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| author | Starla Insigna <hatkirby@fourisland.com> | 2012-06-03 11:07:34 -0400 |
|---|---|---|
| committer | Starla Insigna <hatkirby@fourisland.com> | 2012-06-03 11:07:34 -0400 |
| commit | c732582f681412d364e2f0509d2fdbf5319b9402 (patch) | |
| tree | 7106cd762735f4006f56f75cbab54d108224b1eb /src | |
| parent | fd3b8035fba798cc21ae10f75344acb318292f27 (diff) | |
| download | frigidearth-c732582f681412d364e2f0509d2fdbf5319b9402.tar.gz frigidearth-c732582f681412d364e2f0509d2fdbf5319b9402.tar.bz2 frigidearth-c732582f681412d364e2f0509d2fdbf5319b9402.zip | |
Consolidated makeRoom method
Diffstat (limited to 'src')
| -rw-r--r-- | src/com/fourisland/frigidearth/Direction.java | 31 | ||||
| -rw-r--r-- | src/com/fourisland/frigidearth/MapViewGameState.java | 278 | ||||
| -rw-r--r-- | src/com/fourisland/frigidearth/Room.java | 52 |
3 files changed, 159 insertions, 202 deletions
| diff --git a/src/com/fourisland/frigidearth/Direction.java b/src/com/fourisland/frigidearth/Direction.java new file mode 100644 index 0000000..3c24a89 --- /dev/null +++ b/src/com/fourisland/frigidearth/Direction.java | |||
| @@ -0,0 +1,31 @@ | |||
| 1 | /* | ||
| 2 | * To change this template, choose Tools | Templates | ||
| 3 | * and open the template in the editor. | ||
| 4 | */ | ||
| 5 | package com.fourisland.frigidearth; | ||
| 6 | |||
| 7 | /** | ||
| 8 | * | ||
| 9 | * @author hatkirby | ||
| 10 | */ | ||
| 11 | public enum Direction | ||
| 12 | { | ||
| 13 | North, | ||
| 14 | East, | ||
| 15 | South, | ||
| 16 | West; | ||
| 17 | |||
| 18 | public static Direction getRandomDirection() | ||
| 19 | { | ||
| 20 | int r = Functions.random(0, 3); | ||
| 21 | |||
| 22 | switch (r) | ||
| 23 | { | ||
| 24 | case 0: return North; | ||
| 25 | case 1: return East; | ||
| 26 | case 2: return South; | ||
| 27 | case 3: return West; | ||
| 28 | default: return null; // This can't happen | ||
| 29 | } | ||
| 30 | } | ||
| 31 | } | ||
| diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index aa489da..43d61b7 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java | |||
| @@ -7,6 +7,8 @@ package com.fourisland.frigidearth; | |||
| 7 | import java.awt.Color; | 7 | import java.awt.Color; |
| 8 | import java.awt.Graphics2D; | 8 | import java.awt.Graphics2D; |
| 9 | import java.awt.event.KeyEvent; | 9 | import java.awt.event.KeyEvent; |
| 10 | import java.util.ArrayList; | ||
| 11 | import java.util.List; | ||
| 10 | 12 | ||
| 11 | /** | 13 | /** |
| 12 | * | 14 | * |
| @@ -29,6 +31,7 @@ public class MapViewGameState implements GameState | |||
| 29 | private final int[][] OCTET_MULTIPLIERS = new int[][] {new int[] {1,0,0,-1,-1,0,0,1}, new int[] {0,1,-1,0,0,-1,1,0}, new int[] {0,1,1,0,0,-1,-1,0}, new int[] {1,0,0,1,-1,0,0,-1}}; | 31 | private final int[][] OCTET_MULTIPLIERS = new int[][] {new int[] {1,0,0,-1,-1,0,0,1}, new int[] {0,1,-1,0,0,-1,1,0}, new int[] {0,1,1,0,0,-1,-1,0}, new int[] {1,0,0,1,-1,0,0,-1}}; |
| 30 | private Tile[][] grid; | 32 | private Tile[][] grid; |
| 31 | private boolean[][] gridLighting; | 33 | private boolean[][] gridLighting; |
