | { | ||
215 | return false; | ||
216 | } | ||
217 | |||
218 | for (int xtemp=x; xtemp < (x+width); xtemp++) | ||
219 | { | ||
220 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | ||
221 | { | ||
222 | return false; | ||
223 | } | ||
224 | |||
225 | if (grid[xtemp][ytemp] != Tile.Unused) | ||
226 | { | ||
227 | return false; | ||
228 | } | ||
229 | } | ||
230 | } | ||
231 | |||
232 | for (int ytemp=(y-height/2); ytemp < (y+(height+1)/2); ytemp++) | ||
233 | { | ||
234 | for (int xtemp=x; xtemp < (x+width); xtemp++) | ||
235 | { | ||
236 | if (xtemp == x) | ||
237 | { | ||
238 | grid[xtemp][ytemp] = wall; | ||
239 | } else if (xtemp == (x+width-1)) | ||
240 | { | ||
241 | grid[xtemp][ytemp] = wall; | ||
242 | } else if (ytemp == (y-height/2)) | ||
243 | { | ||
244 | grid[xtemp][ytemp] = wall; | ||
245 | } else if (ytemp == (y+(height-1)/2)) | ||
246 | { | ||
247 | grid[xtemp][ytemp] = wall; | ||
248 | } else { | ||
249 | grid[xtemp][ytemp] = floor; | ||
250 | } | ||
251 | } | ||
252 | } | ||
253 | 169 | ||
254 | break; | 170 | break; |
255 | 171 | ||
256 | case 2: // South | 172 | case South: |
257 | for (int ytemp=y; ytemp < (y+height); ytemp++) | 173 | room = new Room(x-width/2, y, width+1, height+1, true); |
258 | { | ||
259 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | ||
260 | { | ||
261 | return false; | ||
262 | } | ||
263 | |||
264 | for (int xtemp=(x-width/2); xtemp < (x+(width+1)/2); xtemp++) | ||
265 | { | ||
266 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | ||
267 | { | ||
268 | return false; | ||
269 | } | ||
270 | |||
271 | if (grid[xtemp][ytemp] != Tile.Unused) | ||
272 | { | ||
273 | return false; | ||
274 | } | ||
275 | } | ||
276 | } | ||
277 | |||
278 | for (int ytemp=y; ytemp < (y+height); ytemp++) | ||
279 | { | ||
280 | for (int xtemp = (x-width/2); xtemp < (x+(width+1)/2); xtemp++) | ||
281 | { | ||
282 | if (xtemp == (x-width/2)) | ||
283 | { | ||
284 | grid[xtemp][ytemp] = wall; | ||
285 | } else if (xtemp == (x+(width-1)/2)) | ||
286 | { | ||
287 | grid[xtemp][ytemp] = wall; | ||
288 | } else if (ytemp == y) | ||
289 | { | ||
290 | grid[xtemp][ytemp] = wall; | ||
291 | } else if (ytemp == (y+height-1)) | ||
292 | { | ||
293 | grid[xtemp][ytemp] = wall; | ||
294 | } else { | ||
295 | grid[xtemp][ytemp] = floor; | ||
296 | } | ||
297 | } | ||
298 | } | ||
299 | 174 | ||
300 | break; | 175 | break; |
301 | 176 | ||
302 | case 3: // West | 177 | case West: |
303 | for (int ytemp=(y-height/2); ytemp < (y+(height+1)/2); ytemp++) | 178 | room = new Room(x-width, y-height/2, width+1, height+1, true); |
179 | |||
180 | break; | ||
181 | } | ||
182 | |||
183 | for (int ytemp=room.getY(); ytemp < room.getY()+room.getHeight(); ytemp++) | ||
184 | { | ||
185 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | ||
186 | { | ||
187 | return false; | ||
188 | } | ||
189 | |||
190 | for (int xtemp=room.getX(); xtemp < room.getX()+room.getWidth(); xtemp++) | ||
191 | { | ||
192 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | ||
304 | { | 193 | { |
305 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | 194 | return false; |
306 | { | 195 | } |
307 | return false; | ||
308 | } | ||
309 | |||
310 | for (int xtemp=x; xtemp > (x-width); xtemp--) | ||
311 | { | ||
312 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | ||
313 | { | ||
314 | return false; | ||
315 | } | ||
316 | 196 | ||
317 | if (grid[xtemp][ytemp] != Tile.Unused) | 197 | if (grid[xtemp][ytemp] != Tile.Unused) |
318 | { | 198 | { |
319 | return false; | 199 | return false; |
320 | } | ||
321 | } | ||
322 | } | 200 | } |
323 | 201 | } | |
324 | for (int ytemp=(y-height/2); ytemp < (y+(height+1)/2); ytemp++) | 202 | } |
203 | |||
204 | for (int ytemp=room.getY(); ytemp < room.getY()+room.getHeight(); ytemp++) | ||
205 | { | ||
206 | for (int xtemp=room.getX(); xtemp < room.getX()+room.getWidth(); xtemp++) | ||
207 | { | ||
208 | if (xtemp == room.getX()) | ||
325 | { | 209 | { |
326 | for (int xtemp=x; xtemp > (x-width); xtemp--) | 210 | grid[xtemp][ytemp] = wall; |
327 | { | 211 | } else if (xtemp == room.getX()+room.getWidth()-1) |
328 | if (xtemp == x) | 212 | { |
