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author | Starla Insigna <hatkirby@fourisland.com> | 2012-06-02 16:12:21 -0400 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2012-06-02 16:12:21 -0400 |
commit | dd6b3c43d2a60f2aa8887b782ed8e19b28f11845 (patch) | |
tree | d3c7851aa8533a94881d536a8cef8dbb4072e47b /nbproject/project.properties | |
parent | 73d3739ac1b4357eab40d730bad2953185276760 (diff) | |
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Created GameState mechanism
I'm using a rendering system based off of FourPuzzle's, but less ugly. This one comes with built in variable window size, so the last commit was a bit unnecessary. TileGameState is just a dummy that does what the last commit did: display randomly colored tiles. 320x240 for game size is also just a placeholder for now.
Diffstat (limited to 'nbproject/project.properties')
0 files changed, 0 insertions, 0 deletions