| 34 | private List<Room> rooms = new ArrayList<Room>(); | ||
| 32 | private int playerx = 4; | 35 | private int playerx = 4; |
| 33 | private int playery = 4; | 36 | private int playery = 4; |
| 34 | private int viewportx = 0; | 37 | private int viewportx = 0; |
| @@ -52,7 +55,7 @@ public class MapViewGameState implements GameState | |||
| 52 | } | 55 | } |
| 53 | } | 56 | } |
| 54 | 57 | ||
| 55 | makeRoom(GAME_WIDTH/2, GAME_HEIGHT/2, Functions.random(0, 3)); | 58 | makeRoom(GAME_WIDTH/2, GAME_HEIGHT/2, Direction.getRandomDirection()); |
| 56 | playerx = GAME_WIDTH/2; | 59 | playerx = GAME_WIDTH/2; |
| 57 | playery = GAME_HEIGHT/2; | 60 | playery = GAME_HEIGHT/2; |
| 58 | 61 | ||
| @@ -70,62 +73,62 @@ public class MapViewGameState implements GameState | |||
| 70 | int xmod = 0; | 73 | int xmod = 0; |
| 71 | int newy = 0; | 74 | int newy = 0; |
| 72 | int ymod = 0; | 75 | int ymod = 0; |
| 73 | int validTile = -1; | 76 | Direction validTile = null; |
| 74 | for (int testing = 0; testing < 1000; testing++) | 77 | for (int testing = 0; testing < 1000; testing++) |
| 75 | { | 78 | { |
| 76 | newx = Functions.random(1, GAME_WIDTH-1); | 79 | newx = Functions.random(1, GAME_WIDTH-1); |
| 77 | newy = Functions.random(1, GAME_HEIGHT-1); | 80 | newy = Functions.random(1, GAME_HEIGHT-1); |
| 78 | validTile = -1; | 81 | validTile = null; |
| 79 | 82 | ||
| 80 | if ((grid[newx][newy] == Tile.DirtWall) || (grid[newx][newy] == Tile.Corridor)) | 83 | if ((grid[newx][newy] == Tile.DirtWall) || (grid[newx][newy] == Tile.Corridor)) |
| 81 | { | 84 | { |
| 82 | if ((grid[newx][newy+1] == Tile.DirtFloor) || (grid[newx][newy+1] == Tile.Corridor)) | 85 | if ((grid[newx][newy+1] == Tile.DirtFloor) || (grid[newx][newy+1] == Tile.Corridor)) |
| 83 | { | 86 | { |
| 84 | validTile = 0; | 87 | validTile = Direction.North; |
| 85 | xmod = 0; | 88 | xmod = 0; |
| 86 | ymod = -1; | 89 | ymod = -1; |
| 87 | } else if ((grid[newx-1][newy] == Tile.DirtFloor) || (grid[newx-1][newy] == Tile.Corridor)) | 90 | } else if ((grid[newx-1][newy] == Tile.DirtFloor) || (grid[newx-1][newy] == Tile.Corridor)) |
| 88 | { | 91 | { |
| 89 | validTile = 1; | 92 | validTile = Direction.East; |
| 90 | xmod = 1; | 93 | xmod = 1; |
| 91 | ymod = 0; | 94 | ymod = 0; |
| 92 | } else if ((grid[newx][newy-1] == Tile.DirtFloor) || (grid[newx][newy-1] == Tile.Corridor)) | 95 | } else if ((grid[newx][newy-1] == Tile.DirtFloor) || (grid[newx][newy-1] == Tile.Corridor)) |
| 93 | { | 96 | { |
| 94 | validTile = 2; | 97 | validTile = Direction.South; |
| 95 | xmod = 0; | 98 | xmod = 0; |
| 96 | ymod = 1; | 99 | ymod = 1; |
| 97 | } else if ((grid[newx+1][newy] == Tile.DirtFloor) || (grid[newx+1][newy] == Tile.Corridor)) | 100 | } else if ((grid[newx+1][newy] == Tile.DirtFloor) || (grid[newx+1][newy] == Tile.Corridor)) |
| 98 | { | 101 | { |
| 99 | validTile = 3; | 102 | validTile = Direction.West; |
| 100 | xmod = -1; | 103 | xmod = -1; |
| 101 | ymod = 0; | 104 | ymod = 0; |
| 102 | } | 105 | } |
| 103 | 106 | ||
| 104 | if (validTile > -1) | 107 | if (validTile != null) |
| 105 | { | 108 | { |
| 106 | if (grid[newx][newy+1] == Tile.Door) | 109 | if (grid[newx][newy+1] == Tile.Door) |
