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authorStarla Insigna <hatkirby@fourisland.com>2012-06-06 09:56:51 -0400
committerStarla Insigna <hatkirby@fourisland.com>2012-06-06 09:56:51 -0400
commit58206e9c3bec966321978fb437130504eedb4343 (patch)
treecbad5b136a1419d29a526501c7775d54b65ad1f3 /src/com/fourisland
parent854fe88a958256ae40db8cdf65691c2026e4ab08 (diff)
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Added effect to ring of regeneration
Diffstat (limited to 'src/com/fourisland')
-rw-r--r--src/com/fourisland/frigidearth/Game.java10
-rw-r--r--src/com/fourisland/frigidearth/MapViewGameState.java2
2 files changed, 6 insertions, 6 deletions
diff --git a/src/com/fourisland/frigidearth/Game.java b/src/com/fourisland/frigidearth/Game.java index 621148c..d31f1b2 100644 --- a/src/com/fourisland/frigidearth/Game.java +++ b/src/com/fourisland/frigidearth/Game.java
@@ -18,11 +18,11 @@ public class Game
18 public int level = 1; 18 public int level = 1;
19 public int experience = 0; 19 public int experience = 0;
20 public List<Item> inventory = new ArrayList<Item>(); 20 public List<Item> inventory = new ArrayList<Item>();
21 private Item helmet = null; 21 public Item helmet = null;
22 private Item sword = null; 22 public Item sword = null;
23 private Item shield = null; 23 public Item shield = null;
24 private Item ring = null; 24 public Item ring = null;
25 private Item shoes = null; 25 public Item shoes = null;
26 26
27 public boolean equipItem(final Item i) 27 public boolean equipItem(final Item i)
28 { 28 {
diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index 9358f5f..c5e1d47 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java
@@ -1105,7 +1105,7 @@ public class MapViewGameState implements GameState
1105 } 1105 }
1106 } 1106 }
1107 1107
1108 if ((grid[playerx][playery] != Tile.Snow) && ((heartbeat == Functions.random(0, 7)) || (heartbeat == 8))) 1108 if ((grid[playerx][playery] != Tile.Snow) && ((heartbeat == Functions.random(0, 7)) || (heartbeat == 8) || (Main.currentGame.ring == Item.RingOfRegeneration)))
1109 { 1109 {
1110 if (Main.currentGame.health < Main.currentGame.maxHealth) 1110 if (Main.currentGame.health < Main.currentGame.maxHealth)
1111 { 1111 {