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author | Starla Insigna <hatkirby@fourisland.com> | 2012-06-03 15:44:51 -0400 |
---|---|---|
committer | Starla Insigna <hatkirby@fourisland.com> | 2012-06-03 15:44:51 -0400 |
commit | d40dec9d9916e97ffdc2cf58c2f937c958b409f6 (patch) | |
tree | 528b883c424eade291625f63090353cc1c0fdeb7 /src/com | |
parent | 2cbe14faf609baee282f3fe82d4d841a24ff7e51 (diff) | |
download | frigidearth-d40dec9d9916e97ffdc2cf58c2f937c958b409f6.tar.gz frigidearth-d40dec9d9916e97ffdc2cf58c2f937c958b409f6.tar.bz2 frigidearth-d40dec9d9916e97ffdc2cf58c2f937c958b409f6.zip |
Renamed GAME_WIDTH/GAME_HEIGHT constants
Both Main and MapViewGameState had two constants called GAME_WIDTH and GAME_HEIGHT; however, in Main, they described the size in pixels of the canvas, and in MapViewGameState, the size, in tiles, of the map. They have now been renamed to avoid confusion.
Diffstat (limited to 'src/com')
-rw-r--r-- | src/com/fourisland/frigidearth/Main.java | 19 | ||||
-rw-r--r-- | src/com/fourisland/frigidearth/MapViewGameState.java | 66 |
2 files changed, 42 insertions, 43 deletions
diff --git a/src/com/fourisland/frigidearth/Main.java b/src/com/fourisland/frigidearth/Main.java index ca805df..89ed192 100644 --- a/src/com/fourisland/frigidearth/Main.java +++ b/src/com/fourisland/frigidearth/Main.java | |||
@@ -28,9 +28,8 @@ import javax.swing.JFrame; | |||
28 | */ | 28 | */ |
29 | public class Main extends Canvas | 29 | public class Main extends Canvas |
30 | { | 30 | { |
31 | public static final int GAME_WIDTH = 636; | 31 | public static final int CANVAS_WIDTH = 636; |
32 | public static final int GAME_HEIGHT = 480; | 32 | public static final int CANVAS_HEIGHT = 480; |
33 | public static final int FPS = (1000 / 60); // 60 fps | ||
34 | 33 | ||
35 | private static JFrame mainWindow; | 34 | private static JFrame mainWindow; |
36 | private static Color[][] grid; | 35 | private static Color[][] grid; |
@@ -47,8 +46,8 @@ public class Main extends Canvas | |||
47 | 46 | ||
48 | mainWindow = new JFrame(); | 47 | mainWindow = new JFrame(); |
49 | mainWindow.setTitle("Frigid Earth"); | 48 | mainWindow.setTitle("Frigid Earth"); |
50 | mainWindow.setSize(GAME_WIDTH*2, GAME_HEIGHT*2); | 49 | mainWindow.setSize(CANVAS_WIDTH*2, CANVAS_HEIGHT*2); |
51 | mainWindow.setLocation(GraphicsEnvironment.getLocalGraphicsEnvironment().getCenterPoint().x-GAME_WIDTH, GraphicsEnvironment.getLocalGraphicsEnvironment().getCenterPoint().y-GAME_HEIGHT); | 50 | mainWindow.setLocation(GraphicsEnvironment.getLocalGraphicsEnvironment().getCenterPoint().x-CANVAS_WIDTH, GraphicsEnvironment.getLocalGraphicsEnvironment().getCenterPoint().y-CANVAS_HEIGHT); |
52 | mainWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); | 51 | mainWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); |
53 | mainWindow.addKeyListener(new KeyListener() { | 52 | mainWindow.addKeyListener(new KeyListener() { |
54 | @Override | 53 | @Override |
@@ -121,7 +120,7 @@ public class Main extends Canvas | |||
121 | GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment(); | 120 | GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment(); |