| 107 | { | 110 | { |
| 108 | validTile = -1; | 111 | validTile = null; |
| 109 | } else if (grid[newx-1][newy] == Tile.Door) | 112 | } else if (grid[newx-1][newy] == Tile.Door) |
| 110 | { | 113 | { |
| 111 | validTile = -1; | 114 | validTile = null; |
| 112 | } else if (grid[newx][newy-1] == Tile.Door) | 115 | } else if (grid[newx][newy-1] == Tile.Door) |
| 113 | { | 116 | { |
| 114 | validTile = -1; | 117 | validTile = null; |
| 115 | } else if (grid[newx+1][newy] == Tile.Door) | 118 | } else if (grid[newx+1][newy] == Tile.Door) |
| 116 | { | 119 | { |
| 117 | validTile = -1; | 120 | validTile = null; |
| 118 | } | 121 | } |
| 119 | } | 122 | } |
| 120 | 123 | ||
| 121 | if (validTile > -1) | 124 | if (validTile != null) |
| 122 | { | 125 | { |
| 123 | break; | 126 | break; |
| 124 | } | 127 | } |
| 125 | } | 128 | } |
| 126 | } | 129 | } |
| 127 | 130 | ||
| 128 | if (validTile > -1) | 131 | if (validTile != null) |
| 129 | { | 132 | { |
| 130 | if (Functions.random(0, 100) <= 75) | 133 | if (Functions.random(0, 100) <= 75) |
| 131 | { | 134 | { |
| @@ -146,225 +149,96 @@ public class MapViewGameState implements GameState | |||
| 146 | } | 149 | } |
| 147 | } | 150 | } |
| 148 | 151 | ||
| 149 | private boolean makeRoom(int x, int y, int direction) | 152 | private boolean makeRoom(int x, int y, Direction direction) |
| 150 | { | 153 | { |
| 151 | int width = Functions.random(MIN_ROOM_WIDTH, MAX_ROOM_WIDTH); | 154 | int width = Functions.random(MIN_ROOM_WIDTH, MAX_ROOM_WIDTH); |
| 152 | int height = Functions.random(MIN_ROOM_HEIGHT, MAX_ROOM_HEIGHT); | 155 | int height = Functions.random(MIN_ROOM_HEIGHT, MAX_ROOM_HEIGHT); |
| 153 | Tile floor = Tile.DirtFloor; | 156 | Tile floor = Tile.DirtFloor; |
| 154 | Tile wall = Tile.DirtWall; | 157 | Tile wall = Tile.DirtWall; |
| 155 | int dir = 0; | 158 | Room room = null; |
| 156 | 159 | ||
| 157 | if ((direction > 0) && (direction < 4)) | 160 | switch (direction) |
| 158 | { | 161 | { |
| 159 | dir = direction; | 162 | case North: |
| 160 | } | 163 | room = new Room(x-width/2, y-height, width+1, height+1, true); |
| 161 | |||
| 162 | switch (dir) | ||
| 163 | { | ||
| 164 | case 0: // North | ||
| 165 | for (int ytemp=y; ytemp > (y-height); ytemp--) | ||
| 166 | { | ||
| 167 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | ||
| 168 | { | ||
| 169 | return false; | ||
| 170 | } | ||
| 171 | |||
| 172 | for (int xtemp=(x-width/2); xtemp < (x+(width+1)/2); xtemp++) | ||
| 173 | { | ||
| 174 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | ||
| 175 | { | ||
| 176 | return false; | ||
| 177 | } | ||
| 178 | |||
| 179 | if (grid[xtemp][ytemp] != Tile.Unused) | ||
| 180 | { | ||
| 181 | return false; | ||
| 182 | } | ||
| 183 | } | ||
| 184 | } | ||
| 185 | |||
| 186 | for (int ytemp = y; ytemp > (y-height); ytemp--) | ||
| 187 | { | ||
| 188 | for (int xtemp = (x-width/2); xtemp < (x+(width+1)/2); xtemp++) | ||
| 189 | { | ||
| 190 | if (xtemp == (x-width/2)) | ||
| 191 | { | ||
| 192 | grid[xtemp][ytemp] = wall; | ||
| 193 | } else if (xtemp == (x+(width-1)/2)) | ||
| 194 | { | ||
| 195 | grid[xtemp][ytemp] = wall; | ||
| 196 | } else if (ytemp == y) | ||
