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package com.fourisland.fourpuzzle.gamestate.mapview.event.precondition;
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
import com.fourisland.fourpuzzle.Game;
import com.fourisland.fourpuzzle.SaveFile;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.*;
/**
*
* @author hatkirby
*/
public class SwitchPreconditionTest {
public SwitchPreconditionTest() {
}
String switchName = "TestSwitch";
SwitchPrecondition sp;
@Before
public void setUp()
{
Game.setSaveFile(new SaveFile());
sp = new SwitchPrecondition(switchName);
}
@Test
public void testUnsetSwitch()
{
Game.getSaveFile().getSwitches().put(switchName, false);
assertFalse(sp.match());
}
@Test
public void testSetSwitch()
{
Game.getSaveFile().getSwitches().put(switchName, true);
assertTrue(sp.match());
}
@After
public void tearDown() {
}
}
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