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authorStarla Insigna <hatkirby@fourisland.com>2012-06-04 12:56:50 -0400
committerStarla Insigna <hatkirby@fourisland.com>2012-06-04 12:56:50 -0400
commitff100d50d611db8ae0541e67c652c7cfe63c3d1c (patch)
tree4dc8aaa41f85b71f3cab5bed4990062a28a0c623 /src/com/fourisland
parentfac33bc82aaa8d7282600f6322279612858297ec (diff)
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Tweaked battle system
There is now an upper limit on mobs in a level, experience gained is now inversely proportional to the level SQUARED, and the player's attack power is now the square root of their level.
Diffstat (limited to 'src/com/fourisland')
-rw-r--r--src/com/fourisland/frigidearth/MapViewGameState.java17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index 0b61a19..64ac2de 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java
@@ -787,12 +787,12 @@ public class MapViewGameState implements GameState
787 if (mob.getPosition().equals(to)) 787 if (mob.getPosition().equals(to))
788 { 788 {
789 printMessage("You hit the " + mob.getName().toLowerCase()); 789 printMessage("You hit the " + mob.getName().toLowerCase());
790 mob.health -= level; 790 mob.health -= (int) (Math.floor(Math.sqrt(level)));
791 791
792 if (mob.health <= 0) 792 if (mob.health <= 0)
793 { 793 {
794 printMessage("You killed the " + mob.getName().toLowerCase() + "!"); 794 printMessage("You killed the " + mob.getName().toLowerCase() + "!");
795 experience += (mob.getBaseExperience()/level); 795 experience += (mob.getBaseExperience()/(level*level));
796 mobs.remove(mob); 796 mobs.remove(mob);
797 797
798 if (experience >= 1000) 798 if (experience >= 1000)
@@ -976,13 +976,16 @@ public class MapViewGameState implements GameState
976 { 976 {
977 spawnTimer = 0; 977 spawnTimer = 0;
978 978
979 Room r = rooms.get(Functions.random(0, rooms.size()-1)); 979 if (mobs.size() < (rooms.size()*2))
980 if (r.canGenerateMonsters())
981 { 980 {
982 Mob m = createInDepthMonster(r); 981 Room r = rooms.get(Functions.random(0, rooms.size()-1));
983 if (!gridLighting[m.x][m.y]) 982 if (r.canGenerateMonsters())
984 { 983 {
985 mobs.add(m); 984 Mob m = createInDepthMonster(r);
985 if (!gridLighting[m.x][m.y])
986 {
987 mobs.add(m);
988 }
986 } 989 }
987 } 990 }
988 } else { 991 } else {