| 197 | { | ||
| 198 | grid[xtemp][ytemp] = wall; | ||
| 199 | } else if (ytemp == (y-height+1)) | ||
| 200 | { | ||
| 201 | grid[xtemp][ytemp] = wall; | ||
| 202 | } else { | ||
| 203 | grid[xtemp][ytemp] = floor; | ||
| 204 | } | ||
| 205 | } | ||
| 206 | } | ||
| 207 | 164 | ||
| 208 | break; | 165 | break; |
| 209 | 166 | ||
| 210 | case 1: // East | 167 | case East: |
| 211 | for (int ytemp=(y-height/2); ytemp < (y+(height+1)/2); ytemp++) | 168 | room = new Room(x, y-height/2, width+1, height+1, true); |
| 212 | { | ||
| 213 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | ||
| 214 | { | ||
| 215 | return false; | ||
| 216 | } | ||
| 217 | |||
| 218 | for (int xtemp=x; xtemp < (x+width); xtemp++) | ||
| 219 | { | ||
| 220 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | ||
| 221 | { | ||
| 222 | return false; | ||
| 223 | } | ||
| 224 | |||
| 225 | if (grid[xtemp][ytemp] != Tile.Unused) | ||
| 226 | { | ||
| 227 | return false; | ||
| 228 | } | ||
| 229 | } | ||
| 230 | } | ||
| 231 | |||
| 232 | for (int ytemp=(y-height/2); ytemp < (y+(height+1)/2); ytemp++) | ||
| 233 | { | ||
| 234 | for (int xtemp=x; xtemp < (x+width); xtemp++) | ||
| 235 | { | ||
| 236 | if (xtemp == x) | ||
| 237 | { | ||
| 238 | grid[xtemp][ytemp] = wall; | ||
| 239 | } else if (xtemp == (x+width-1)) | ||
| 240 | { | ||
| 241 | grid[xtemp][ytemp] = wall; | ||
| 242 | } else if (ytemp == (y-height/2)) | ||
| 243 | { | ||
| 244 | grid[xtemp][ytemp] = wall; | ||
| 245 | } else if (ytemp == (y+(height-1)/2)) | ||
| 246 | { | ||
| 247 | grid[xtemp][ytemp] = wall; | ||
| 248 | } else { | ||
| 249 | grid[xtemp][ytemp] = floor; | ||
| 250 | } | ||
| 251 | } | ||
| 252 | } | ||
| 253 | 169 | ||
| 254 | break; | 170 | break; |
| 255 | 171 | ||
| 256 | case 2: // South | 172 | case South: |
| 257 | for (int ytemp=y; ytemp < (y+height); ytemp++) | 173 | room = new Room(x-width/2, y, width+1, height+1, true); |
| 258 | { | ||
| 259 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | ||
| 260 | { | ||
| 261 | return false; | ||
| 262 | } | ||
| 263 | |||
| 264 | for (int xtemp=(x-width/2); xtemp < (x+(width+1)/2); xtemp++) | ||
| 265 | { | ||
| 266 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | ||
| 267 | { | ||
| 268 | return false; | ||
| 269 | } | ||
| 270 | |||
| 271 | if (grid[xtemp][ytemp] != Tile.Unused) | ||
| 272 | { | ||
| 273 | return false; | ||
| 274 | } | ||
| 275 | } | ||
| 276 | } | ||
| 277 | |||
| 278 | for (int ytemp=y; ytemp < (y+height); ytemp++) | ||
| 279 | { | ||
| 280 | for (int xtemp = (x-width/2); xtemp < (x+(width+1)/2); xtemp++) | ||
| 281 | { | ||
| 282 | if (xtemp == (x-width/2)) | ||
| 283 | { | ||
| 284 | grid[xtemp][ytemp] = wall; | ||
| 285 | } else if (xtemp == (x+(width-1)/2)) | ||
| 286 | { | ||
| 287 | grid[xtemp][ytemp] = wall; | ||
| 288 | } else if (ytemp == y) | ||
| 289 | { | ||
| 290 | grid[xtemp][ytemp] = wall; | ||
| 291 | } else if (ytemp == (y+height-1)) | ||
| 292 | { | ||
| 293 | grid[xtemp][ytemp] = wall; | ||
| 294 | } else { | ||
| 295 | grid[xtemp][ytemp] = floor; | ||
| 296 | } | ||
| 297 | } | ||
| 298 | } | ||
| 299 | 174 | ||
