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author | Starla Insigna <hatkirby@fourisland.com> | 2012-06-04 10:48:49 -0400 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2012-06-04 10:48:49 -0400 |
commit | 0f3fe4dc8aa12ee50f7a325d6c02b33197ba6c9f (patch) | |
tree | cdeae50c262afdc7fb7aae17fad4cf4e81a133ac /src/com | |
parent | b0c2d819e7e0cad63895dffed49c90dc305c6154 (diff) | |
download | frigidearth-0f3fe4dc8aa12ee50f7a325d6c02b33197ba6c9f.tar.gz frigidearth-0f3fe4dc8aa12ee50f7a325d6c02b33197ba6c9f.tar.bz2 frigidearth-0f3fe4dc8aa12ee50f7a325d6c02b33197ba6c9f.zip |
Added real monster spawning
Diffstat (limited to 'src/com')
-rw-r--r-- | src/com/fourisland/frigidearth/Main.java | 2 | ||||
-rw-r--r-- | src/com/fourisland/frigidearth/MapViewGameState.java | 98 |
2 files changed, 77 insertions, 23 deletions
diff --git a/src/com/fourisland/frigidearth/Main.java b/src/com/fourisland/frigidearth/Main.java index 09c0b28..ff81aad 100644 --- a/src/com/fourisland/frigidearth/Main.java +++ b/src/com/fourisland/frigidearth/Main.java | |||
@@ -75,7 +75,7 @@ public class Main extends Canvas | |||
75 | 75 | ||
76 | gameCanvas.createBufferStrategy(2); | 76 | gameCanvas.createBufferStrategy(2); |
77 | 77 | ||
78 | setGameState(new MapViewGameState()); | 78 | setGameState(new MapViewGameState(1)); |
79 | } | 79 | } |
80 | 80 | ||
81 | public static void setGameState(GameState m_gameState) | 81 | public static void setGameState(GameState m_gameState) |
diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index 5d21a99..9bee398 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java | |||
@@ -52,9 +52,13 @@ public class MapViewGameState implements GameState | |||
52 | private boolean haveKey = false; | 52 | private boolean haveKey = false; |
53 | private boolean snowGrow = false; | 53 | private boolean snowGrow = false; |
54 | private int heartbeat = 0; | 54 | private int heartbeat = 0; |
55 | private int floor; | ||
56 | private int spawnTimer = 0; | ||
55 | 57 | ||
56 | public MapViewGameState() | 58 | public MapViewGameState(int floor) |
57 | { | 59 | { |
60 | this.floor = floor; | ||
61 | |||
58 | grid = new Tile[MAP_WIDTH][MAP_HEIGHT]; | 62 | grid = new Tile[MAP_WIDTH][MAP_HEIGHT]; |
59 | gridLighting = new boolean[MAP_WIDTH][MAP_HEIGHT]; | 63 | gridLighting = new boolean[MAP_WIDTH][MAP_HEIGHT]; |
60 | 64 | ||
@@ -352,8 +356,6 @@ public class MapViewGameState implements GameState | |||
352 | { | 356 | { |
353 | int width = Functions.random(MIN_ROOM_WIDTH, MAX_ROOM_WIDTH); | 357 | int width = Functions.random(MIN_ROOM_WIDTH, MAX_ROOM_WIDTH); |
354 | int height = Functions.random(MIN_ROOM_HEIGHT, MAX_ROOM_HEIGHT); | 358 | int height = Functions.random(MIN_ROOM_HEIGHT, MAX_ROOM_HEIGHT); |
355 | Tile floor = Tile.DirtFloor; | ||
356 | Tile wall = Tile.DirtWall; | ||
357 | Room room = null; | 359 | Room room = null; |
358 | Rectangle bounds = null; | 360 | Rectangle bounds = null; |
359 | 361 | ||
@@ -414,34 +416,35 @@ public class MapViewGameState implements GameState | |||
414 | { | 416 | { |
415 | if (xtemp == room.getX()) | 417 | if (xtemp == room.getX()) |
416 | { | 418 | { |
