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author | Starla Insigna <hatkirby@fourisland.com> | 2012-06-02 18:46:15 -0400 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2012-06-02 18:46:15 -0400 |
commit | 7597ae93f38aaa32b099b19a3b65b96196f735e3 (patch) | |
tree | 3d1ff2346cfb2a51ecb3773b2c85140f6e8c0449 /nbproject/project.properties | |
parent | 5729344a510f662a01acc3def1f91c146af3b787 (diff) | |
download | frigidearth-7597ae93f38aaa32b099b19a3b65b96196f735e3.tar.gz frigidearth-7597ae93f38aaa32b099b19a3b65b96196f735e3.tar.bz2 frigidearth-7597ae93f38aaa32b099b19a3b65b96196f735e3.zip |
Fixed wonky characters
Instead of rendering a font, characters are now taken from a character map. Also, tick() was removed from GameState because it is only ever called after processInput() and so there's no real point in having separate methods.
Diffstat (limited to 'nbproject/project.properties')
0 files changed, 0 insertions, 0 deletions