| 300 | break; | 175 | break; |
| 301 | 176 | ||
| 302 | case 3: // West | 177 | case West: |
| 303 | for (int ytemp=(y-height/2); ytemp < (y+(height+1)/2); ytemp++) | 178 | room = new Room(x-width, y-height/2, width+1, height+1, true); |
| 179 | |||
| 180 | break; | ||
| 181 | } | ||
| 182 | |||
| 183 | for (int ytemp=room.getY(); ytemp < room.getY()+room.getHeight(); ytemp++) | ||
| 184 | { | ||
| 185 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | ||
| 186 | { | ||
| 187 | return false; | ||
| 188 | } | ||
| 189 | |||
| 190 | for (int xtemp=room.getX(); xtemp < room.getX()+room.getWidth(); xtemp++) | ||
| 191 | { | ||
| 192 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | ||
| 304 | { | 193 | { |
| 305 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | 194 | return false; |
| 306 | { | 195 | } |
| 307 | return false; | ||
| 308 | } | ||
| 309 | |||
| 310 | for (int xtemp=x; xtemp > (x-width); xtemp--) | ||
| 311 | { | ||
| 312 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | ||
| 313 | { | ||
| 314 | return false; | ||
| 315 | } | ||
| 316 | 196 | ||
| 317 | if (grid[xtemp][ytemp] != Tile.Unused) | 197 | if (grid[xtemp][ytemp] != Tile.Unused) |
| 318 | { | 198 | { |
| 319 | return false; | 199 | return false; |
| 320 | } | ||
| 321 | } | ||
| 322 | } | 200 | } |
| 323 | 201 | } | |
| 324 | for (int ytemp=(y-height/2); ytemp < (y+(height+1)/2); ytemp++) | 202 | } |
| 203 | |||
| 204 | for (int ytemp=room.getY(); ytemp < room.getY()+room.getHeight(); ytemp++) | ||
| 205 | { | ||
| 206 | for (int xtemp=room.getX(); xtemp < room.getX()+room.getWidth(); xtemp++) | ||
| 207 | { | ||
| 208 | if (xtemp == room.getX()) | ||
| 325 | { | 209 | { |
| 326 | for (int xtemp=x; xtemp > (x-width); xtemp--) | 210 | grid[xtemp][ytemp] = wall; |
| 327 | { | 211 | } else if (xtemp == room.getX()+room.getWidth()-1) |
| 328 | if (xtemp == x) | 212 | { |
| 329 | { | 213 | grid[xtemp][ytemp] = wall; |
| 330 | grid[xtemp][ytemp] = wall; | 214 | } else if (ytemp == room.getY()) |
| 331 | } else if (xtemp == (x-width+1)) | 215 | { |
| 332 | { | 216 | grid[xtemp][ytemp] = wall; |
| 333 | grid[xtemp][ytemp] = wall; | 217 | } else if (ytemp == room.getY()+room.getHeight()-1) |
| 334 | } else if (ytemp == (y-height/2)) | 218 | { |
| 335 | { | 219 | grid[xtemp][ytemp] = wall; |
| 336 | grid[xtemp][ytemp] = wall; | 220 | } else { |
| 337 | } else if (ytemp == (y+(height-1)/2)) | 221 | grid[xtemp][ytemp] = floor; |
| 338 | { | ||
| 339 | grid[xtemp][ytemp] = wall; | ||
| 340 | } else { | ||
| 341 | grid[xtemp][ytemp] = floor; | ||
| 342 | } | ||
| 343 | } | ||
| 344 | } | 222 | } |
| 345 | 223 | } | |
| 346 | break; | ||
| 347 | } | 224 | } |
| 348 | 225 | ||
| 226 | rooms.add(room); | ||
| 227 | |||
| 349 | return true; | 228 | return true; |
| 350 | } | 229 | } |
| 351 | 230 | ||
| 352 | private boolean makeCorridor(int x, int y, int direction) | 231 | private boolean makeCorridor(int x, int y, Direction direction) |
| 353 | { | 232 | { |
| 354 | int length = Functions.random(MIN_CORRIDOR_LENGTH, MAX_CORRIDOR_LENGTH); | 233 | int length = Functions.random(MIN_CORRIDOR_LENGTH, MAX_CORRIDOR_LENGTH); |
