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authorStarla Insigna <hatkirby@fourisland.com>2012-06-03 10:31:28 -0400
committerStarla Insigna <hatkirby@fourisland.com>2012-06-03 10:31:28 -0400
commitfd3b8035fba798cc21ae10f75344acb318292f27 (patch)
treee74982001488c961cfa097bfcdd14cabf099ac58 /src/com
parentdb22f4655bfc3dced71b495293f4bab1f6c31ad9 (diff)
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Removed screen refresh loop
Now, the screen repaints itself only after it changes (or the component resizes or something and needs to be repainted). This is much better than the refresh loop because it uses much less CPU and doesn't make your computer's fan growl at you.
Diffstat (limited to 'src/com')
-rw-r--r--src/com/fourisland/frigidearth/Main.java24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/com/fourisland/frigidearth/Main.java b/src/com/fourisland/frigidearth/Main.java index 40a10f7..2b3f5ee 100644 --- a/src/com/fourisland/frigidearth/Main.java +++ b/src/com/fourisland/frigidearth/Main.java
@@ -26,7 +26,7 @@ import javax.swing.JFrame;
26 * 26 *
27 * @author hatkirby 27 * @author hatkirby
28 */ 28 */
29public class Main 29public class Main extends Canvas
30{ 30{
31 public static final int GAME_WIDTH = 640; 31 public static final int GAME_WIDTH = 640;
32 public static final int GAME_HEIGHT = 480; 32 public static final int GAME_HEIGHT = 480;
@@ -43,7 +43,7 @@ public class Main
43 43
44 public static void main(String[] args) 44 public static void main(String[] args)
45 { 45 {
46 gameCanvas = new Canvas(); 46 gameCanvas = new Main();
47 47
48 mainWindow = new JFrame(); 48 mainWindow = new JFrame();
49 mainWindow.setTitle("Frigid Earth"); 49 mainWindow.setTitle("Frigid Earth");
@@ -61,6 +61,7 @@ public class Main
61 public void keyPressed(KeyEvent ke) 61 public void keyPressed(KeyEvent ke)
62 { 62 {
63 inputables.peek().processInput(ke); 63 inputables.peek().processInput(ke);
64 render(gameCanvas);
64 } 65 }
65 66
66 @Override 67 @Override
@@ -75,16 +76,6 @@ public class Main
75 gameCanvas.createBufferStrategy(2); 76 gameCanvas.createBufferStrategy(2);
76 77
77 setGameState(new MapViewGameState()); 78 setGameState(new MapViewGameState());
78
79 long waitTime = System.nanoTime() + (1000000*FPS);
80 for (;;)
81 {
82 if (System.nanoTime() > waitTime)
83 {
84 render(gameCanvas);
85 waitTime = System.nanoTime() + (1000000*FPS);
86 }
87 }
88 } 79 }
89 80
90 public static void setGameState(GameState m_gameState) 81 public static void setGameState(GameState m_gameState)
@@ -95,6 +86,8 @@ public class Main
95 gameState = m_gameState; 86 gameState = m_gameState;
96 renderables.add(gameState); 87 renderables.add(gameState);
97 inputables.push(gameState); 88 inputables.push(gameState);
89
90 render(gameCanvas);
98 } 91 }
99 92
100 public static void addRenderable(Renderable renderable) 93 public static void addRenderable(Renderable renderable)
@@ -158,4 +151,11 @@ public class Main
158 151
159 Toolkit.getDefaultToolkit().sync(); 152 Toolkit.getDefaultToolkit().sync();
160 } 153 }
154
155 @Override
156 public void paint(Graphics grphcs)
157 {
158 render(this);
159 }
160
161} 161}