122 | GraphicsDevice device = env.getDefaultScreenDevice(); | 121 | GraphicsDevice device = env.getDefaultScreenDevice(); |
123 | GraphicsConfiguration config = device.getDefaultConfiguration(); | 122 | GraphicsConfiguration config = device.getDefaultConfiguration(); |
124 | BufferedImage vImg = config.createCompatibleImage(GAME_WIDTH, GAME_HEIGHT, Transparency.TRANSLUCENT); | 123 | BufferedImage vImg = config.createCompatibleImage(CANVAS_WIDTH, CANVAS_HEIGHT, Transparency.TRANSLUCENT); |
125 | Graphics2D g = vImg.createGraphics(); | 124 | Graphics2D g = vImg.createGraphics(); |
126 | 125 | ||
127 | for (Renderable renderable : renderables) | 126 | for (Renderable renderable : renderables) |
@@ -131,10 +130,10 @@ public class Main extends Canvas | |||
131 | 130 | ||
132 | do { | 131 | do { |
133 | do { | 132 | do { |
134 | float wt = mainWindow.getWidth() / (float) GAME_WIDTH; | 133 | float wt = mainWindow.getWidth() / (float) CANVAS_WIDTH; |
135 | float ht = (mainWindow.getHeight() - mainWindow.getInsets().top) / (float) GAME_HEIGHT; | 134 | float ht = (mainWindow.getHeight() - mainWindow.getInsets().top) / (float) CANVAS_HEIGHT; |
136 | int renderWidth = Math.round(Math.min(wt, ht) * GAME_WIDTH); | 135 | int renderWidth = Math.round(Math.min(wt, ht) * CANVAS_WIDTH); |
137 | int renderHeight = Math.round(Math.min(wt, ht) * GAME_HEIGHT); | 136 | int renderHeight = Math.round(Math.min(wt, ht) * CANVAS_HEIGHT); |
138 | int renderX = (mainWindow.getWidth()/2)-(renderWidth/2); | 137 | int renderX = (mainWindow.getWidth()/2)-(renderWidth/2); |
139 | int renderY = ((mainWindow.getHeight()-mainWindow.getInsets().top)/2)-(renderHeight/2); | 138 | int renderY = ((mainWindow.getHeight()-mainWindow.getInsets().top)/2)-(renderHeight/2); |
140 | 139 | ||
diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index b425f2b..c1caab0 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java | |||
@@ -20,11 +20,11 @@ public class MapViewGameState implements GameState | |||
20 | { | 20 | { |
21 | private final int TILE_WIDTH = 12; | 21 | private final int TILE_WIDTH = 12; |
22 | private final int TILE_HEIGHT = 12; | 22 | private final int TILE_HEIGHT = 12; |
23 | private final int GAME_WIDTH = 100; | 23 | private final int MAP_WIDTH = 100; |
24 | private final int GAME_HEIGHT = 100; | 24 | private final int MAP_HEIGHT = 100; |
25 | private final int MESSAGE_HEIGHT = 5; | 25 | private final int MESSAGE_HEIGHT = 5; |
26 | private final int VIEWPORT_WIDTH = Main.GAME_WIDTH / TILE_WIDTH; | 26 | private final int VIEWPORT_WIDTH = Main.CANVAS_WIDTH / TILE_WIDTH; |
27 | private final int VIEWPORT_HEIGHT = Main.GAME_HEIGHT / TILE_HEIGHT - MESSAGE_HEIGHT; | 27 | private final int VIEWPORT_HEIGHT = Main.CANVAS_HEIGHT / TILE_HEIGHT - MESSAGE_HEIGHT; |
28 | private final int MAX_ROOM_WIDTH = 13; | 28 | private final int MAX_ROOM_WIDTH = 13; |
29 | private final int MIN_ROOM_WIDTH = 7; | 29 | private final int MIN_ROOM_WIDTH = 7; |
30 | private final int MAX_ROOM_HEIGHT = 13; | 30 | private final int MAX_ROOM_HEIGHT = 13; |
@@ -44,14 +44,14 @@ public class MapViewGameState implements GameState | |||