| 355 | Tile floor = Tile.Corridor; | 234 | Tile floor = Tile.Corridor; |
| 356 | int dir = 0; | ||
| 357 | if ((direction > 0) && (direction < 4)) | ||
| 358 | { | ||
| 359 | dir = direction; | ||
| 360 | } | ||
| 361 | 235 | ||
| 362 | int xtemp = 0; | 236 | int xtemp = 0; |
| 363 | int ytemp = 0; | 237 | int ytemp = 0; |
| 364 | 238 | ||
| 365 | switch (dir) | 239 | switch (direction) |
| 366 | { | 240 | { |
| 367 | case 0: // North | 241 | case North: |
| 368 | if ((x < 0) || (x > GAME_WIDTH)) | 242 | if ((x < 0) || (x > GAME_WIDTH)) |
| 369 | { | 243 | { |
| 370 | return false; | 244 | return false; |
| @@ -392,7 +266,7 @@ public class MapViewGameState implements GameState | |||
| 392 | 266 | ||
| 393 | break; | 267 | break; |
| 394 | 268 | ||
| 395 | case 1: // East | 269 | case East: |
| 396 | if ((y < 0) || (y > GAME_HEIGHT)) | 270 | if ((y < 0) || (y > GAME_HEIGHT)) |
| 397 | { | 271 | { |
| 398 | return false; | 272 | return false; |
| @@ -420,7 +294,7 @@ public class MapViewGameState implements GameState | |||
| 420 | 294 | ||
| 421 | break; | 295 | break; |
| 422 | 296 | ||
| 423 | case 2: // South | 297 | case South: |
| 424 | if ((x < 0) || (x > GAME_WIDTH)) | 298 | if ((x < 0) || (x > GAME_WIDTH)) |
| 425 | { | 299 | { |
| 426 | return false; | 300 | return false; |
| @@ -448,7 +322,7 @@ public class MapViewGameState implements GameState | |||
| 448 | 322 | ||
| 449 | break; | 323 | break; |
| 450 | 324 | ||
| 451 | case 3: // West | 325 | case West: |
| 452 | if ((y < 0) || (y > GAME_HEIGHT)) | 326 | if ((y < 0) || (y > GAME_HEIGHT)) |
| 453 | { | 327 | { |
| 454 | return false; | 328 | return false; |
| diff --git a/src/com/fourisland/frigidearth/Room.java b/src/com/fourisland/frigidearth/Room.java new file mode 100644 index 0000000..78f06f5 --- /dev/null +++ b/src/com/fourisland/frigidearth/Room.java | |||
| @@ -0,0 +1,52 @@ | |||
| 1 | /* | ||
| 2 | * To change this template, choose Tools | Templates | ||
| 3 | * and open the template in the editor. | ||
| 4 | */ | ||
| 5 | package com.fourisland.frigidearth; | ||
| 6 | |||
| 7 | /** | ||
| 8 | * | ||
| 9 | * @author hatkirby | ||
| 10 | */ | ||
| 11 | public class Room | ||
| 12 | { | ||
| 13 | private int x; | ||
| 14 | private int y; | ||
| 15 | private int width; | ||
| 16 | private int height; | ||
| 17 | private boolean generateMonsters; | ||
| 18 | |||
| 19 | public Room(int x, int y, int width, int height, boolean generateMonsters) | ||
| 20 | { | ||
| 21 | this.x = x; | ||
| 22 | this.y = y; | ||
| 23 | this.width = width; | ||
| 24 | this.height = height; | ||
| 25 | this.generateMonsters = generateMonsters; | ||
| 26 | } | ||
| 27 | |||
| 28 | public int getX() | ||
| 29 | { | ||
| 30 | return x; | ||
| 31 | } | ||
| 32 | |||
| 33 | public int getY() | ||
| 34 | { | ||
| 35 | return y; | ||
| 36 | } | ||
| 37 | |||
| 38 | public int getWidth() | ||
| 39 | { | ||
| 40 | return width; | ||
| 41 | } | ||
| 42 | |||
| 43 | public int getHeight() | ||
| 44 | { | ||
| 45 | return height; | ||
| 46 | } | ||
| 47 | |||
| 48 | public boolean canGenerateMonsters() | ||
| 49 | { | ||
| 50 | return generateMonsters; | ||
| 51 | } | ||
| 52 | } | ||