417 | grid[xtemp][ytemp] = wall; | 419 | grid[xtemp][ytemp] = Tile.DirtWall; |
418 | } else if (xtemp == room.getX()+room.getWidth()-1) | 420 | } else if (xtemp == room.getX()+room.getWidth()-1) |
419 | { | 421 | { |
420 | grid[xtemp][ytemp] = wall; | 422 | grid[xtemp][ytemp] = Tile.DirtWall; |
421 | } else if (ytemp == room.getY()) | 423 | } else if (ytemp == room.getY()) |
422 | { | 424 | { |
423 | grid[xtemp][ytemp] = wall; | 425 | grid[xtemp][ytemp] = Tile.DirtWall; |
424 | } else if (ytemp == room.getY()+room.getHeight()-1) | 426 | } else if (ytemp == room.getY()+room.getHeight()-1) |
425 | { | 427 | { |
426 | grid[xtemp][ytemp] = wall; | 428 | grid[xtemp][ytemp] = Tile.DirtWall; |
427 | } else { | 429 | } else { |
428 | grid[xtemp][ytemp] = floor; | 430 | grid[xtemp][ytemp] = Tile.DirtFloor; |
429 | } | 431 | } |
430 | } | 432 | } |
431 | } | 433 | } |
432 | 434 | ||
433 | rooms.add(room); | 435 | rooms.add(room); |
434 | 436 | ||
435 | // Place mice in random rooms because yolo | 437 | // Spawn some random monsters |
436 | int random = Functions.random(0,100); | 438 | int perf = 60; |
437 | if (random < 25) | 439 | for (;;) |
438 | { | 440 | { |
439 | Mob mob = new Mouse(Functions.random(room.getX()+1, room.getX()+room.getWidth()-2), Functions.random(room.getY()+1, room.getY()+room.getHeight()-2)); | 441 | if (Functions.random(0, 100) < perf) |
440 | mobs.add(mob); | 442 | { |
441 | } else if (random < 50) | 443 | perf /= 2; |
442 | { | 444 | mobs.add(createInDepthMonster(room)); |
443 | Mob mob = new Rat(Functions.random(room.getX()+1, room.getX()+room.getWidth()-2), Functions.random(room.getY()+1, room.getY()+room.getHeight()-2)); | 445 | } else { |
444 | mobs.add(mob); | 446 | break; |
447 | } | ||
445 | } | 448 | } |
446 | 449 | ||
447 | return true; | 450 | return true; |
@@ -450,7 +453,6 @@ public class MapViewGameState implements GameState | |||
450 | private boolean makeCorridor(int x, int y, Direction direction) | 453 | private boolean makeCorridor(int x, int y, Direction direction) |
451 | { | 454 | { |
452 | int length = Functions.random(MIN_CORRIDOR_LENGTH, MAX_CORRIDOR_LENGTH); | 455 | int length = Functions.random(MIN_CORRIDOR_LENGTH, MAX_CORRIDOR_LENGTH); |
453 | Tile floor = Tile.Corridor; | ||
454 | 456 | ||
455 | int xtemp = 0; | 457 | int xtemp = 0; |
456 | int ytemp = 0; | 458 | int ytemp = 0; |
@@ -480,7 +482,7 @@ public class MapViewGameState implements GameState | |||
480 | 482 | ||
481 | for (ytemp = y; ytemp > (y-length); ytemp--) | 483 | for (ytemp = y; ytemp > (y-length); ytemp--) |
482 | { | 484 | { |
483 | grid[xtemp][ytemp] = floor; | 485 | grid[xtemp][ytemp] = Tile.Corridor; |
484 | } | 486 | } |
485 | 487 | ||
486 | break; | 488 | break; |
@@ -508,7 +510,7 @@ public class MapViewGameState implements GameState | |||
508 | 510 | ||
509 | for (xtemp = x; xtemp < (x+length); xtemp++) | 511 | for (xtemp = x; xtemp < (x+length); xtemp++) |
510 | { | 512 | { |
511 | grid[xtemp][ytemp] = floor; | 513 | grid[xtemp][ytemp] = Tile.Corridor; |
512 | } | 514 | } |
513 | 515 | ||
514 | break; | 516 | break; |
@@ -536,7 +538,7 @@ public class MapViewGameState implements GameState | |||
536 | 538 | ||