44 | 44 | ||
45 | public MapViewGameState() | 45 | public MapViewGameState() |
46 | { | 46 | { |
47 | grid = new Tile[GAME_WIDTH][GAME_HEIGHT]; | 47 | grid = new Tile[MAP_WIDTH][MAP_HEIGHT]; |
48 | gridLighting = new boolean[GAME_WIDTH][GAME_HEIGHT]; | 48 | gridLighting = new boolean[MAP_WIDTH][MAP_HEIGHT]; |
49 | 49 | ||
50 | for (int x=0; x<GAME_WIDTH; x++) | 50 | for (int x=0; x<MAP_WIDTH; x++) |
51 | { | 51 | { |
52 | for (int y=0; y<GAME_HEIGHT; y++) | 52 | for (int y=0; y<MAP_HEIGHT; y++) |
53 | { | 53 | { |
54 | if ((x == 0) || (x == GAME_WIDTH-1) || (y == 0) || (y == GAME_HEIGHT-1)) | 54 | if ((x == 0) || (x == MAP_WIDTH-1) || (y == 0) || (y == MAP_HEIGHT-1)) |
55 | { | 55 | { |
56 | grid[x][y] = Tile.StoneWall; | 56 | grid[x][y] = Tile.StoneWall; |
57 | } else { | 57 | } else { |
@@ -60,7 +60,7 @@ public class MapViewGameState implements GameState | |||
60 | } | 60 | } |
61 | } | 61 | } |
62 | 62 | ||
63 | makeRoom(GAME_WIDTH/2, GAME_HEIGHT/2, Direction.getRandomDirection()); | 63 | makeRoom(MAP_WIDTH/2, MAP_HEIGHT/2, Direction.getRandomDirection()); |
64 | 64 | ||
65 | int currentFeatures = 1; | 65 | int currentFeatures = 1; |
66 | int objects = 300; | 66 | int objects = 300; |
@@ -79,8 +79,8 @@ public class MapViewGameState implements GameState | |||
79 | Direction validTile = null; | 79 | Direction validTile = null; |
80 | for (int testing = 0; testing < 1000; testing++) | 80 | for (int testing = 0; testing < 1000; testing++) |
81 | { | 81 | { |
82 | newx = Functions.random(1, GAME_WIDTH-1); | 82 | newx = Functions.random(1, MAP_WIDTH-1); |
83 | newy = Functions.random(1, GAME_HEIGHT-1); | 83 | newy = Functions.random(1, MAP_HEIGHT-1); |
84 | validTile = null; | 84 | validTile = null; |
85 | 85 | ||
86 | if ((grid[newx][newy] == Tile.DirtWall) || (grid[newx][newy] == Tile.Corridor)) | 86 | if ((grid[newx][newy] == Tile.DirtWall) || (grid[newx][newy] == Tile.Corridor)) |
@@ -159,8 +159,8 @@ public class MapViewGameState implements GameState | |||
159 | { | 159 | { |
160 | for (int testing = 0; testing < 1000; testing++) | 160 | for (int testing = 0; testing < 1000; testing++) |
161 | { | 161 | { |
162 | newx = Functions.random(1, GAME_WIDTH-1); | 162 | newx = Functions.random(1, MAP_WIDTH-1); |
163 | newy = Functions.random(1, GAME_HEIGHT-2); | 163 | newy = Functions.random(1, MAP_HEIGHT-2); |
164 | ways = 4; | 164 | ways = 4; |
165 | 165 | ||
166 | for (Direction dir : Direction.values()) | 166 | for (Direction dir : Direction.values()) |
@@ -231,14 +231,14 @@ public class MapViewGameState implements GameState | |||
231 | 231 | ||
232 | for (int ytemp=room.getY(); ytemp < room.getY()+room.getHeight(); ytemp++) | 232 | for (int ytemp=room.getY(); ytemp < room.getY()+room.getHeight(); ytemp++) |
233 | { | 233 | { |
234 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | 234 | if ((ytemp < 0) || (ytemp > MAP_HEIGHT)) |
235 | { | 235 | { |
236 | return false; | 236 | return false; |
237 | } | 237 | } |
238 | 238 | ||
239 | for (int xtemp=room.getX(); xtemp < room.getX()+room.getWidth(); xtemp++) | 239 | for (int xtemp=room.getX(); xtemp < room.getX()+room.getWidth(); xtemp++) |
