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authorStarla Insigna <hatkirby@fourisland.com>2012-06-02 19:37:27 -0400
committerStarla Insigna <hatkirby@fourisland.com>2012-06-02 19:37:27 -0400
commitdf65f21501cf8e3de51d01fee4eab1d488bd568c (patch)
tree8ef518b1cc3abd2093eb6d8c77ea519e67933802 /src/com
parent7597ae93f38aaa32b099b19a3b65b96196f735e3 (diff)
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Added basic random dungeon generator and moving viewport
Diffstat (limited to 'src/com')
-rw-r--r--src/com/fourisland/frigidearth/Main.java4
-rw-r--r--src/com/fourisland/frigidearth/MapViewGameState.java168
2 files changed, 147 insertions, 25 deletions
diff --git a/src/com/fourisland/frigidearth/Main.java b/src/com/fourisland/frigidearth/Main.java index ed35f9c..40a10f7 100644 --- a/src/com/fourisland/frigidearth/Main.java +++ b/src/com/fourisland/frigidearth/Main.java
@@ -28,8 +28,8 @@ import javax.swing.JFrame;
28 */ 28 */
29public class Main 29public class Main
30{ 30{
31 public static final int GAME_WIDTH = 320; 31 public static final int GAME_WIDTH = 640;
32 public static final int GAME_HEIGHT = 240; 32 public static final int GAME_HEIGHT = 480;
33 public static final int FPS = (1000 / 60); // 60 fps 33 public static final int FPS = (1000 / 60); // 60 fps
34 34
35 private static JFrame mainWindow; 35 private static JFrame mainWindow;
diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index 2ecaeb1..e8da885 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java
@@ -5,8 +5,8 @@
5package com.fourisland.frigidearth; 5package com.fourisland.frigidearth;
6 6
7import java.awt.Color; 7import java.awt.Color;
8import java.awt.Font;
9import java.awt.Graphics2D; 8import java.awt.Graphics2D;
9import java.awt.Rectangle;
10import java.awt.event.KeyEvent; 10import java.awt.event.KeyEvent;
11import java.util.Random; 11import java.util.Random;
12 12
@@ -18,65 +18,171 @@ public class MapViewGameState implements GameState
18{ 18{
19 private final int TILE_WIDTH = 16; 19 private final int TILE_WIDTH = 16;
20 private final int TILE_HEIGHT = 16; 20 private final int TILE_HEIGHT = 16;
21 private final int GAME_WIDTH = Main.GAME_WIDTH / TILE_WIDTH; 21 private final int GAME_WIDTH = 100;
22 private final int GAME_HEIGHT = Main.GAME_HEIGHT / TILE_HEIGHT; 22 private final int GAME_HEIGHT = 100;
23 private Color[][] grid; 23 private final int VIEWPORT_WIDTH = Main.GAME_WIDTH / TILE_WIDTH;
24 private final int VIEWPORT_HEIGHT = Main.GAME_HEIGHT / TILE_HEIGHT;
25 private final int ROOM_MAX_SIZE = 10;
26 private final int ROOM_MIN_SIZE = 6;
27 private final int MAX_ROOMS = 30;
28 private boolean[][] grid;
24 private int playerx = 4; 29 private int playerx = 4;
25 private int playery = 4; 30 private int playery = 4;
31 private int viewportx = 0;
32 private int viewporty = 0;
26 33
27 public MapViewGameState() 34 public MapViewGameState()
28 { 35 {
29 Random r = new Random(); 36 grid = new boolean[GAME_WIDTH][GAME_HEIGHT];
30 grid = new Color[GAME_WIDTH][GAME_HEIGHT];
31 37
32 for (int x=0; x<GAME_WIDTH; x++) 38 for (int x=0; x<GAME_WIDTH; x++)
33 { 39 {
34 for (int y=0; y<GAME_HEIGHT; y++) 40 for (int y=0; y<GAME_HEIGHT; y++)
35 { 41 {
36 grid[x][y] = new Color(r.nextInt(256), r.nextInt(256), r.nextInt(256)); 42 grid[x][y] = true;
43 }
44 }
45
46 Rectangle[] rooms = new Rectangle[MAX_ROOMS];
47 int numRooms = 0;
48 Random r = new Random();
49
50 for (int i=0; i<MAX_ROOMS; i++)
51 {
52 int w = r.nextInt(ROOM_MAX_SIZE - ROOM_MIN_SIZE + 1) + ROOM_MIN_SIZE;
53 int h = r.nextInt(ROOM_MAX_SIZE - ROOM_MIN_SIZE + 1) + ROOM_MIN_SIZE;
54 int x = r.nextInt(GAME_WIDTH - w - 1);
55 int y = r.nextInt(GAME_HEIGHT - h - 1);
56 Rectangle newRoom = new Rectangle(x, y, w, h);
57 boolean failed = false;
58
59 for (Rectangle room : rooms)
60 {
61 if ((room != null) && (newRoom.intersects(room)))
62 {
63 failed = true;
64 break;
65 }
66 }
67
68 if (!failed)
69 {
70 createRoom(newRoom);
71
72 int newX = (int) newRoom.getCenterX();
73 int newY = (int) newRoom.getCenterY();
74
75 if (numRooms == 0)
76 {
77 playerx = newX;
78 playery = newY;
79
80 adjustViewport();