537 | for (ytemp = y; ytemp < (y+length); ytemp++) | 539 | for (ytemp = y; ytemp < (y+length); ytemp++) |
538 | { | 540 | { |
539 | grid[xtemp][ytemp] = floor; | 541 | grid[xtemp][ytemp] = Tile.Corridor; |
540 | } | 542 | } |
541 | 543 | ||
542 | break; | 544 | break; |
@@ -564,7 +566,7 @@ public class MapViewGameState implements GameState | |||
564 | 566 | ||
565 | for (xtemp = x; xtemp > (x-length); xtemp--) | 567 | for (xtemp = x; xtemp > (x-length); xtemp--) |
566 | { | 568 | { |
567 | grid[xtemp][ytemp] = floor; | 569 | grid[xtemp][ytemp] = Tile.Corridor; |
568 | } | 570 | } |
569 | 571 | ||
570 | break; | 572 | break; |
@@ -744,6 +746,7 @@ public class MapViewGameState implements GameState | |||
744 | 746 | ||
745 | public void processInput(KeyEvent e) | 747 | public void processInput(KeyEvent e) |
746 | { | 748 | { |
749 | // Handle input | ||
747 | switch (e.getKeyCode()) | 750 | switch (e.getKeyCode()) |
748 | { | 751 | { |
749 | case KeyEvent.VK_LEFT: | 752 | case KeyEvent.VK_LEFT: |
@@ -916,9 +919,29 @@ public class MapViewGameState implements GameState | |||
916 | heartbeat++; | 919 | heartbeat++; |
917 | if (heartbeat == 4) heartbeat = 0; | 920 | if (heartbeat == 4) heartbeat = 0; |
918 | 921 | ||
922 | // Spawn mobs | ||
923 | if (spawnTimer == 10) | ||
924 | { | ||
925 | spawnTimer = 0; | ||
926 | |||
927 | Room r = rooms.get(Functions.random(0, rooms.size()-1)); | ||
928 | if (r.canGenerateMonsters()) | ||
929 | { | ||
930 | Mob m = createInDepthMonster(r); | ||
931 | if (!gridLighting[m.x][m.y]) | ||
932 | { | ||
933 | mobs.add(m); | ||
934 | } | ||
935 | } | ||
936 | } else { | ||
937 | spawnTimer++; | ||
938 | } | ||
939 | |||
940 | // Do viewport stuff | ||
919 | adjustViewport(); | 941 | adjustViewport(); |
920 | calculateFieldOfView(); | 942 | calculateFieldOfView(); |
921 | 943 | ||
944 | // Handle death | ||
922 | if (health <= 0) | 945 | if (health <= 0) |
923 | { | 946 | { |
924 | printMessage("You have died! Press [ENTER] to quit."); | 947 | printMessage("You have died! Press [ENTER] to quit."); |
@@ -1184,4 +1207,35 @@ public class MapViewGameState implements GameState | |||
1184 | 1207 | ||
1185 | return null; | 1208 | return null; |
1186 | } | 1209 | } |
1210 | |||
1211 | private Mob createInDepthMonster(Room r) | ||
1212 | { | ||
1213 | int x = Functions.random(r.getX()+1, r.getX()+r.getWidth()-2); | ||
1214 | int y = Functions.random(r.getY()+1, r.getY()+r.getHeight()-2); | ||
1215 | |||
1216 | List<Class> mobTypes = new ArrayList<Class>(); | ||
1217 | switch (floor) | ||
1218 | { | ||
1219 | case 10: | ||
1220 | case 9: | ||
1221 | case 8: | ||
1222 | case 7: | ||
1223 | case 6: | ||
1224 | case 5: | ||
1225 | case 4: | ||
1226 | case 3: | ||
1227 | case 2: | ||
1228 | case 1: | ||
1229 | mobTypes.add(Mouse.class); | ||
1230 | mobTypes.add(Rat.class); | ||
1231 | } | ||
1232 | |||
1233 | try | ||
1234 | { | ||
1235 | return (Mob) mobTypes.get(Functions.random(0, mobTypes.size()-1)).getConstructor(int.class, int.class).newInstance(x, y); | ||
1236 | } catch (Exception ex) | ||
1237 | { | ||
1238 | return null; | ||
1239 | } | ||
1240 | } | ||
1187 | } | 1241 | } |