240 | { | 240 | { |
241 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | 241 | if ((xtemp < 0) || (xtemp > MAP_WIDTH)) |
242 | { | 242 | { |
243 | return false; | 243 | return false; |
244 | } | 244 | } |
@@ -295,7 +295,7 @@ public class MapViewGameState implements GameState | |||
295 | switch (direction) | 295 | switch (direction) |
296 | { | 296 | { |
297 | case North: | 297 | case North: |
298 | if ((x < 0) || (x > GAME_WIDTH)) | 298 | if ((x < 0) || (x > MAP_WIDTH)) |
299 | { | 299 | { |
300 | return false; | 300 | return false; |
301 | } else { | 301 | } else { |
@@ -304,7 +304,7 @@ public class MapViewGameState implements GameState | |||
304 | 304 | ||
305 | for (ytemp = y; ytemp > (y-length); ytemp--) | 305 | for (ytemp = y; ytemp > (y-length); ytemp--) |
306 | { | 306 | { |
307 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | 307 | if ((ytemp < 0) || (ytemp > MAP_HEIGHT)) |
308 | { | 308 | { |
309 | return false; | 309 | return false; |
310 | } | 310 | } |
@@ -323,7 +323,7 @@ public class MapViewGameState implements GameState | |||
323 | break; | 323 | break; |
324 | 324 | ||
325 | case East: | 325 | case East: |
326 | if ((y < 0) || (y > GAME_HEIGHT)) | 326 | if ((y < 0) || (y > MAP_HEIGHT)) |
327 | { | 327 | { |
328 | return false; | 328 | return false; |
329 | } else { | 329 | } else { |
@@ -332,7 +332,7 @@ public class MapViewGameState implements GameState | |||
332 | 332 | ||
333 | for (xtemp = x; xtemp < (x+length); xtemp++) | 333 | for (xtemp = x; xtemp < (x+length); xtemp++) |
334 | { | 334 | { |
335 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | 335 | if ((xtemp < 0) || (xtemp > MAP_WIDTH)) |
336 | { | 336 | { |
337 | return false; | 337 | return false; |
338 | } | 338 | } |
@@ -351,7 +351,7 @@ public class MapViewGameState implements GameState | |||
351 | break; | 351 | break; |
352 | 352 | ||
353 | case South: | 353 | case South: |
354 | if ((x < 0) || (x > GAME_WIDTH)) | 354 | if ((x < 0) || (x > MAP_WIDTH)) |
355 | { | 355 | { |
356 | return false; | 356 | return false; |
357 | } else { | 357 | } else { |
@@ -360,7 +360,7 @@ public class MapViewGameState implements GameState | |||
360 | 360 | ||
361 | for (ytemp = y; ytemp < (y+length); ytemp++) | 361 | for (ytemp = y; ytemp < (y+length); ytemp++) |
362 | { | 362 | { |
363 | if ((ytemp < 0) || (ytemp > GAME_HEIGHT)) | 363 | if ((ytemp < 0) || (ytemp > MAP_HEIGHT)) |
364 | { | 364 | { |
365 | return false; | 365 | return false; |
366 | } | 366 | } |
@@ -379,7 +379,7 @@ public class MapViewGameState implements GameState | |||
379 | break; | 379 | break; |
380 | 380 | ||
381 | case West: | 381 | case West: |
382 | if ((y < 0) || (y > GAME_HEIGHT)) | 382 | if ((y < 0) || (y > MAP_HEIGHT)) |
383 | { | 383 | { |
384 | return false; | 384 | return false; |
385 | } else { | 385 | } else { |
@@ -388,7 +388,7 @@ public class MapViewGameState implements GameState | |||
388 | 388 | ||
389 | for (xtemp = x; xtemp > (x-length); xtemp--) | 389 | for (xtemp = x; xtemp > (x-length); xtemp--) |
390 | { | 390 | { |