329 | { | 213 | grid[xtemp][ytemp] = wall; |
330 | grid[xtemp][ytemp] = wall; | 214 | } else if (ytemp == room.getY()) |
331 | } else if (xtemp == (x-width+1)) | 215 | { |
332 | { | 216 | grid[xtemp][ytemp] = wall; |
333 | grid[xtemp][ytemp] = wall; | 217 | } else if (ytemp == room.getY()+room.getHeight()-1) |
334 | } else if (ytemp == (y-height/2)) | 218 | { |
335 | { | 219 | grid[xtemp][ytemp] = wall; |
336 | grid[xtemp][ytemp] = wall; | 220 | } else { |
337 | } else if (ytemp == (y+(height-1)/2)) | 221 | grid[xtemp][ytemp] = floor; |
338 | { | ||
339 | grid[xtemp][ytemp] = wall; | ||
340 | } else { | ||
341 | grid[xtemp][ytemp] = floor; | ||
342 | } | ||
343 | } | ||
344 | } | 222 | } |
345 | 223 | } | |
346 | break; | ||
347 | } | 224 | } |
348 | 225 | ||
226 | rooms.add(room); | ||
227 | |||
349 | return true; | 228 | return true; |
350 | } | 229 | } |
351 | 230 | ||
352 | private boolean makeCorridor(int x, int y, int direction) | 231 | private boolean makeCorridor(int x, int y, Direction direction) |
353 | { | 232 | { |
354 | int length = Functions.random(MIN_CORRIDOR_LENGTH, MAX_CORRIDOR_LENGTH); | 233 | int length = Functions.random(MIN_CORRIDOR_LENGTH, MAX_CORRIDOR_LENGTH); |
355 | Tile floor = Tile.Corridor; | 234 | Tile floor = Tile.Corridor; |
356 | int dir = 0; | ||
357 | if ((direction > 0) && (direction < 4)) | ||
358 | { | ||
359 | dir = direction; | ||
360 | } | ||
361 | 235 | ||
362 | int xtemp = 0; | 236 | int xtemp = 0; |
363 | int ytemp = 0; | 237 | int ytemp = 0; |
364 | 238 | ||
365 | switch (dir) | 239 | switch (direction) |
366 | { | 240 | { |
367 | case 0: // North | 241 | case North: |
368 | if ((x < 0) || (x > GAME_WIDTH)) | 242 | if ((x < 0) || (x > GAME_WIDTH)) |
369 | { | 243 | { |
370 | return false; | 244 | return false; |
@@ -392,7 +266,7 @@ public class MapViewGameState implements GameState | |||
392 | 266 | ||
393 | break; | 267 | break; |
394 | 268 | ||
395 | case 1: // East | 269 | case East: |
396 | if ((y < 0) || (y > GAME_HEIGHT)) | 270 | if ((y < 0) || (y > GAME_HEIGHT)) |
397 | { | 271 | { |
398 | return false; | 272 | return false; |
@@ -420,7 +294,7 @@ public class MapViewGameState implements GameState | |||
420 | 294 | ||
421 | break; | 295 | break; |
422 | 296 | ||
423 | case 2: // South | 297 | case South: |
424 | if ((x < 0) || (x > GAME_WIDTH)) | 298 | if ((x < 0) || (x > GAME_WIDTH)) |
425 | { | 299 | { |
426 | return false; | 300 | return false; |
@@ -448,7 +322,7 @@ public class MapViewGameState implements GameState | |||
448 | 322 | ||
449 | break; | 323 | break; |
450 | 324 | ||
451 | case 3: // West | 325 | case West: |
452 | if ((y < 0) || (y > GAME_HEIGHT)) | 326 | if ((y < 0) || (y > GAME_HEIGHT)) |
453 | { | 327 | { |
454 | return false; | 328 | return false; |
diff --git a/src/com/fourisland/frigidearth/Room.java b/src/com/fourisland/frigidearth/Room.java new file mode 100644 index 0000000..78f06f5 --- /dev/null +++ b/src/com/fourisland/frigidearth/Room.java | |||
@@ -0,0 +1,52 @@ | |||
1 | /* | ||
2 | * To change this template, choose Tools | Templates | ||
3 | * and open the template in the editor. | ||
4 | */ | ||
5 | package com.fourisland.frigidearth; | ||
6 | |||
7 | /** | ||
8 | * | ||
9 | * @author hatkirby | ||
10 | */ | ||
11 | public class Room | ||
12 | { | ||
13 | private int x; | ||
14 | private int y; | ||
15 | private int width; | ||
16 | private int height; | ||
17 | private boolean generateMonsters; | ||
18 | |||
19 | public Room(int x, int y, int width, int height, boolean generateMonsters) | ||
20 | { | ||
21 | this.x = x; | ||
22 | this.y = y; | ||
23 | this.width = width; | ||
24 | this.height = height; | ||
25 | this.generateMonsters = generateMonsters; | ||
26 | } | ||
27 | |||
28 | public int getX() | ||
29 | { | ||
30 | return x; | ||
31 | } | ||
32 | |||
33 | public int getY() | ||
34 | { | ||
35 | return y; | ||
36 | } | ||
37 | |||
38 | public int getWidth() | ||
39 | { | ||
40 | return width; | ||
41 | } | ||
42 | |||
43 | public int getHeight() | ||
44 | { | ||
45 | return height; | ||
46 | } | ||
47 | |||
48 | public boolean canGenerateMonsters() | ||
49 | { | ||
50 | return generateMonsters; | ||
51 | } | ||
52 | } | ||