81 } else {
82 int prevX = (int) rooms[numRooms-1].getCenterX();
83 int prevY = (int) rooms[numRooms-1].getCenterY();
84
85 if (r.nextBoolean())
86 {
87 createHTunnel(prevX, newX, prevY);
88 createVTunnel(prevY, newY, newX);
89 } else {
90 createVTunnel(prevY, newY, prevX);
91 createHTunnel(prevX, newX, newY);
92 }
93 }
94
95 rooms[numRooms++] = newRoom;
96 }
97 }
98 }
99
100 private void createRoom(Rectangle room)
101 {
102 for (int x=room.x+1; x<room.x+room.width; x++)
103 {
104 for (int y=room.y+1; y<room.y+room.height; y++)
105 {
106 grid[x][y] = false;
37 } 107 }
38 } 108 }
39 } 109 }
110
111 private void createHTunnel(int x1, int x2, int y)
112 {
113 if (x2 < x1)
114 {
115 int temp = x1;
116 x1 = x2;
117 x2 = temp;
118 }
119
120 for (int x=x1; x<x2+1; x++)
121 {
122 grid[x][y] = false;
123 }
124 }
125
126 private void createVTunnel(int y1, int y2, int x)
127 {
128 if (y2 < y1)
129 {
130 int temp = y1;
131 y1 = y2;
132 y2 = temp;
133 }
134
135 for (int y=y1; y<y2+1; y++)
136 {
137 grid[x][y] = false;
138 }
139 }
40 140
41 public void render(Graphics2D g) 141 public void render(Graphics2D g)
42 { 142 {
43 // Render tiles 143 // Render tiles
44 for (int x=0; x<GAME_WIDTH; x++) 144 for (int x=viewportx; x<viewportx+VIEWPORT_WIDTH; x++)
45 { 145 {
46 for (int y=0; y<GAME_HEIGHT; y++) 146 for (int y=viewporty; y<viewporty+VIEWPORT_HEIGHT; y++)
47 { 147 {
48 g.setColor(grid[x][y]); 148 if (grid[x][y])
49 g.fillRect(x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); 149 {
150 g.setColor(Color.GRAY);
151 } else {
152 g.setColor(Color.BLACK);
153 }
154
155 g.fillRect((x-viewportx)*TILE_WIDTH, (y-viewporty)*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT);
50 } 156 }
51 } 157 }
52 158
53 // Render player 159 // Render player
54 g.drawImage(SystemFont.getCharacter('@'), playerx*TILE_WIDTH, playery*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT, null); 160 g.drawImage(SystemFont.getCharacter('@'), (playerx-viewportx)*TILE_WIDTH, (playery-viewporty)*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT, null);
55 } 161 }
56 162
57 public void processInput(KeyEvent e) 163 public void processInput(KeyEvent e)
58 { 164 {
59 if (e.getKeyCode() == KeyEvent.VK_LEFT) 165 if (e.getKeyCode() == KeyEvent.VK_LEFT)
60 { 166 {
61 if (playerx > 0) 167 if ((playerx > 0) && (!grid[playerx-1][playery]))
62 { 168 {
63 playerx--; 169 playerx--;
64 } 170 }
65 } else if (e.getKeyCode() == KeyEvent.VK_RIGHT) 171 } else if (e.getKeyCode() == KeyEvent.VK_RIGHT)
66 { 172 {
67 if (playerx < GAME_WIDTH - 1) 173 if ((playerx < GAME_WIDTH - 1) && (!grid[playerx+1][playery]))
68 { 174 {
69 playerx++; 175 playerx++;
70 } 176 }
71 } else if (e.getKeyCode() == KeyEvent.VK_UP) 177 } else if (e.getKeyCode() == KeyEvent.VK_UP)
72 { 178 {
73 if (playery > 0) 179 if ((playery > 0) && (!grid[playerx][playery-1]))
74 { 180 {
75 playery--; 181 playery--;
76 } 182 }
77 } else if (e.getKeyCode() == KeyEvent.VK_DOWN) 183 } else if (e.getKeyCode() == KeyEvent.VK_DOWN)
78 { 184 {
79 if (playery < GAME_HEIGHT - 1) 185 if ((playery < GAME_HEIGHT - 1) && (!grid[playerx][playery+1]))
80 { 186 {
81 playery++; 187 playery++;
82 } 188 }
@@ -84,17 +190,33 @@ public class MapViewGameState implements GameState
84 return; 190 return;
85 } 191 }
86 192
87 Random r = new Random(); 193 adjustViewport();
194 }
195
196 private void adjustViewport()
197 {
198 if (playerx > (VIEWPORT_WIDTH/2))
199 {
200 if (playerx < (GAME_WIDTH - (VIEWPORT_WIDTH/2-1)))
201 {
202 viewportx = playerx - (VIEWPORT_WIDTH/2);
203 } else {
204 viewportx = GAME_WIDTH - VIEWPORT_WIDTH;
205 }
206 } else {
207 viewportx = 0;
208 }
88 209
89 if (r.nextBoolean()) 210 if (playery > (VIEWPORT_HEIGHT/2))
90 { 211 {
91 for (int x=0; x<GAME_WIDTH; x++) 212 if (playery < (GAME_HEIGHT - (VIEWPORT_HEIGHT/2-1)))
92 { 213 {
93 for (int y=0; y<GAME_HEIGHT; y++) 214 viewporty = playery - (VIEWPORT_HEIGHT/2);
94 { 215 } else {
95 grid[x][y] = new Color(r.nextInt(256), r.nextInt(256), r.nextInt(256)); 216 viewporty = GAME_HEIGHT - VIEWPORT_HEIGHT;
96 }
97 } 217 }
218 } else {
219 viewporty = 0;
98 } 220 }
99 } 221 }
100} 222}