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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.fourisland.fourpuzzle.gamestate.mapview.event.specialmove;
import com.fourisland.fourpuzzle.Game;
import com.fourisland.fourpuzzle.gamestate.mapview.event.Event;
import com.fourisland.fourpuzzle.gamestate.mapview.event.LayerEvent;
import java.util.List;
import java.util.Vector;
import java.util.concurrent.CountDownLatch;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
*
* @author hatkirby
*/
public class MoveEventThread implements Runnable {
public static volatile CountDownLatch moveEventWait = new CountDownLatch(0);
public static volatile int countMoveEventThreads = 0;
public static volatile List<Event> events = new Vector<Event>();
Event ev;
MoveEvent[] actions;
public MoveEventThread(Event ev, MoveEvent[] actions)
{
this.ev = ev;
this.actions = actions;
}
public void run()
{
events.add(ev);
MoveEventThread.countMoveEventThreads++;
moveEventWait = new CountDownLatch(countMoveEventThreads);
for (MoveEvent action : actions)
{
action.doAction(ev);
}
events.remove(ev);
MoveEventThread.countMoveEventThreads--;
moveEventWait.countDown();
}
public static boolean isHeroMoving()
{
return (events.contains(Game.getHeroEvent()));
}
public static boolean isOtherMoving(LayerEvent event)
{
return (events.contains(event));
}
}
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