391 | if ((xtemp < 0) || (xtemp > GAME_WIDTH)) | 391 | if ((xtemp < 0) || (xtemp > MAP_WIDTH)) |
392 | { | 392 | { |
393 | return false; | 393 | return false; |
394 | } | 394 | } |
@@ -412,9 +412,9 @@ public class MapViewGameState implements GameState | |||
412 | 412 | ||
413 | private void calculateFieldOfView() | 413 | private void calculateFieldOfView() |
414 | { | 414 | { |
415 | for (int x=0; x<GAME_WIDTH; x++) | 415 | for (int x=0; x<MAP_WIDTH; x++) |
416 | { | 416 | { |
417 | for (int y=0; y<GAME_HEIGHT; y++) | 417 | for (int y=0; y<MAP_HEIGHT; y++) |
418 | { | 418 | { |
419 | gridLighting[x][y] = false; | 419 | gridLighting[x][y] = false; |
420 | } | 420 | } |
@@ -530,7 +530,7 @@ public class MapViewGameState implements GameState | |||
530 | 530 | ||
531 | // Render messages | 531 | // Render messages |
532 | g.setColor(new Color(53, 63, 62)); | 532 | g.setColor(new Color(53, 63, 62)); |
533 | g.fillRect(0, VIEWPORT_HEIGHT*TILE_HEIGHT, Main.GAME_WIDTH, TILE_HEIGHT*MESSAGE_HEIGHT); | 533 | g.fillRect(0, VIEWPORT_HEIGHT*TILE_HEIGHT, Main.CANVAS_WIDTH, TILE_HEIGHT*MESSAGE_HEIGHT); |
534 | 534 | ||
535 | for (int i=0; i<MESSAGE_HEIGHT; i++) | 535 | for (int i=0; i<MESSAGE_HEIGHT; i++) |
536 | { | 536 | { |
@@ -598,11 +598,11 @@ public class MapViewGameState implements GameState | |||
598 | { | 598 | { |
599 | if (playerx > (VIEWPORT_WIDTH/2)) | 599 | if (playerx > (VIEWPORT_WIDTH/2)) |
600 | { | 600 | { |
601 | if (playerx < (GAME_WIDTH - (VIEWPORT_WIDTH/2-1))) | 601 | if (playerx < (MAP_WIDTH - (VIEWPORT_WIDTH/2-1))) |
602 | { | 602 | { |
603 | viewportx = playerx - (VIEWPORT_WIDTH/2); | 603 | viewportx = playerx - (VIEWPORT_WIDTH/2); |
604 | } else { | 604 | } else { |
605 | viewportx = GAME_WIDTH - VIEWPORT_WIDTH; | 605 | viewportx = MAP_WIDTH - VIEWPORT_WIDTH; |
606 | } | 606 | } |
607 | } else { | 607 | } else { |
608 | viewportx = 0; | 608 | viewportx = 0; |
@@ -610,11 +610,11 @@ public class MapViewGameState implements GameState | |||
610 | 610 | ||
611 | if (playery > (VIEWPORT_HEIGHT/2)) | 611 | if (playery > (VIEWPORT_HEIGHT/2)) |
612 | { | 612 | { |
613 | if (playery < (GAME_HEIGHT - (VIEWPORT_HEIGHT/2-1))) | 613 | if (playery < (MAP_HEIGHT - (VIEWPORT_HEIGHT/2-1))) |
614 | { | 614 | { |
615 | viewporty = playery - (VIEWPORT_HEIGHT/2); | 615 | viewporty = playery - (VIEWPORT_HEIGHT/2); |
616 | } else { | 616 | } else { |
617 | viewporty = GAME_HEIGHT - VIEWPORT_HEIGHT; | 617 | viewporty = MAP_HEIGHT - VIEWPORT_HEIGHT; |
618 | } | 618 | } |
619 | } else { | 619 | } else { |
620 | viewporty = 0; | 620 | viewporty = 0; |
@@ -624,9 +624,9 @@ public class MapViewGameState implements GameState | |||
624 | private boolean isValidPosition(int x, int y) | 624 | private boolean isValidPosition(int x, int y) |
625 | { | 625 | { |
626 | if (x < 0) return false; | 626 | if (x < 0) return false; |
627 | if (x > GAME_WIDTH) return false; | 627 | if (x > MAP_WIDTH) return false; |
628 | if (y < 0) return false; | 628 | if (y < 0) return false; |
629 | if (y > GAME_HEIGHT) return false; | 629 | if (y > MAP_HEIGHT) return false; |
630 | 630 | ||
631 | return true; | 631 | return true; |
632 | } | 632 | } |